A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
FURTHER FURTHER IMPROVEMENTS 8/7 - Giving us more freedom on the Extra Health upgrade and giving better tools for midgame with Fleetfoot and Toxic Bullets. #gethazeoutofthejungle
This build is now fully annotated! Give them a read for insight on timing and use cases.
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Avanço Cinético
Best used when springing fights onto enemies out of smoke, no longer a "stamina saver. I advise you put some thought into your stamina usage and rely on Smoke Bomb’s speed for rotations.
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Regeneração Adicional
If taking chip damage in lane and need to stay healthy.
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Ativa
Rito de Cura
If taking big chunks of damage from ability combos (Bebop hook, Shiv dash, etc.) pop Healing Rite and go break statues / boxes while regenerating.
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Disparo Restaurador
If you're competent and able to properly poke enemy players in lane, this is a straight-up superior buy over Extra Regen. If they're playing super safe, it might not be ideal.
QSR on Dagger
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Infundir
Recarregamento Célere
Use dagger at the end of your first mag to extend your damage in a gank if you didn’t need dagger to initiate. Use at the end of a mag when split pushing and stealing jungle.
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Proteção Espiritual
This enables us to take gank damage trades and is basically a 30% health amp. I get this before Slowing Bullets often, but you can rush it into Spirit Burst lanes (Bebop, Krill, Wraith, etc.)
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Ativa
Pés Ligeiros
Use for rotating and rapid repositioning in fights.
Annotations!
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Ativa
Feitiço Desacelerador
This is our core gank enabler. Against slippery heroes with quick instant mobility like Lash, Vindicta, Infernus, Pocket, I apply this as I engage. If they’re not so quick I save it for halfway throug
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Ativa
Rajada Vampírica
Our primary T4 spike that amps our damage while keeping us healthy enough to keep fighting after a damage trade. Struggles into Spirit Burn.
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Ativa
Colosso
I buy this frequently when I need to stack the odds in my favor for burst engagements past 25 minutes or so. Colossus keeps us healthy enough to win a high damage trade.
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Ativa
Onda Silenciadora
If you want a moderate upgrade to Slowing Hex, Wave is excellent. This is an especially strong tool into deathball comps.
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Ativa
Maldição
I often sell Slowing Hex for Curse past 30 minutes. Communicate when you Curse someone in a team fight. Save it for big channel Ults if they have any.
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Resiliência
If your team has adequate map control / wave pressure, Fortitude is a great pickup. HOWEVER, If your team doesn't have that control, you won't get the value to make it worth.
Read Annotations!
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Ativa
Irrefreável
Buy for late game when big CC is a huge issue, I prefer this for Haze over Counterspell.
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Quebra-Magias
Incredibly useful into high-burst Spirit teams such as Yamato, Bebop, or Talon. Insane Late Game spirit resist item if you are well fed and able to push people around.
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Ativa
Capacitor
Anti Leechboss tank item that takes a lot of thought to use properly. Great to break down Mercurial Mag, Colossus, Scorn, etc.
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Balas Perfurantes
A requirement into Plated Armor, but we still greatly struggle into Plated Armor regardless.
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Silenciador
My preferred Debuff tool over Inhibitor for late game, as we are largely concerned with Spirit damage dealers.
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Canhão de Vidro
Our "more damage" option that, sadly, overtakes Lucky Shot in performance. I'd get Armor Piercing Rounds before this.
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Ativa
Removedor de Malefícios
To cleanse overwhelming and dangerous debuffs such as Spirit Burn, Bebop Bombs, Warden Cage, Vindicta Stake, etc. No longer works on Affliction and Telekinesis.
Adjusting our midgame relic pickups to maximize our abilities in Midgame and give us some extended damage impact into Lategame. Very happy with where it's at currently! Shoot me any questions or comments in the #haze chat or in my guide threads <3
We play fully active with little / no teamside farming (sometimes Slots). Take trades in lane and midgame with Spirit Shielding. Setup ganks with Dagger & Hex paired with a teammate or solo. Steal jungle inbetween. Past 30min we Leech Boss with Siphon Tempo to stay alive. We play for every minute before they can buy Plated Armor, this hero clocks out when they have it.
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