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魔液
恣意翻滚,刀枪不入

魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。

魔液
恣意翻滚,刀枪不入

魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用,令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。

Description

Still a bit of a WIP. Based on Dimov's and Prestis' tournament
builds.

Splatter is going to hit like a truck, pretty much all game long.
Use your early burst to win your lane and snowball into the
midgame. Your farming is decent (RIP Cold Front) and your ball
hits are going to do good damage.

Down sides of this build: you're only getting 2 puddle punches,
and lategame you're a sitting duck when Goo Ball is down.

Item Build
Lane

item
拾弹能手
500

This can be Extra Charge if you prefer, but Ammo Scav feels better to sell for Torment Pulse. Plus Splatter executing is fun

item
近战吸血
500

Sell later

item
大伤元气
500

Sell later

item
灵力扩增
500
item
秘术爆发
500
item
灵力魔障
1250
item
猎怪弹
500

Sell later. Some extra regen in lane, and it enables better camp clear

Lane Options

item
元灵常驻
500

If lane is roughly a stalemate, this can give you an edge on health and help you come out ahead

item
主动
治疗仪式
500

Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free

Late Lane / Early Mid

item
耐力补给
500

Grab earlier if you're getting hit by a lot skillshots. Maybe sell later depending on the game

item
秘术射击
1250
item
不治魔咒
1250

Crazy good. Don't discount the 350 heal. Also antiheal is still insanely useful right now

item
动能冲刺
1250
item
触手可及
500

Flex 1. I know this looks odd in a damage build, but it helps all 4 abilties plus several items

Mid Power

item
主动
传送石
3000

Use in ball form for the second or further hit. Practice jump + bouncing off walls into Warp to hit flyers (especially ults)

item
痛苦脉冲
3000
item
灵力高涨
3500

Don't sleep on Improved Spirit. Sprint speed is really good now, and stat lines make Torment Pulse sting

item
秘术脆弱
1250

Selling Spirit Strike here is fine. Torment Pulse basically turns this into +12% damage

Mid Game Options

item
子弹护甲
1250
item
原地复活
item
元灵护甲
1250
item
减益缩短
1250

Just all around useful. Rush versus Infernus lane and skip Healbane. If you bought it, probably just upgrade

item
主动
疗愈护符
1250

Really powerful regen item, and scales into the late game. If you're dying badly in lane you can pick this up over E Barrier

Late Game

item
元灵吸血
1250

Honestly maybe even buy earlier. Sell Melee Lifesteal. If you really needed double armors, skip

item
加速冷却
1250

Flex 2

item
增强爆发
3500
item
超速冷却
4250

Imbue 4. More damage from Torment Pulse, more uptime from everything

item
灵力无边
9500

Kevlar gives you more spirit and defense, this is friendlier on slots and helps you outside of Goo Ball. Personal preference

Late Game Options

item
高级子弹护甲
4250
item
高级元灵护甲
4250
item
主动
减益消除
4250

Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball

item
主动
巨人
6000

Big tanky option. Good if you feel like you want both armors, but you only have 1 slot. Makes PP hurt too. Sell Stamina gain HMC

End Game

item
余威回荡
1250

Flex 3/4. You can swap in for Improved CD if you want, but CD helps your whole kit, Duration just helps Goo Ball

item
手到擒来
3500

Imbue 4. At this point reach helps: Splatter, Cube, PP, Goo Ball, Torment Pulse, Warp Stone, Cold Front

item
余威久久
4250

Imbue 4, not a bad last item, but mostly just helps your ult

item
金刚宝衫
6000

If you have the money pick this up in Flex 3. If you don't, grab Duration Extender, and toss this in Flex 4

item
主动
幻影突袭
6000

I usually sell Extra Stamina for it. Good for extra damage, problematic carry, or annoying flyer

Ability Point Order

爆汁魔球

复原立方

绿水神拳

浓浆滚滚

1

1

2

1

2

5

5

2

5

1

2

5