青藤具有能够拖慢和眩晕敌人的干扰性作战招数。和一名队友强强联手能使她发挥最大的作战效率,让她和搭档的武器得到强化,还能让两人共享治疗。
This build is Heavily Annotated. All Items have Notes
3/12/2026 - COMPLETE. BUILD. REWORK. ITEMIZATION CHANGED. AP ORDER CHANGED. 45 PARAGRAPHS OF ANNOTATIONS ADDED AND REDONE. COMPLETE GUIDE ADDED TO BOTTOM.
3/24/2026 - Added a FULL IVY GUIDE at the bottom of the build with 2000 words of information.
Generally Left -> Right | Tesla is big powerspike. Can buy Sprint Boots/Extra Health/Monster rounds early.


I
扩容弹匣
Good because it helps alleviate Ivy's poor magazine size problem. Gives more long term damage output for wave at the start, which means its a good alternative/supplement to Monster Rounds.


II
巨型弹匣
Greatly increases your magazine, allowing effortless waveclear, and lets you trade (Not often) sometimes with the enemy in lane with your raw gun. This will make your Tesla Bullets buy WAY better.


III
特斯拉弹
Gun Ivy's BEST early/mid game item. Procs easily with ivy's high ROF, grants amazing jungle/camp clear, and allows easy proccage of debuffs. It is INSANE.


I
疾跑靴
Absolutely one of the best T1 health items in the game. When first bought, gives HP with investment, allows far faster box farming, and better roaming with slight OoC Regeneration. All for § 800 !


I
快手连发
Slight damage increase. Powerspike more noticable when you buy swift striker.
Don't Be afraid of buying Rite!


I
额外生命
INSANE item to buy if you want to postpone your 4.8k HP investment spike, to buy more items for farming and powerspikes, without being super squishy and burstable.


I
主动
治疗仪式
This item has INSANE value, even outside of lane. You will NEVER regret or feel bad buying this item, as it keeps you topped up for HP after camps, and gives sprint speed!


I
猎怪弹
Amazing for pushing lane waves ASAP. Helps greatly with maintaining higher hp after being shot by jungle camps, and lets you clear them faster. Great in lane with enemies that push wave very fast.
Pressure/Damage


I
头弹奖励
Best § 800 item in lane for winning lane and applying pressure. If buying, I reccomend going Extnd. Mag -> Headshot Booster -> Tesla for you 4.8k Gun Spike build order.


II
高速装填
Given that your character has a short reload time (Ivy does), this item is great, as you will be allowed to easily proc it to gain very high value stats, such as lots of firerate, movespeed, lifesteal
Order may vary. Capacitor rush earlier can be very good with Swift.


IV
主动
积雷电容
This item is better the earlier you buy it, B/C Capacitor requires FAR LESS ROF to consistently proc than Tesla Bullets. Its active is a great substitute for ivy losing knockup on ultimate.


II
迅捷突击
Best § 1600 item for raw unconditional firerate, while giving bonus sprint speed that very useful in the early game. Helps immensely with giving the exact fire rate you need for capacitor w T3 Tether.


II
粉碎护甲
Easy to apply with Tesla/Capacitor, and provides a great Bullet Resist Shred debuff while giving spirit investment, and good base stats.


II
疾速不怠
Great for stacking your movespeed, after Fleetfoot lost its value with T3 Tether changes. Movespeed resist will come to be useful later in the game as well.
Extremely Situational, Buy only for very problematic characters.


III
主动
驱散魔法
Insane counter to Infernus/Mirage on-hit buildups, and generally great for any enemy that is causing a debuff that is causing you to lose or die constantly.


III
主动
铜皮铁骨
Insanely Overpowered, but situational. Hard counters Haze/Vyper/Gun Warden, Gun Drifter, and ANY character that has ~X > 75% damage done by pure weapon damage bullets.


III
层层防御
Good alternative to Bullet Resilience if the team is slightly less bursty, while most of their weapon damage is coming from abilities, and NOT bullets.


III
子弹坚甲
BEFORE BUYING, Consider this: If the enemy is doing Weapon Damage by mainly bullets, get metalskin instead. Otherwise, if its from abilities, get this item or Escalating Resilience.
Damage/Antiheal


III
毒弹
You will have enough firerate to reproc it even when its debuff removed (At around T3 tether max). This makes it a good antiheal option for mid-late game, and really shines late with high HP pools.


III
猎头
Can be bought earlier to make use of raw trade damage it provides. Real value comes from large % heal that is impactful late game with 5khp+ with siphon and colossus.1
Try to buy many optionals and a §6.4k debuff. Can buy Colossus later at around §40k+ souls.


