Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Sete se sai muito bem ao aguardar o melhor momento para atacar. Ele avança para a batalha como uma tempestade e banha os inimigos com relâmpagos em cadeia.
Fully annotated Ball focused Seven build. All items labelled. Off meta spirit carry, reject boring ult builds.
Ball does not carry solo! Use the whole kit to survive early, and snowball with Mercurial :)
Just manage the wave until some spirit comes online.
I
Munição Mata-Monstro
Great for clearing, bit of weapon damage from investment, and regen is super handy. First to sell.
I
Regeneração Adicional
Can replace with your preferred survivability but I find this is the most consistent.
II
Emblema do Encantador
Spirit Resist is good but Regen + CDR + Spirit kinda cracked.
I
Espírito Adicional
Prereq for Improved Spirit.
II
Espírito Aprimorado
It's an upgrade, can grab if the souls are spare. Regen is nice early.
II
Infundir
Compressão de Recarga
Need some CDR for balls. Skippable for later if needed.
I
Botas de Corrida
Sprint boots are a viable pick up early. Nothing too crazy but if you're going for enduring, you might as well.
II
Supressão
This item goes crazy early in lane against gun heavy lanes, but trying to fit it in long term is rough.
II
Maldição Anticura
Decent item to stop healing, with some of your own on kill. Replace with Spirit Burn late if healing is still an issue.
II
Proteção Espiritual
Swap for resists late.
II
Proteção Balística
Spirit Shielding is easier to proc, barrier works against all damage.
Ball and Surge spirit damage will scale, and with Magnum you can take fights confidently.
II
Ativa
Pés Ligeiros
On demand speed, but the real star is full speed while shooting.
IV
Espírito Livre
Crazy power spike, usually have enough room to save up here but if you're really struggling can pick up a little later.
II
Infundir
Recarregamento Célere
Mid item on its own, but Magnum makes it worth. Helps with ammo.
IV
Infundir
Magnum Mercurial
Good item that can help with the downtime when ball is on cooldown or just as extra damage. Scales great with Seven's high base dmg.
I
Carga Adicional
Meh pick up to fill some gaps, fell out of favour early as 2>3 charges didn't feel impactful.
III
Recarga Rápida
Rapid fire Balls. Needed for the reduced cooldown between charges.
Can pick these up throughout Mid Game or all at the end.
II
Roubo de Vida Espiritual
Good item now, skippable if you aren't getting tagged at all.
II
Desaceleração Mística
Decent debuff to keep enemies in the ball as long as possible. Skippable.
IV
Ativa
Infusor
Technically not as consistent as Leech but stronger when its active by a LOT. Can also use with ult in a panic to full heal.
II
Velocidade Resiliente
I love this item for the positioning but resisting slows is super important. Feel free to rush for the regen if you think its needed.
I
Infundir
Expansão Mística
Luxury item if the slots are free. Look ahead at other items first.
Look to sell early def, and eventually gun items.
III
Grande Expansão
Great upgrade for not just ball but stun too. Again dependant on slots first.
III
Recarga Superior
Will always be a great item for global CDR, skippable if you want though.
IV
Implacável
Just a nice upgrade to Enduring, but its not needed. Great against gun teams.
IV
Pergaminho Elétrico
Very mid upgrade, really don't bother rushing this. Luxury upgrade.
IV
Recarga Transcendente
Again mostly a luxury upgrade but at least you can build a lot of good items to make use of the item CDR.
II
Redutor de Malefícios
Good vs stuns and DOTs. Usually not needed but can pick up if planning on getting remover or unstop.
III
Ativa
Removedor de Malefícios
Good item for its very niche purpose. Removes incoming effects like Warden Cage, Bebop bomb, and further reduces DOT duration.
III
Resiliência Balística
Not many good bullet counters late game so this might have to do if its all bullet.
III
Resiliência Espiritual
This item is good but spellbreaker is basically an upgrade if you can afford it.
IV
Quebra-Magias
Spirit AND Debuff AND burst resist, if you don't need to rush Spirit Res.
IV
Ativa
Irrefreável
If there's a lot of CC, you can grab this if its annoying.
If you have any questions or just want to talk Seven, check out the Seven hero channel in the Deadlock discord :)
IV
Ativa
Troca Etérea
Very good pick up, with cooldown can use this all the time for evading everything. Don't forget the big buff after.
III
Contrafeitiço
Very popular item if you're good enough to use it.
IV
Queima Espiritual
Use ball, surge and magnum to activate for some extra burst and very nice anti healing.
IV
Armadura de Placas
An option for late game bullet, but its unreliable.
II
Ativa
Exaustor Espiritual
Prerequisite to Silence Wave, its okay.
III
Ativa
Onda Silenciadora
Crazy item that is super easy to use. Shred and silence for a good price. Difficult to slot in.
IV
Infundir
Ativa
Fragmento Ecoante
Good for double stun, that's about it.
IV
Ativa
Maldição
If one enemy is carrying a bit too much. Not really great to pick up on Seven though.
III
Infundir
Surto de Poder
Can stick this on 1 or 3 butttt hard to fit in.
II
Vulnerabilidade Mística
Looking more at this item lately but still planning how to fit it. Useless if other teammates build it.
IV
Exposição Crescente
Mid upgrade to vuln, meh.
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