Con un'arma potente (accompagnata da un veleno letale), Aspis può infilarsi nelle retrovie delle squadre e assassinare bersagli ad alta priorità in una tempesta di pallottole.
Con un'arma potente (accompagnata da un veleno letale), Aspis può infilarsi nelle retrovie delle squadre e assassinare bersagli ad alta priorità in una tempesta di pallottole.
Use Goo Ball for damage in the early game, especially
after you get T2. T1 in Punch for displacement and
rotations.
Back to Cube second post Splatter nerfs. After Core
items, build as needed.
I
Cartucce anti-mostro
Swap for a Vitality T1 as needed
II
Spirito migliorato
Almost makes Splatter feel like it did pre shop update
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Emblema dell'incantatore
Earlier is fine
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Ondata arcana
Dash jump for bonus damage on Splatter, always for Goo Ball unless you're fucked
0-2
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Attiva
Rito curativo
Use it to keep Emblem active, or your lane partner alive
I
Rigenerazione extra
Just some extra health back
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Salute extra
If your whole team is squishy
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Attiva
Pietra deformante
Double Goo Ball hit. You should have Goo Ball T5 right around now
III
Impulso di tormento
I like this early, helps with farming, really good damage
III
Anticarro
Doesn't feel as good as before, but still really important for damage
1-2
II
Riduttore debuff
Especially vs slows or roots. Seven, Warden, Vindicta, Infernus
II
Maledizione curativa
Feels almost mandatory a lot of the time. Easy to apply AOE
II
Attiva
Fuoco di risposta
Extra damage back vs M1s. A little more offensive than Suppressor
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Soppressore
I think this item is underrated. The fire rate slow is comparable to Juggernaut, bonus Spirit is rare these days, and Torment Pulse applies this really easily
Pick a few, no order
III
Forza d'animo
I like all of the things this item does. The health is notably really good with your ult. Also makes it easier to kill objectives
III
Durata superiore
You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +6%
III
Espansione maggiore
Hard to squeeze in but ability range is REALLY good on Viscous, and with your items
IV
Attiva
Colpo fantasma
If they have Bebop, Lash, Seven, Gray Talon, or Vindicta I would buy this. More optional otherwise but still very good against M1s
IV
Catena delle streghe
This plus Enchanter's is 32% Spirit Resist normally, 73% in Goo Ball. 10 Spirit is notable and the passive is good
As needed, probably 0-2
III
Attiva
Dissipatore debuff
If you bought Debuff Reducer, just upgrade it
III
Attiva
Esplosione curativa
Idk I feel like this is a decent mid / late game pickup if everyone needs some health back
III
Attiva
Decadimento
Actually does a ton of damage and good anti heal. Only problem is that it's single target
IV
Armatura corazzata
Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff
IV
Kevlar dell'indovino
Straight health and more time in Goo Ball. Good grab if you're dying too fast
IV
Attiva
Colosso
If you really need to be the tank for the team
IV
Attiva
Barriera divina
A nice kind of supporty option, that isn't healing based
IV
Attiva
Tappeto magico
Flying Goo Ball!
IV
Attiva
Maledizione
If they have one person you cannot deal with
IV
Spirito sconfinato
Straight damage bump on everything, you already paid for 1600 and no slot
IV
Attiva
Flagello
Really good damage, esepcially if they're heavy on tanky frontliners
IV
Bruciatura spirituale
Actually does so much damage. Antiheal is absurd too
IV
Attiva
Infusore
Kind of testing this right now. Popping this and then smacking someone with Goo Ball and Splatter sounds fun
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