Leczenie w odpowiednim momencie oraz umiejętne rozpraszanie walk oddziela łatwe zwycięstwo od sromotnej porażki. Zdolność do ślizgania się po lodzie i spowalniania wrogów zapewnia drużynie Kelvina przewagę w manewrowaniu po polu bitwy, by wszystko poszło pomyślnie.
Leczenie w odpowiednim momencie oraz umiejętne rozpraszanie walk oddziela łatwe zwycięstwo od sromotnej porażki. Zdolność do ślizgania się po lodzie i spowalniania wrogów zapewnia drużynie Kelvina przewagę w manewrowaniu po polu bitwy, by wszystko poszło pomyślnie.
Supercarry ivy gun build. Play safe early, farm mid game, and become unstoppable late game. This versatile build provides ridiculously strong carry potential.
For questions, contact @Highdocker on discord.
Essentially reworked from a "glass cannon build" to a movement speed build
since 3/18/25
Valid since the 2/25/25 Map Rework Update.
Updated 4/19/25, NEW:
(Uses combat barrier now)
Left ---> Right
Required for any chance of securing minion kills consistently + to keep pressure up in lane
Testing a lot more recently, potentially amazing as it gives ivy lots of early lane potential, easy to rush with soul distribution rework
Recharge rate amazing with 4 pre-existing stamina, super slimy in lane with 5 total stamina.
Needed for mild sustain + minion secures + farming early-mid game
ESSENTIAL to cover for low base health, and fortitude build path
helps push lanes and camp clearing, get by the time tier 2 camps spawn (6:00) [You can SELL this item first when low on spirit slots]
Overpowered. Quick heal, and sprint speed helps for mid game roaming/farming
Good for ability spam lanes. Reccomended to be rushed.
Buy mid-late
Left ---> Right
helps with farming, and improves range of all major abilities for super low cost.
Greatly alleviates ivy's poor ammo problem, and allows for near-constant dps with active reload ability.
sustain + build path into enduring speed
[ESSENTIAL ITEM] - When you buy this item, you can start to take fights and farm super fast.
Left ---> Right
Allows for fast camp clearing (reaches 10ms slide threshold) works GREAT with enduring speed, not to mention crazy health
[ESSENTIAL ITEM] - Movespeed is broken on Ivy, and with enough movespeed you can slide without needing sprint.
[PLACE ON 2] - Combined with active reload, you essentially have 3 clips with bonus fire rate, solving the ammo problem
Extra movespeed is essential, and active allows for near instakills on set targets. Damage and ammo is great too. (can sell basic mag)
Buy mid-late
Left ---> Right
Longer Stone Form stun, Longer Tether, Longer lasting kudzus and Ult Silence, and amazing stats. Buffs upcoming gun item durations.
Huge powerspike for ivy, synergizes with your (15-16 pre-existing movespeed) and provides huge dps boost. (can sell monster rounds if short on slots)
Final CORE item for this dps build. Can shred people in a second or less once you get this item.
Debuff Reducer/Remover strong rn
Typically only buy this if the enemy team is has significant amounts of bullet damage, so you have room to buy spirit resist as well.
Super overlooked, reduces SO MANY EFFECTS AND STUNS, gives ~300 heal, and good stats.
Good mid game 4th health item.
Good into Mirage, Wraith, Haze, etc. and provides dps boost with bullet resist shred.
Good into Shiv, Abrams, Kelvin, Yamato, etc.
Only get if enemy team is mostly bullet damage, as escalating resistance provides more value. If short on slots, get this.
(Left side items are generally more preferred, right side less so)
[PLACE ON 2] Gives even more movespeed, significant scaling for tether, and useful firerate for damage.
After lucky shot, get this item and begin to build tank. You already have insane dps, so build to become unkillable.
Very valuable late game item, as it helps significantly in team fights, while providing extra damage and survivability
Super powerful item. Excels in gun-heavy enemy team comps, and when you already have lots of health and sustain.
Makes Ivy almost immortal. Pairs EXTREMELY well with siphon bullets.
Great for ability/spirit heavy comps, especially ones with HUGE impact ultimates.
[PLACE ON 2] Makes tether last almost as long as any fight + silence. Synergizes with siphon bullets, silencer 6k item, practically all items.
Only get if enemy team is mostly bullet damage, as escalating resistance provides more value. If short on slots, get this.
Can be replaced with active reload. Based on preference
Can skip bullet lifesteal AND/OR active reload for this. Reccomended to buy after fortitude if so.
Still testing these items, ignore for a consistent build.
If you are new to sliding ivy builds, buying titanic after intensifying is a good way to get used to ivy's low ammo problem. Drop the item once you feel comfortable sliding.
Potentially good early-mid game buy if you have ample flex slots.
someone have improved bullet armor + frenzy? get this!
(EXPERIMENTAL) Pair with withering whip
DO NOT BE AFRAID TO BUY HEALTH ITEMS EARLY GAME - Ivy's early game will be weak. You become strong after you farm from mid game, and become a late game monster. As for Quicksilver reload and Surge of power being on 2 instead of 1, is because you gain bonus firerate and lifesteal, as well as being instantly cast.
In laning phase, when kudzu is on cooldown and you are farming a small/medium camp, you can spend one skill point to instantly get a free charge back, saving time. Also, if you plan to roam with ult, you can upgrade ult twice first, as bonus shield and resist reduction almost garuntees a kill.
Play towards your 19750-20500 soul powerspike. Ivy's gun damage growth scales insanely fast, and stops at 19k souls. VAMPIRIC BURST is your powerspike, and assuming you have bought every item before it including healing rite OR resto locket, you will be at the soul count of 19750-20500, where you will deal the most damage.
Bomba Kudzu
Pakt Strażniczki
Kamienna Postać
Zrzut z Powietrza
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