
Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series, made for beginners and for fun. They are not aimed to be the most meta builds.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage! Extra Credit goes to VeMi!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a Lane Extra, then sell it later.


I
Esplosione mistica
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|


I
Cartucce anti-mostro
More damage against Troopers and Neutrals. Compensates for Trophy Collector's damage debuff. |Can be sold for a slot|


I
Stivali da corsa
Helps you go grab boxes with ease, and some out of combat regen to keep you topped up. |Upgrade into: Trophy Collector|


II
Collezionista di trofei
As you rack up kills & assists, you'll get some additional stats along with souls generation.


I
Stamina extra
One more stamina to move around! |Upgrade into: Arcane Surge|


II
Ondata arcana
Always try to dash-jump before using Splatter (1) or Goo Ball (4). |Can be sold for a slot|


I
Imbue [E]
Espansione mistica
Makes it easier to hit enemies with Splatter (1)! |Upgrade into: Greater Expansion|
Buy ONE if struggling to remain in lane, to not miss out on souls. Buy Healing Rite if you plan to get Rescue Beam!


I
Rigenerazione extra
Sustain in lane! |Can be sold for a slot|


I
Attiva
Rito curativo
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


I
Obiezione
Only get if you're facing a melee-heavy lane. |Can be sold for a slot|


I
Attiva
Tenacia
A barrier on demand. Useful when going in. Can be skipped if you don't plan to get a Shielding item or another upgrade. |Upgrades into: Shielding Item of your choice|


II
Emblema dell'incantatore
Sustain, survival, cooldown reduction & damage! Can be replaced by a different Tier 2 Vitality item such as Healbane. |Can be sold for a slot|


II
Protezione balistica
If you are taking too much consistant Weapon damage, this will help early on!


II
Protezione spirituale
If you are taking too much consistant Spirit damage, this will help early on!


II
Attiva
Guardiano sentinella
This will help you and your ally survive more! It also provides you with some more range. |Upgrade into: Divine Barrier|


I
Attiva
Barile arrugginito
When facing Gun-focused heroes in lane, this will make it more difficult for them to fight you. Great pick if you plan to upgrade it later. |Upgrades into: Disarming Hex|


I
Carica extra
One more charge of Puddle Punch (3) for mobility. |Can be sold for a slot|
Buy left to right. After Superior Cooldown, pick a Vitality Tier 3. You can also buy a Survival item instead if you find yourself dying too much.


II
Imbue [E]
Tempo di ricarica compresso
Reduces the cooldown of Splatter (1), for more poke! Also makes you reach your 4.8k Spirit Spike. |Upgrade into: Superior Cooldown|


I
Spirito extra
Some spirit for more damage. |Upgrade into: Improved Spirit|


II
Spirito migliorato
More spirit means more damage! |Upgrade into: Boundless Spirit|


III
Anticarro
Has to charge up, so after using Echo Shard, it will not trigger instantly on your 2nd Splatter (1).


III
Espansione maggiore
Bigger Splatter (1) results in more hits with bounces! Also makes the rest of your kit easier to hit with.


III
Ricarica breve
Get your abilities back faster, such as the Cube (2) & Goo Ball (4)! |Upgrade into: Transcendent Cooldown|
If you find yourself having issues with certain enemies, pick ONE to deal with them.


II
Maledizione curativa
An easy to trigger anti-heal. Gives you a nice heal when you kill someone, as long as they had the effect on them. This can be used against Victor.


II
Barriera reattiva
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


III
Attiva
Pelle metallica
Become immune to bullets! But mind the on-hit effects like Tesla Bullets or Mercurial Magnum! Useful against: Drifter, Haze, Silver, Venator, Vyper, Wraith and more.


III
Resilienza spirituale
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


III
Controincantesimo
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...
Pick ONE to move around the map with ease, save your teammates, or simply survive more.


III
Attiva
Raggio di salvataggio
You can pull people that are in your Cube (2), very useful when enemy teams tend to have enemies like Mo&Krill, Bebop, Holliday, etc... who can pull your allies away.


III
Controllo della stamina
Allows you to move around with ease, double air-dash and be more mobile in general!


