Pocket dysponuje potężną strzelbą, a dzięki szczupłej budowie ciała może polegać na swojej umiejętności ucieczki na krótki czas do mistycznego nesesera i teleportacji za pomocą latającego płaszcza, by przetrwać bliskie starcia.
Pocket dysponuje potężną strzelbą, a dzięki szczupłej budowie ciała może polegać na swojej umiejętności ucieczki na krótki czas do mistycznego nesesera i teleportacji za pomocą latającego płaszcza, by przetrwać bliskie starcia.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Efekt aktywny
Rytuał Uzdrowienia
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Efekt aktywny
Zimny Front
Your fifth ability, use it often!
II
Emblemat Czarownika
Really strong stats, especially when we start with negative spirit resist.
I
Głębszy Spirytualizm
Great damage for the cost, sellable later.
III
Efekt aktywny
Ofiara Kultysty
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Efekt aktywny
Majestatyczny Skok
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Dodatkowa Wytrzymałość
Good boost to your movement.
IV
Transcendentny Czas Oczekiwania
We live and die by our cooldowns, so we want as much reduction as we can. Also affects our multiple actives too.
Early Situational
II
Bariera Reaktywna
Excellent into teams that frequently movement lock you.
II
Kamizelka Bojowa
Respectable bullet resist and boosts your own damage output.
II
Efekt aktywny
Spirytualny Drenaż
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Kontrczar
Stop that right now!
IV
Spalenie Duszy
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Kevlar Wróżbity
Massive barrier and the Ability Duration is also really useful.
III
Mistrzowska Wytrzymałość
More movement upgrades.
IV
Efekt aktywny
Eteryczne Przejście
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Bezkresny Spirytualizm
Unlimited money late game item.
IV
Efekt aktywny
Arktyczny Wybuch
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Walka w Zwarciu
Great damage for the cost. Sellable later.
I
Spirytualne Uderzenie
Useful in a close range lane to get some bonus damage
I
Mistyczny Wybuch
A small extra burst.
III
Ekspresowy Strzał
Massive damage up close, great when paired with Arctic Blast.
III
Spirytualne Capnięcie
Incredibly strong if you can land it.
+ Resist Shred
II
Mistyczna Wrażliwość
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Efekt aktywny
Fala Ciszy
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
III
Mistyczna Bomba
"True" spirit damage means we can deal with high resist heroes.
+ Survival / Escape
II
Ochrona Spirytualna
Strong sustain against spirit heroes.
III
Efekt aktywny
Kamień Teleportacji
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Łamacz Czarów
Late game spirit burst counter.
+ Utility
II
Stłumiacz
Surprisingly good base stats and a strong anti-meta item.
III
Większa Ekspansja
Extra range for when all that matters is hitting Affliction.
III
Nadrzędny Czas Trwania
More ticks on Spirit Burn and Affliction.
IV
Efekt aktywny
Klątwa
Shut down a single target.
Components / Upgrades
I
Potworne Kule
More lane pressure and builds into Cultist later.
II
Imbue [E]
Kompresja Czasu Oczekiwania
Less Affliction downtime.
II
Ulepszony Spirytualizm
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
III
Nadrzędny Czas Oczekiwania
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5