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Haze
Zakrada się i wystrzeliwuje grad kul.

Gdy Haze zafiksuje się na punkcie jakiegoś celu, jest w stanie sama sobie poradzić podczas wymiany ognia. Woli kreować jednostronne potyczki, w których unika obrażeń, a potem zdejmuje niczego niepodejrzewające cele z bliska.

Haze
Zakrada się i wystrzeliwuje grad kul.

Gdy Haze zafiksuje się na punkcie jakiegoś celu, jest w stanie sama sobie poradzić podczas wymiany ognia. Woli kreować jednostronne potyczki, w których unika obrażeń, a potem zdejmuje niczego niepodejrzewające cele z bliska.

Description

UPDATED 3/8! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

ES → ER → RR → ES

item
Głębszy Spirytualizm
500
item
Dodatkowa Regeneracja
500

Sell for Spirit Armor.

item
Błyskawiczne Kule
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Dodatkowa Wytrzymałość
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Efekt aktywny
Rytuał Uzdrowienia
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Wzmacniacz Strzałów w Głowę
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → CB → Fleet

item
Szybka Salwa
1250
item
Bariera Bojowa
1250
item
Efekt aktywny
Gibkonogi
1250
Mid Game

QSR (Dagger) → BL → BRS → BF

item
Energiczne Przeładowanie
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Fleetfoot’s extended mag to two clips.

item
Wampiryczne Naboje
1250
item
Rozdzieracz Kuloodporności
1250
item
Ściana Ognia
3000
Ganking Tech (Read Annotations) Runners ↓ Gunners ↓ Farm Prio ↓

item
Efekt aktywny
Spowalniający Urok
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Efekt aktywny
Wyniszczający Bicz
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

item
Efekt aktywny
Zimny Front
1250

Cold Front is, frankly, absurdly broken. It excels as a wave & camp clear tool while dealing considerable damage and slow in a gank. Can be bought whenever farming is enabled.

Choice of Spike!

item
Szczęśliwy Strzał
6000

Lucky Shot shows its strength against teams that are tightly-knit and less vulnerable, whether that be their comp or their playstyle. If Bullet Dance ganks become less available later on, this is the superior choice.

item
Okaleczający Strzał w Głowę
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot can out damage Lucky Shot if the enemy team has built substantial resistances.

Priority Late Game Picks

item
Wstrzymywacz
6000

For Haze, Inhibitor offers multiple strong benefits. Unlike Leech, its effectiveness cannot be reduced and dramatically increases your effective HP in engagements. It can also be quickly spread to an enemy team during a large-scale fight to support teammates.

item
Efekt aktywny
Nie do Powstrzymania
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

Additional Tech

No Order, Read Annotations!

item
Efekt aktywny
Metalowa Skóra
3000
item
Efekt aktywny
Kolos
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Efekt aktywny
Klątwa
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

item
Efekt aktywny
Usuwacz Osłabień
4250

Debuff Remover is a broken relic in this patch as CC reaches an all-time high, and Haze is especially prone to getting slammed with stuns until she's dead. Debuff Remover is incredibly helpful.

item
Spirytualny Rozlew
6000

A relic that pushes Haze into stronger Bullet Dances, as well as bolsters her M1 damage during engagements (not great for farming). If the enemy team forms loosely enough to secure Bullet Dance ganks, this is a strong choice.

Spirit Armors

item
Pancerz Spirytualny
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Lepszy Pancerz Spirytualny
4250

Another essential purchase, but can be picked up much later in the round. Any time after our T4 spike is ideal.

UPDATED 3/8 - Meta Data Refinements

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Sztylet Uśpienia

Bomba Dymna

Fiksacja

Taniec Nabojów

1

2

1

5

1

2

1

2

5

2

5

5