当暗影专心对付一个目标时,她能在战斗中立于不败之地。她更喜欢单方面交战,避免自己受伤,然后来到毫无防备的敌人面前,将其歼灭。
FURTHER FURTHER IMPROVEMENTS 8/7 - Giving us more freedom on the Extra Health upgrade and giving better tools for midgame with Fleetfoot and Toxic Bullets. #gethazeoutofthejungle
This build is now fully annotated! Give them a read for insight on timing and use cases.
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加速回复
If taking chip damage in lane and need to stay healthy.
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主动
治疗仪式
If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.
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疗愈子弹
If you're competent and able to properly poke enemy players in lane, this is a straight-up superior buy over Extra Regen. If they're playing super safe, it might not be ideal.
QSR on Dagger
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加强
魔力装填
Use dagger at the end of your first mag to extend your damage in a gank if you didn’t need dagger to initiate. Use at the end of a mag when split pushing and stealing jungle.
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元灵防护
This enables us to take gank damage trades and is basically a 30% health amp. I get this before Slowing Bullets often, but you can rush it into Spirit Burst lanes (Bebop, Krill, Wraith, etc.)
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主动
轻盈飞步
Use for rotating and rapid repositioning in fights.
Annotations!
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主动
减速魔咒
This is our core gank enabler. Against slippery heroes with quick instant mobility like Lash, Vindicta, Infernus, Pocket, I apply this as I engage. If they’re not so quick I save it for halfway throug
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主动
疗愈爆发
Our primary T4 spike that amps our damage while keeping us healthy enough to keep fighting after a damage trade. Struggles into Spirit Burn.
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主动
巨人
I buy this frequently when I need to stack the odds in my favor for burst engagements past 25 minutes or so. Colossus keeps us healthy enough to win a high damage trade.
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坚毅之心
If your team has adequate map control / wave pressure, Fortitude is a great pickup. HOWEVER, If your team doesn't have that control, you won't get the value to make it worth.
Read Annotations!
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主动
势不可挡
Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.
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破咒护符
Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon. Insane Late Game spirit resist item if you are well fed and able to push people around.
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主动
积雷电容
Anti Leechboss tank item that takes a lot of thought to use properly. Great to break down Mercurial Mag, Colossus, Scorn, etc.
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穿甲弹
A requirement into Plated Armor, but we still greatly struggle into Plated Armor regardless.
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沉默子弹
My preferred Debuff tool over Inhibitor for late game, as we are largely concerned with Spirit damage dealers.
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玻璃大炮
Our "more damage" option that, sadly, overtakes Lucky Shot in performance. I'd get Armor Piercing Rounds before this.
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主动
减益消除
To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, Vindicta Stake, etc. No longer works on Affliction and Telekinesis.
Adjusting our midgame relic pickups to maximize our abilities in Midgame and give us some extended damage impact into Lategame. Very happy with where it's at currently! Shoot me any questions or comments in the #haze chat or in my guide threads <3
We play fully active with little / no teamside farming (sometimes Slots). Take trades in lane and midgame with Spirit Shielding. Setup ganks with Dagger & Hex paired with a teammate or solo. Steal jungle inbetween. Past 30min we Leech Boss with Siphon Tempo to stay alive. We play for every minute before they can buy Plated Armor, this hero clocks out when they have it.
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