Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Fire Rate Slow
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Ammo
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Crow Ricochets up to 2 times towards other enemies within 15mm
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Cooldown
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.80
Base Bullet Damage
+2.67
Base Melee Damage
+20
Base Health
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Fire Rate Slow
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Ammo
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Crow Ricochets up to 2 times towards other enemies within 15mm
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Cooldown
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.80
Base Bullet Damage
+2.67
Base Melee Damage
+20
Base Health
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.