Zdolność przemieszczania się, by wkroczyć do walki w dogodnej dla siebie chwili, pozwala Vindikcie pastwić się nad swoimi ofiarami i powoli doprowadzać je do wykrwawienia. Ranni wrogowie powinni mieć się na baczności niezależnie od dystansu od niej, albowiem ryzykują utratą życia, kiedy Vindicta wkracza do akcji.
Zdolność przemieszczania się, by wkroczyć do walki w dogodnej dla siebie chwili, pozwala Vindikcie pastwić się nad swoimi ofiarami i powoli doprowadzać je do wykrwawienia. Ranni wrogowie powinni mieć się na baczności niezależnie od dystansu od niej, albowiem ryzykują utratą życia, kiedy Vindicta wkracza do akcji.
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
kyo recrent prestis jamside kenyf theelothief lyphnix lystic mikaels vegas lefaa sunset wulfee playw1thmeow
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵឵឵
឵
Just Left -> Right | 5k
| Combat Barrier + Divine / Enchanter's
| Divine or Enchanter's
| Sell for Ethereal Shift
| Divine or Enchanter's
Just Left -> Right | 16.8k
| Crow Familiar (3rd)
| Hollow Point Ward
| Usually don't buy this
| 1st Flex Slot
| Lash
| Usually in 2nd / 3rd Flex Slot
Order is situational
| Upgrade after Spiritual Overflow / Vampiric Burst
| Against many CC
| For fun
Order is situational
Kołek
Lot
Kruczy Chowaniec
Zamach
1
2
5
1
1
2
2
1
2
5
5
5