Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.
Infernus hat viele Möglichkeiten, seine Gegner in Brand zu stecken und ihnen kontinuierlich Schaden zuzufügen, bevor er ihnen mit einer letzten Attacke den Garaus macht. Dank seines Höllentempos können Gegner seinen tödlichen Flammen nicht entkommen.
Infernus build I've been cooking, lots of annotations
Put two points into Flame Dash first if it's an easy lane for hitting opponents with it
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Magieschild
Really good early and mid game until we need to transition to the 3k Resilience items
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Kinetischer Spurt
Mobility, ammo and fire rate to help proc burns
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Riesiges Magazin
More bullets
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Giftige Kugeln
Big powerspike
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Magielebensraub
Need the sustain since we're not running Fortitude
Generally buy every time but not always in order, get some green items as needed
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Verbesserte Magiekraft
Help scale our Afterburn and Flame Dash
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Aktiv
Schnelle Stiefel
This plus Burst Fire help solve our mobility issues and lets you slide like crazy for more ammo
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Feuerstoß
Fire rate and slide distance are great
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Querschläger-Kugeln
Spread the burn and debuffs, also lets you turbofarm and clear waves
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Grenzenlose Magiekraft
Get earlier if choked on slots
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Aderlasser
Can get earlier if you need the survivability
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Eskalierende Bloßstellung
Good for the spirit resist and to start amping up your afterburn damage in the late game
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Verkrüppelnder Kopfschuss
Great item for team play and lets you melt people since you're doing both kinds of damage
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Inhibitor
More debuffs to spread, classic Infernus combo with Ricochet
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Magische Sättigung
All the stats are great on Infernus
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Verstummer
Can be good against spirit heavy teams in the super late game, combined with Inhibitor you cripple the enemies spirit damage
Pick what you need
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Aktiv
Schwächungsentferner
Get if needed
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Verstärkte Magierüstung
Almost always good
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Verstärkte Kugelrüstung
Pick up if they have a lot of gun damage
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Gegenzauber
Buy if they have a lot of easily blocked abilities that will screw you over like Wraith/Lash/Pocket ult, Seven stun, melee builds etc.
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Panzerrüstung
If you want to tank up against m1s
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Aktiv
Unaufhaltsam
Anti hate crime
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Aktiv
Magische Infusion
Insane burst survivability and damage, needed since we aren't running Fortitude
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Moloch
Can replace Fleetfoot in the late game if they have a lot of m1s
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Zauberbrecher
Good against high burst spirit damage characters, particulary if they have two or more of GT, Sinclair, Lash, Yamato, Pocket, Calico etc.
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Aktiv
Feuererwiderung
If they have Haze/Wraith/Vyper/Gun Ivy/Gun Bebop
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Unterdrückung
Really good against m1s in the early game
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Schnelle Aufladung
Good once your Dash is maxed
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Magieriss
Good for even more shred in the late game
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Panzerbrechende Munition
Can be good if they have a lot of Plated Armors
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