II
减速弹
Item is VERY good right now with its base weapon damage being better early, and valve constantly nerfing all movement, meaning this item is great for making enemes EVEN slower.


IV
虹吸弹
When bought at around 20-25k souls, this item will actually feel effective due to characters starting to be at the 2500-3000HP range. Optimally, you want enemies to be at 3k+HP for this item to SHINE.


III
元灵护体
Required every game for the current spirit meta, and works well with creating more EHP (Effective HP) with siphon bullets.


IV
主动
巨人
Combined with Siphon bullets, and utilizing the global health buffs, the synergy you get and total health provided by this item is insane. Its raw stats are great as well.
Huge debuffs. Read Descs, based on enemy comp.


IV
抑制术
VERY good debuff that counts as antiheal and a massive damage reduction. Easy to buildup with your current firerate, and when bought, gives ~350 HP and +25% wpn damage in raw stats (Very Good)


IV
沉默子弹
While inhibitor is great, this item INSTANTLY applies the damage debuff without needing a buildup. Great for spirit meta. Built-In Silence is also great for countering. Do note this gives no HP.


IV
头弹破防
Deletes victor, and heavily cripples any character that has high resists with high healing/sustain. Long debuff duration and easy proc makes it SUPER useful for your team needing damage.
Damage/Survive


III
健步疾射
This item has significant value in the late game when you have ~+200% wpn dmg and ~+50% firerate, and do not have souls to spend 6.4k on spellslinger to increase damage output and proc rates of items.


III
重压射击
Very good upgrade that mainly serves to give you debuff resist that you may otherwise be lacking in the midgame. Damage is great too. Good because other sources of debuff resist are very expensive.
These are great buys at around §40k+ souls. Good for finishing HP Investment


IV
破咒护符
Gives all the late game stats you are lacking, and want more of. Provides a layer of protection against spirit nukers, and gives slightly more resistance to what you already have, with debuff resist.


IV
主动
势不可挡
Great when the team is only managing to kill you through CC/Stuns, or curses and countless debuffs of similar sort. Also gives survivability with massive debuff resistance and some HP.


IV
破阵之势
Normally, you treat this as a luxury purchase, but if you are actually losing to heavy slows (Such as a Spirit MCGinnis Ult Build) or other sources of heavy slows, and/or chars with firerate, its good


IV
铁板重甲
VERY SITUATIONAL. Very good counter against Haze and Infernus. If not enough against on-hit characters, combining this with Dispel Magic practically makes their on-hits completely irrelevant.


III
法术反制
If you are not comfortable with stone form cooldown management, and keep getting killed due to ultimate abilities that can be stoneformed/counterspelled, you can buy this, only if you have many slots.
These are often not bought in every game. Do not buy more than ONE of these items.


II
秘术缓速
Can act as a replacement for Slowing Bullets. For slot effeciency, if you are going to do this, I reccomend not buying Bullet Resist Shredder to stay in line with slots and 4.8k Spike Optimizations.


II
Imbue [E]
余威回荡
If you decide to not buy Superior Duration all at once (not reccomended), it can give your ult silence more impact by lasting longer, as you save to purchase superior duration.


III
余威久久
Can be used in combination with BRS to achieve 4.8k spirit spike, but not reccomended early. This is a good buy at §40k+ souls to extend debuff lifetime, as well as ability uptime.


IV
超凡冷却
Treat this as a § 50k+ Soul Luxury item to let you proc Headhunter, Siphon, and Capacitor faster, alongside giving ability cooldowns. Very high value late game, but useless if you are buying it early.
These items still can be great. Read their individual descripitions to see if they fit. Message @Highdocker on discord in dms if you have questions. Scroll down below to see a full guide on Ivy.


III
主动
殷红贡礼
Theoretically amazing with siphon, but more often situational than a core item, and beserker is likely a better alternative with siphon. Could be preferable if team constantly debuffs you even wDispel


IV
跳弹射击
Generally you will already have enough firerate to proc debuffs on multiple people without this item, and are better off spending the money on more debuffs. Great at § 50k+ Souls however.


IV
施术之手
Spellslinger has been indirectly HEAVILY nerfed from the gun ivy playstyle. Fleetfoot is significantly worse on her, and you cant pop tether anymore. This removes two sources of proccing spellslinger.


IV
主动
疗愈爆发
A good option to use after ulting with damage amp to heal a significant amount in a short time. Refilling ammo is also great if you are struggling with that. Gives some small nice stats as well.


