Deadlock Coach死锁教练
开尔文
让敌人如履薄冰,举步维艰

是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。开尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。

开尔文
让敌人如履薄冰,举步维艰

是轻松取胜还是仓皇落败,全看能不能及时治疗队友、适时分裂对手。开尔文四处游走,拖慢敌人,让自己的队伍能够掌控局面、占据优势,从而实现目标。

Description

THIS BUILD PLAYS LIKE A LATE-GAME CARRY AND STILL HAS CRAZY HEALING, SO A GOOD SUPPORT TOO AS WE INVEST IN NADE. DON'T BE AFRAID TO BUY LANE OPTIONALS OR COUNTER ITEMS, WE ARE TECHNICALLY A SUPPORT SO BUY SUPPORT ITEMS IF WE FALL BEHIND.

Item Build

#Citadel_HeroBuilds_Early

L-R Buy Everything, Can Sometimes Swap Greens Later

Deadlock Item

I

额外充能

Extra Frost Grenade

Deadlock Item

I

灵力扩增

Spirit Power

Deadlock Item

III

痛苦脉冲

4.8k Spirit Spike + DPS

Deadlock Item

I

疾跑靴

Speed + Regen, upgrades into Enduring

Deadlock Item

II

疾速不怠

Mostly just a comfort item for making Kelvin faster, probably swappable especially if no opps have slow

Deadlock Item

II

不治魔咒

Anti-Heal. Lots of people build sustain in this game, usually only swap this once you have Spirit Burn

Deadlock Item

II

元灵吸收

Lifesteal (dont swap this one it upgs into infuser + just heals you a lot we like spirit DMG)

Deadlock Item

I

Imbue [E]

秘术扩张

Larger Frost Grenade. Helps more than you would think for healing allies more comfortably or hitting some throws on enemies

Lane Options

Sell Later

Deadlock Item

I

主动

金鹅蛋

Honestly not horrible for farming. Make this your first buy then skip Extra Spirit, sell for Core buys when at a multiple of 80 souls and after 10 minute mark

Deadlock Item

I

加速回复

Need extra sustain in aggressive lanes

Deadlock Item

I

对等还击

Good into Melee-Heavy lanes like Viscous/Abrams/Billy - GOOD FOR NEW URN AS OF 5/22 PATCH

Mid Game Core

L-R Buy Everything, Our Main Stuff + Investment Spikes

Deadlock Item

III

火速充能

Frost Grenades more often and stronger

Deadlock Item

III

超速冷却

Lower CD on ALL Abilities

Deadlock Item

IV

伤上加伤

Huge DMG increase, longer you hold beam on someone = more damage they take from your spirit.

Deadlock Item

IV

灵力无边

Huge Boost in Spirit DMG + Frost Grenade Scaling

Deadlock Item

III

强效扩张

Larger everything. Really helps with Dome and Frost Grenade coverage, while also helping Beam range

Deadlock Item

III

余威久久

Longer duration on everything, pairs nice with infuser, debuffs, Ice Path when running, Beam uptime, Dome, helps everything but not too crazy overall just a cherry on top

Deadlock Item

IV

主动

灵力灌注

Burst of extra lifesteal and DPS, can warrant buying Transcendent Cooldown super duper late-game

Core Components

Buy Early if Saving / Need

Deadlock Item

II

秘术脆弱

Upgrades into Escalating Exposure, RES shred

Deadlock Item

II

Imbue [E]

冷却压缩

Upgrades into Superior Cooldown. This item really doesn't help our core too much until the upgrade later, but if you feel an ability has low uptime you can buy this early. Generally Beam

Deadlock Item

II

灵力高涨

Upgrades into Boundless Spirit, more Spirit Power

Deadlock Item

II

Imbue [E]

余威回荡

Upgrades into Superior Duration, longer Dome can feel nice before then

Late Game Beast Mode

General L-R in Value, All Optional Usually Ignore

Deadlock Item

IV

破阵之势

Upgrades from our Enduring Speed anyway, helps counter gun enemies and increase our survivability

Deadlock Item

IV

主动

神圣屏障

Great supporting item as a debuff remover + barrier, only thing in the game to cleanse ultimate debuffs (Pocket). Can also be self-cast for movespeed on Ice Path lol

Deadlock Item

IV

元灵燃烧

Anti-Heal and DPS, can maybe rush earlier if anti-heal really needed or if you're tryna replace Healbane.

Deadlock Item

IV

Imbue [E]

秘术余波

Makes nades do a lot more burst DMG and lifesteal

Deadlock Item

IV

主动

刷新环

Double Dome if we hate 1 guy or we're just an ult robot in team fights

Deadlock Item

IV

超凡冷却

Reduce Item CDs. We won't always have too many active items in this build though

Deadlock Item

III

重装克星

Extra % HP scaling damage in case the enemies have lots of HP late game

Evil Counters

Buy Whenever Needed

Deadlock Item

III

主动

天锤压顶

Flying opp we can't reach: Vindicta, Seven, Greytalon, Lash, etc.

Deadlock Item

II

主动

减速魔咒

Gotta stop slippery enemies: Mina, Apollo, Lash, Infernus, etc.

Deadlock Item

III

主动

沉默之潮

Shut people down from using abilities, can be clutch in team fights or assist in chases

Deadlock Item

III

主动

缴械魔咒

Enemy gun carry is wreaking havoc, or maybe enemy team is just gun-heavy idk use your noggin

Counter-Defenses

Buy AT LEAST 1 Whenever Needed Depending on Causes of Death, but General L-R by How Commonly We Want

Deadlock Item

III

主动

驱散魔法

Almost always buy, debuffs are everywhere. Especially good into Infernus, Mirage, Shiv, or Seven. And great for Kelvin to remove forms of Anti-Heal like Toxic Bullets

Deadlock Item

III

元灵护体

Spirit Resist is super valuable in current meta, almost every game our main cause of death will be bursts of Spirit Damage

Deadlock Item

II

元灵防护

After 5/22 patch the Shielding items are pretty good, saving for Metal Skin or Plated is better than Weapon Shielding though

Deadlock Item

III

主动

铜皮铁骨

Usually best counter item for gun carries like Haze, Drifter, Vyper, etc.

Deadlock Item

IV

破咒护符

Debuff Resist + Best for tanking Spirit Burst DMG, kinda expensive though

Deadlock Item

IV

铁板重甲

Great for countering gun carries, specifically ones with on-hit effects like Haze or Infernus too

Deadlock Item

IV

主动

势不可挡

Counters CC spam, gotta know when to use it

Deadlock Item

IV

不屈之志

Pretty much Anti-Pick ults, cancels 1 form of CC. Good for Knockdown after new path change. Can buy Reactive when planning to buy this

Deadlock Item

III

法术反制

Buy this if there's something on the enemy team you know you can counterspell but this generally can always get value if you know how to use it

Deadlock Item

III

子弹坚甲

Helps with bullet-heavy enemies, but generally I think there are way better gun counters

Deadlock Item

III

主动

营救光束

Sometimes you might just need a burst of healing, or maybe a teammate does + you can pull them and play more like a support

Ability Point Order

冰霜手雷

冰封路径

极寒光束

冰冻庇护

1

2

1

1

2

5

2

5

5

1

2

5

1

2

1

1

2

5

2

5

5

1

2

5

1

2

1

1

2

5

2

5

5

1

2

5

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