By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Cooldown
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Channel Duration
Spray sand that disarms enemies in front of you and deals damage.
Duration
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Bullet Resist
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
1
2
3
4
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.
Cooldown
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.
Channel Duration
Spray sand that disarms enemies in front of you and deals damage.
Duration
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Bullet Resist
47K
45K
43K
41K
39K
37K
35K
33K
30K
27.5K
25.5K
23.5K
21.5K
19K
18K
17K
16K
15K
14K
12.5K
11.5K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.20
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.