IV
主动
聚焦透镜
Has lost a lot of relevance with massive Dispel Magic buff recently, but can prove to be a very effective burst-enhancing tool for you and your team if they lack Dispel Magic or Divine Barriers.
The latest major balance patch (probably the biggest balance patch deadlock has ever seen) has finally done something that no patch has ever done before. After countless patches of nonstop nerfs, this patch has buffed EVERY single character in the game, as well and items. The main winners remain to be spirit characters at the moment, with most gun character becoming irrelevant (including raw gunivy being deleted from relevance). Though Ivy has lost about 60% of her original damage scaling since shop rework, the insanely short ult cooldown (despite the knockup removal) and the perma tether helps with a tempo-oriented Ivy playstyle. Super minor movement speed cap buffs and health changes also support a movement speed playstyle once more, and is a indirect buff to siphon (Alongside the major siphon rework/buff in the major balance patch). This can give a on-hit/debuffer Ivy playstyle significant relevance in the game.
Your laning phase should revolve around this core principle: Your Lane trading and Damage output is low. Your Lane waveclear is very good. You should play around this fact. Do not use kudzus for poke damage, and instead use them to prioritize and clear the wave (Or get T1 camps to prevent the enemy from invading with the downtime that they have). Almost always, you lane partner will have far more poke and damage output ready, and will likely have weaker waveclear than you. Play around your lane partners strengths, where you focus the wave, and your lane partner deals damage. By playing around your strengths in lane, you will have a far better lane experience. You will not have significant lane pressure/damage output until you get your tesla bullets with 4.8k gun investment powerspike. You can also get HSB to apply more lane pressure. Don't forget to get boxes and t1 camps throughout waves, BUT ALWAYS BE SURE TO BE ON THE SAME PAGE AS YOUR LANER! You either both apply pressure, or both get boxes. Doing separate actions is not good.
During your laning phase, you will generally first obtain your kudzu bomb/thorns, then your stone form, and then your tether. When you get tether, never use it to trade offensively, save it exclusively for when you kill healer minions, so you can replicate healing with your lane partner. Later in lane, you will play around your stone form T1 and T2 upgrade. When stone form is unupgraded, use it purely as a defensive option. At T1, you can begin to pop it outside of combat for sustain. At T2, you can spam it out of combat for insane sustain. Feel free to use it every time its off cooldown if you don't expect to fight the lane opponents for the next 15 seconds. Can be combined with tether when you grab the healing trooper to also give your lane partner a smidgeon of health alongside the another abundance of healing you are providing. Extra health is a insanely powerful item in lane to stay very sustained, as the T2 stone form AP upgrade rush works very well with it, and makes you a hard target to kill (especially when being dived.)
When choosing what items to buy in lane, you want to purchase Capacitor as fast as humanly possible. The sooner you buy it, the more impactful it will be. An optimal build path example in a game may be (Extended Magazine -> Tesla Bullets -> Titanic Magazine -> Capacitor -> Rapid Rounds -> Swift Striker). Though this may be optimal, it is not realistically possible every game, and for that purpose, items like healing rite and extra health help you stay sustained with rapid regeneration, sprint speed for box running, and more max health to increase effectiveness of healer minions and T1 stone form bonus HP% heal. These items will help you stay alive, while safeguarding you from feeding in the lane. It may delay your powerspike, but it will keep you from doing poorly in lane. Once you buy capacitor, you can essentially OUT-DPS anyone for the next 5-7 minutes. This is also because you will get swift striker and T3 tether very shortly after tether, making you farm speed and early damage output absolutely insane.
Your early game power spike occurs at around 8-11k souls. You will remain insanely strong up until around 18-20k souls, where despite dealing a lot of damage, you will be lacking survivability. Because of this, after you utilize the early game powerspike, you want to use this advantage to constantly steal enemy farm and/or secure your own farm. You will be the fastest t2/t3 camp clearer in the game at this time (only beaten by Venator), so focus on securing camps while leaving sinners for your other teammates who are otherwise inefficient at taking camps, but like taking sinners. Any enemy that will attempt to rival you in a solo lane will likely lose to you, so you will have a lot of control. Despite this, be aware you can very easily instadie if it becomes a 1v2 and someone roams to you in lane. While doing all of this, you will rapidly acquire a large amount of souls that will allow you to reach your second major powerspike: Siphon Bullets. Feel free to buy items before siphon bullets, such as slowing bullets, enduring speed, and definitely bullet resistant shredder.
