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Haze
Zakrada się i wystrzeliwuje grad kul.

Gdy Haze zafiksuje się na punkcie jakiegoś celu, jest w stanie sama sobie poradzić podczas wymiany ognia. Woli kreować jednostronne potyczki, w których unika obrażeń, a potem zdejmuje niczego niepodejrzewające cele z bliska.

Haze
Zakrada się i wystrzeliwuje grad kul.

Gdy Haze zafiksuje się na punkcie jakiegoś celu, jest w stanie sama sobie poradzić podczas wymiany ognia. Woli kreować jednostronne potyczki, w których unika obrażeń, a potem zdejmuje niczego niepodejrzewające cele z bliska.

Hero
Schemat

391 283

ALL TIME

01-12-2025 Update

28 dni temu

Description

UPDATED 1/16! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

AS → ER → RR → ES

item
Szabrownik Amunicji
500

Sell for late game tech.

item
Dodatkowa Regeneracja
500

Sell for Spirit Armor.

item
Błyskawiczne Kule
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Dodatkowa Wytrzymałość
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Efekt aktywny
Rytuał Uzdrowienia
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Wzmacniacz Strzałów w Głowę
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → BL → CB

item
Szybka Salwa
1250
item
Wampiryczne Naboje
1250
item
Bariera Bojowa
1250
Mid Game

BRS → KD → QSR (Dagger) → SB

item
Rozdzieracz Kuloodporności
1250
item
Kinetyczny Sprint
1250
item
Energiczne Przeładowanie
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Kinetic Dash to two clips.

item
Naboje Spowalniające
1250
Ganking Tech (Read Annotations) Runners ↓ Leechers ↓ Gunners ↓

item
Efekt aktywny
Spowalniający Urok
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Efekt aktywny
Rozkład
1250

Against Tanks & Leeches like Abrams, Shiv, and Geist. Use this during a gank or to push them away in a team fight.

item
Efekt aktywny
Wyniszczający Bicz
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

Late Game

BF → SO

item
Ściana Ognia
3000
item
Spirytualny Rozlew
6000
Priority Late Game Picks

item
Efekt aktywny
Nie do Powstrzymania
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

item
Uciszacz
6000

When facing heavy spirit users, which is frequent, new Silencer shuts them down completely.

Late Game Tech

No Order, Read Annotations!

item
Wstrzymywacz
6000

A straightforward “nerf” relic for our late game, it’s impossible to go wrong with Inhibitor. Especially helpful for outliving fights against metal skinned enemies.

item
Okaleczający Strzał w Głowę
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot frequently out damages Lucky Shot currently, and is considered the optimal choice for maximizing damage.

item
Efekt aktywny
Metalowa Skóra
3000

To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, McGinnis wall combo, etc.)

item
Efekt aktywny
Kolos
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Efekt aktywny
Klątwa
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

Spirit Armors

item
Pancerz Spirytualny
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Lepszy Pancerz Spirytualny
4250

Another essential purchase, but can be picked up much later in the round. Any time after Spiritual Overflow is ideal.

UPDATED 1/16 - Reshuffling & Refining

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Sztylet Uśpienia

Bomba Dymna

Fiksacja

Taniec Nabojów

1

2

1

1

5

1

2

2

5

5

2

5