III
Attiva
Pietra deformante
Allows you to escape with ease especially if used vertically! Very good against a gun-heavy team. A must-have if you use Goo Ball (4) a lot.


III
Mech del velo
A bit of spirit power, and some nice mobility to roam around. Make sure to go through Cosmic Veils (The foggy walls) to trigger the active effect!


III
Forza d'animo
Lots of bonus health. The passive health regen will allow you to never have to go back to Base to heal! The movement speed bonus will help you move around too.


III
Attiva
Salto maestoso
A great tool to rotate around the map and dive right into the fight.
If you find yourself struggling to survive during late game fights, pick ONE.


IV
Indomabile
Basically an Automatic Counterspell against CC. Works against Cursed Relic. If facing many CC, buy Unstoppable. Very useful against Lash's Ult, Vyper's Ult, Bebop's Hook, Doorman's Ult and much more!


IV
Rompi-incantesimo
Allows you to survive with burst spirit damage. Very useful against Apollo, Bebop, Grey Talon, Lash, Mirage, and more.


IV
Attiva
Barriera divina
Dispel Magic but stronger, and for an ally too! Works on Ultimate-type debuffs (Drifter, Pocket...)


IV
Attiva
Inarrestabile!
This is your pick against many CC in the late game. This especially helps if you tend to get jumped, or to get shutdown while using Goo Ball (4).


IV
Catena delle streghe
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).
Buy left to right. Arcane Surge can be sold for a slot. Only get Escalating Exposure AFTER getting Spirit Burn. You can also get a Late Game Survival item, or an active.


IV
Imbue [E]
Riverbero mistico
A considerable amount of lifesteal, and lots more damage for Splatter (1). Keep in mind that with Echo Shard, it won't proc for both Splatters in quick succession, since it has a cooldown.


IV
Bruciatura spirituale
Anti-Healing & Extra damage. Your double Splatter (1) with Echo Shard can easily activate this!


III
Furto spirituale
This can be triggered by Puddle Punch (3). They get weaker, and you get stronger!


IV
Spirito sconfinato
A ton more damage for your whole kit, but also more healing with your Cube (2)!


IV
Imbue [E]
Attiva
Frammento di eco
Huge powerspike. You basically double your burst damage!


IV
Tempo di ricarica trascendentale
Lower the cooldown of all your abitilies but also your items, like Echo Shard, Mystic Reverb and more!


II
Vulnerabilità mistica
Easily triggered by your first Splatter (1) before using Echo Shard. |Upgrade into: Escalating Exposure|


IV
Esposizione crescente
ONLY get this if you bought Spirit Burn OR Alchemical Fire! It stacks easily with it. This will amplify YOUR damage, not your teammates'.


IV
Kevlar dell'indovino
If you tend to use Goo Ball (4) a lot and want more survivability.
Tailor your playstyle to something that suits you more.


III
Attiva
Fuoco alchemico
Very powerful during urn fights thanks to all of your spirit power.


II
Attiva
Linfa spirituale
Use it before Splatter (1) for more damage! |Upgrade into: Focus Lens|


IV
Attiva
Obiettivo
Debuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.


II
Attiva
Fronte glaciale
A strong slow and more damage. Consider it if you tend to go in a lot, or use Goo Ball (4) quite often!


IV
Attiva
Esplosione polare
Same as Cold Front, but with more damage and CC potential!


III
Attiva
Onda del silenzio
This item can counter Indomitable. Useful against anyone who relies on their abilities, such as Apollo, Calico, Pocket, Lady Geist, Victor and more.


IV
Attiva
Ragnatela a vortice
Throw a SQUID from the DEEP. Pull them into one point and Splatter them! Useful against: Apollo, Calico, Celeste, Holliday, Infernus and many more.


IV
Attiva
Flagello
If you tend to go in with Goo Ball (4), and want more damage while doing so.


IV
Attiva
Colpo fantasma
Your most powerful tool to use Goo Ball (4) with. Use it to bring down flyers or close the gap!


IV
Attiva
Trasformazione eterea
When your Cube isn't enough. Very useful against telegraphed abilities and ultimates, like Lash's.


