
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
Shiva absolutnie nie interesuje uczciwa gra i właśnie dlatego zdaje się na strategie polegające na uderzaniu i uciekaniu, by osłabić wrogów przed daniem nura po zabójstwo.
tank everything and kill everything
Play disciplined in lane until you have your spirit spike or ult then go crazy. You can go 4.8k gun if you want but you'll lose slots for greens.


II
Efekt aktywny
Zimny Front
good flat damage + rage gen to combo with dash. Also good for wave clear.


III
Efekt aktywny
Rozkład
rage generation and scales well into the late game. Can buy this first in lane if vs abrams or mo if you want


II
Zguba Uzdrawiacza
early hp bonus, big heal on kill, great for early fights. anti heal is nice too. sell for spirit burn late if needed


III
Puls Męki
core damage after you use decay.


II
Ulepszony Spirytualizm
final damage component for 64 spirit.


III
Efekt aktywny
Kamień Teleportacji
Chase/disengage tool. Buy this every game. 30% bullet resist is a nice bonus


III
Niezłomność Spirytualna
just great in general to be tanky since spirit will be stronger early.
buy regen in lane if needed


I
Efekt aktywny
Rytuał Uzdrowienia
if you take too much damage in lane, want to take sinnner's, or vs. a bad matchup


I
Dodatkowa Regeneracja
just a lot of regen if you want to fight in lane


I
Strzał Witalności
just a little sustain and wave clear for lane


II
Efekt aktywny
Spowalniający Urok
if movement heroes may be a problem (mina, pocket, apollo, lash, etc.)


II
Efekt aktywny
Ogień Zwrotny
very good early for strong gun heroes if you need to counter them, sell for resists later


II
Kamizelka Bojowa
gives resist and synergizes well with 4.8k gun if you want that


II
Efekt aktywny
Amulet Pokrzepienia
i think this item has potential


II
Wzmacniacz Uzdrowienia
if you buy radiant
chain cc prevention. buy as much as you need


III
Kontrczar
op if you remember to use it, blocks cc, spirit burst, and even ults if you're locked in. Good for mid contest. Can skip if there's not much to parry


III
Efekt aktywny
Rozproszenie Magii
more situational. Still a good buy if you need it (slow hexes, decays, haze, mirage, infern, etc.)


II
Bariera Reaktywna
A good cheap option for anti-hate crimes if they have multiple cc's


II
Skracacz Osłabień
debuff resist/cc reduction, good against pocket, upgrades to spellbreaker
when gun starts hurting


III
Niezłomność Balistyczna
good in general, buy every game to be tanky


IV
Pancerz Płytowy
buy for heroes who mainly do damage through on hit effects, (infern, mina, mirage, haze, wraith, etc.) or item bullet procs (tesla, toxic, lucky shot, inhibitor)


IV
Niszczyciel
if you need more tankiness vs. gun damage heroes + slow resist
if you don't need tankiness


IV
Efekt aktywny
Arktyczny Wybuch
cc and gives great burst if used before dash


IV
Bezkresny Spirytualizm
damage up, big boost for torment and decay


III
Mistyczna Bomba
more damage + rage on dash, good damage option later in the game


IV
Transcendentny Czas Oczekiwania
dash resets if dash is maxed, uptime for actives, and more torment procs
Buy what you need here; you just want to be as tanky as possible (annotated)


IV
Łamacz Czarów
for spirit nukers that give you trouble (pocket, lash, etc.)


IV
Efekt aktywny
Widmowe Uderzenie
to engage on easy targets


IV
Wiedźmia Kolczuga
more spirit protection and more damage


IV
Efekt aktywny
Nie do Powstrzymania
anti cc, also good for punching rejuv crystal


IV
Efekt aktywny
Święta Bariera
if pocket is a problem for you or you just need a better cleanse than dispel magic


IV
Efekt aktywny
Kolos
just even more tankiness
one from each row


III
Bezpośredniość
just damage and slow


III
Ciężki Kaliber
dmg, spirit res, debuff reduction, just good stats


III
Efekt aktywny
Heroiczna Aura
bullet resist, move speed, fire rate, helps push walkers.


II
Kinetyczny Sprint
4 stam + fire rate and ammo


II
Mistyczny Strzał
decent poke + rage generation if you manage it well


II
Otwierające Kule
just damage


III
Spirytualne Capnięcie
could be good for building rage now that knife is worse


III
Większa Ekspansja
range is good for ult and dash


III
Promienna Regeneracja
The Dark Lord.


IV
Imbue [E]
Mistyczny Pogłos
really good sustain and damage on dash in the late game


IV
Efekt aktywny
Plaga
idk could be good


IV
Spalenie Duszy
strong anti heal. replace healbane


IV
Efekt aktywny
Eteryczne Przejście
just makes you really hard to kill and clears your deferred damage


II
Emblemat Czarownika
just decent stats for spirit/vs. a spirit team, just buy spirit resilience
1
2
1
2
5
1
2
5
5
1
2
5