A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
UPDATED 3/8! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)
ES → ER → RR → ES
Sell for Spirit Armor.
It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.
If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.
If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.
To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.
SS → CB → Fleet
QSR (Dagger) → BL → BRS → BF
QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Fleetfoot’s extended mag to two clips.
Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.
If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.
Cold Front is, frankly, absurdly broken. It excels as a wave & camp clear tool while dealing considerable damage and slow in a gank. Can be bought whenever farming is enabled.
Lucky Shot shows its strength against teams that are tightly-knit and less vulnerable, whether that be their comp or their playstyle. If Bullet Dance ganks become less available later on, this is the superior choice.
A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot can out damage Lucky Shot if the enemy team has built substantial resistances.
For Haze, Inhibitor offers multiple strong benefits. Unlike Leech, its effectiveness cannot be reduced and dramatically increases your effective HP in engagements. It can also be quickly spread to an enemy team during a large-scale fight to support teammates.
If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.
No Order, Read Annotations!
A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.
If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.
Debuff Remover is a broken relic in this patch as CC reaches an all-time high, and Haze is especially prone to getting slammed with stuns until she's dead. Debuff Remover is incredibly helpful.
A relic that pushes Haze into stronger Bullet Dances, as well as bolsters her M1 damage during engagements (not great for farming). If the enemy team forms loosely enough to secure Bullet Dance ganks, this is a strong choice.
An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.
Another essential purchase, but can be picked up much later in the round. Any time after our T4 spike is ideal.
Check out the Discord Guide for details and to ask any questions.
Hover over relics to check out helpful annotations for use cases and general tips.
Adaga Tranquilizante
Bomba de Fumaça
Obsessão
Dança das Balas
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