II
Colpo mistico
Use it with your Alt-Fire (Right Click) to land it easily. Once you have enough Spirit, this can proc Spellbreaker before you use Splatter (1)! |Can be sold for a slot|


III
Colpo rapido
Use it with your Alt-Fire (Right Click) to deal a nice burst of damage! Shares its cooldown with Mystic Shot, meaning you'll always use both at the same time!
Helps you deal with various threats you might encounter. Cursed Relic will shutdown any carry!


II
Attiva
Maledizione di rallentamento
Useful against: Apollo, Calico, Celeste, Mina, Pocket, Rem and more.


III
Attiva
Decadimento
A decent anti-heal that deals damage scaling with Spirit. Useful against: Abrams, Billy, Mo&Krill, Shiv, Silver and more. DO NOT USE AGAINST VICTOR.


III
Attiva
Maledizione disarmante
More useful than Metal Skin when gun-focused characters have on-hit effects. Useful against: Celeste, Drifter, Graves, Haze, Infernus, Mina and more.


III
Attiva
K.O.
To shutdown ultimates or flying enemies! Useful against: Bebop, Celeste, Grey Talon, Kelvin, Lash, Seven and more.


IV
Attiva
Reliquia maledetta
If an enemy gets out of control, this will help shut them down. Careful of when to use it if they get Unstoppable or Indomitable! Useful against: Anyone.
Items in this category aren't part of the core build, and do not have any form of left to right priority. They are all useful in their own ways, and got annotations for you to understand why to pick them and what they do. You can pick them to experiment and make your very own build!


I
Cartucce ad alta velocità
Makes it easier to hit your target and secure/steal souls. |Upgrade into: Opening Rounds|


II
Accelerazione di ricarica
Will grant you a charge of Puddle Punch (3) by dealing gun damage, but also melee damage, which includes Puddle Punch (3) itself!


II
Pallottole trita-spirito
Shoot first before using Splatter (1) !


II
Colpi perforanti
More damage with your gun during laning phase! Also a bit of spirit on top too! |Can be sold for a slot|


III
Attiva
Tessuto d'ombra
To embush people, but also rotate around the map with ease.


III
Imbue [E]
Incantesimo balistico
Increases the size of Splatter (1) for a large amount for easier hits with bounces to hit multiple enemies and empower your gun!


III
Attiva
Sacrificio cultista
Will help you farm & deal more damage with your gun. Always use on a Tier 3 Neutral enemy (The biggest, one eyed, alien monster in the jungle).


III
Lacera-spirito
Same as Spirit Shredder Bullets, but with further shredding!


IV
Colpo alla testa invalidante
Land a headshot before using Splatter (1)!


I
Prosciug. salute corpo a corpo
This can be triggered by Puddle Punch (3). You can also simply hit troopers for some healing too, but reduced. |Can be sold for a slot|


II
Prosciug. salute spirituale
Some decent healing with your double Splatter (1)! |Upgrade into: Infuser|


II
Riduttore debuff
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more. |Upgrade into: Spellbreaker|


II
Attiva
Medaglione rigenerante
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.


II
Attiva
Fuoco di risposta
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.


II
Velocità persistente
The weakest option but also the simplest. It just makes you move around faster.


III
Attiva
Dissipatore di magie
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


III
Resilienza balistica
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Attiva
Esplosione curativa
Useful if you tend to teamfight a lot, heals a considerable amount in mid-game.


IV
Attiva
Infusore
For damage & survivability. If you have Boundless Spirit, the Spirit gained is increased! Use it before using Splatter (1)!


IV
Juggernaut
For mobility & survivability. Very useful against characters who rely on their gun to deal damage!


I
Attiva
Gallina dalle uova d'oro
Only buy as 1st item. Keep the egg until your next item is Echo Shard! Then, cash it in to help getting Echo Shard!


I
Colpo spirituale
This can be triggered by Puddle Punch (3). Try to use your it first before Splatter (1) for extra damage! |Upgrade into: Spirit Snatch|


II
Soppressore
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


III
Imbue [E]
Picco di potenza
More damage for Splatter (1), and allows you to use your gun more.
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