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Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden
Weakens his enemies and chases them down

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Hero
Build
Weapon
icon
79.20

DPS

icon
19.80

Bullet Damage

icon
17

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.30 m/s

Move Speed

icon
1m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Alchemical Flask

icon6.5m
icon12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

blot
icon
65
Damage
icon
20%
Move Speed Slow
icon
-30%
Weapon Damage
icon
3s
Slow Duration
icon
7s
Debuff Duration
blot1
1

Stamina Reduction

Willpower

icon7
icon42s

Gain a spirit shield and bonus move speed.

icon
150
Spirit Shield Health
icon
15%
Move Speed bonus
blot1
20%

Move Speed bonus

Binding Word

icon37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

blot
icon
120
Damage
icon
1.75s
Immobilize Duration
icon
2.8s
Escape Time
icon
19mm
Escape Range
blot1
1s

Immobilize Duration

Last Stand

icon13m
icon6
icon140s

After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

blot
icon
100
DPS
icon
80%
Hero Lifesteal
icon
0m m/s
Move Speed
icon
0.5s
Pulse Interval
icon
20%
Non-Hero Lifesteal
icon
60%
Bullet Resist
icon
60%
Spirit Resist
blot1
3mm

Radius

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Warden

Each Power Increase grants:

+0.94

Base Bullet Damage

+2.67

Base Melee Damage

+45

Base Health

Weapon
icon
79.20

DPS

icon
19.80

Bullet Damage

icon
17

Ammo

icon
4

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
550

Max Health

icon
2

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
6.30 m/s

Move Speed

icon
1m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Alchemical Flask

icon6.5m
icon12s

Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.

blot
icon
65
Damage
icon
20%
Move Speed Slow
icon
-30%
Weapon Damage
icon
3s
Slow Duration
icon
7s
Debuff Duration
blot1
1

Stamina Reduction

Willpower

icon7
icon42s

Gain a spirit shield and bonus move speed.

icon
150
Spirit Shield Health
icon
15%
Move Speed bonus
blot1
20%

Move Speed bonus

Binding Word

icon37s

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

blot
icon
120
Damage
icon
1.75s
Immobilize Duration
icon
2.8s
Escape Time
icon
19mm
Escape Range
blot1
1s

Immobilize Duration

Last Stand

icon13m
icon6
icon140s

After charging for {s:AbilityCastDelay}s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet and spirit resist.

blot
icon
100
DPS
icon
80%
Hero Lifesteal
icon
0m m/s
Move Speed
icon
0.5s
Pulse Interval
icon
20%
Non-Hero Lifesteal
icon
60%
Bullet Resist
icon
60%
Spirit Resist
blot1
3mm

Radius

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Warden

Each Power Increase grants:

+0.94

Base Bullet Damage

+2.67

Base Melee Damage

+45

Base Health

A FATE'S TALE:

Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.