Your ult is not as impactful as last patch with this build, but you have it almost twice as often. This means the previous rule (ABAD - ALWAYS BE AIRDROPPING) applies even more, where its hard to waste an airdrop ultimate when its on such a low cooldown. Your airdrop will feel insanely impactful after you upgrade it to T3 (after you get T2 stone form and T3 Tether at around 20k+ soul count). With silence, its very easy to hard focus a specific enemy and kill them almost guaranteed, often preventing escape, combined with the ultimate silence, ultimate slow, and both your capacitor active, and you slowing bullets/weighted shots purchase. You will notice with this build that around the midgame, it will be insanely hard for enemies to escape you because you will gradually keep getting more slows (mainly dash slows) which are insanely impactful. Slowing bullets, Capacitor, and Colossus all provide dash slow, and when stacked, it basically makes your targets completely immobile, even with slow resistance. All of this combined makes you effective at assisting in picks for the team
Your second powerspike begins as SOON as you purchase Siphon Bullets. This is because, already before this point, you will have a consistent and fairly good source of DPS. When you purchase siphon bullets, you fill in the problem of having a small amount of health, instead giving you a big boost in HP due to health investment, and increasing your sustained-DPS based playstyle that makes you win sustained fights far easier by stealing HP from enemies, essentially turning fights from now on against your Ivy Build into a ticking time bomb, where if a fight goes on for longer than 8-10 seconds, then the enemy will likely be completely out of resources and die to you. Very good items that complement this powerspike are headhunter, and toxic bullets, making your sustained pressure over longer fights very effective. Both of these 3200 items scale well into the late game, as does siphon, meaning you will keep getting stronger the further the game goes with these three items. Don't forget to buy spirit resilience!
After siphon bullets, you generally are online, and want to play a somewhat slippery/mobile/annoying playstyle where it is hard for enemies to catch you, and playing around that fact. Also, After siphon, you need to keep a close look on what your team needs in terms of debuffs, or what you need in terms of survivability to remain relevant. Inhibitor gives a great survivability bonus with a big spike in health, and massive damage reduction. If you feel tanky enough, silencer is a great alternative. Typically, one of these two items will be bought after siphon. Once you have one of these items, you WILL buy colossus. This item is severely overstatted at the moment, and provides one million stats. Health, Damage, Resistance, Health investment bonus, and a MAJOR dash slow (30%) which is one of the largest and longest sources of dash slow in the game. After colossus, you will likely have ended the game by then, optimally. If the game goes on, continue to purchase Late Game Defensive Optional 6.4k green items to stay alive. Consider replacing BRS/Swift striker with better alternatives.
This powerspike generally occurs after you buy colossus. You can either buy colossus right after you purchase siphon with another 3.2ks (This is an early buy), or you can buy colossus after buying one debuffer 6.4k item, being either inhibitor, silencer, or crippling (This is a later buy). Between these two buy points, you will have around 4000-5000 Max HP, not accounting for the fact that you will gain and heal far more with siphon bullets. This makes you INSANELY difficult to kill, practically making you immortal, unless you get dynamo ulted, mo and krill ulted, holliday lassod, which can be countered by not positioning poorly and/or purchasing unstoppable later. You become a sustained DPS monster that heals, cant die, debuffs, and can act as a frontliner. Continue to use your ivy ultimate, and utilize the fact that you have 5 movement slows and 3 dash slows by this time (move slows: Kudzu, Ult, Slowing bullets, Capacitor, Colossus) dash slows (slowing bullets, colossus, capacitor [capacitor disables stamina]). Your character essentially becomes a being that can do everything in the game.
If the game somehow gets to this point (often 30-35+ minutes), you will run out of slots. This build is very optimized and slot efficient, but at a certain point your early game items will need to be swapped out. Good choices for swapping out these items include the following: Swift Striker: Burst Fire/Spellslinger/Ricochet. Bullet Resist Shredder: Crippling Headshot. Titanic Magazine (Only replace if you have spellslinger): Transcendent Cooldown/Lucky Shot/Unstoppable
The order of all the items in this build all are super important. Generally, The core build path is 100% the way to go, Left -> Right, with an exception to the spirit items. After you buy all the core items, you need to HEAVILY think about itemization based on what the strengths the enemy has, and what weaknesses you can abuse. All annotations are in depth for every late game optional item to help you towards the direction of proper itemization. Additionally, Almost every optional category is organized to where the leftmost items are generally going to mean they are used far more often than the rightmost, with the categories labeled "Laning/Mid/Late Extras" being an exception to this rule. The testing items section also ignores this rule.
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