48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.79
Base Bullet Damage
+2.67
Base Melee Damage
+20
Base Health
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
1
2
3
4
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Tether Duration
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Ammo
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Crow Ricochets up to 2 times towards other enemies within 15mm
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Cooldown
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.79
Base Bullet Damage
+2.67
Base Melee Damage
+20
Base Health
1
2
3
4
Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Tether Duration
Leap into the air and fly. While in flight your weapon deals bonus spirit damage.
Ammo
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.
Crow Ricochets up to 2 times towards other enemies within 15mm
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than {s:LowHealthEnemyThresholdPct}% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
Cooldown
A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).
Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Build 5235 - Oct 04 2024, 12:23:38