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Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Mo & Krill
Burrows underneath his enemies

By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.

Hero
Build
Weapon
icon
80

DPS

icon
3.60

Bullet Damage

icon
20

Ammo

icon
5.56

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
700

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scorn

icon10m
icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
60
Damage
icon
1.6x
Hero Damage to Heal
icon
0.6x
Damage to Heal
blot1
-3.75s

Cooldown

Burrow

icon5s
icon5m
icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

icon
4m m/s
Move Speed
blot
icon
80
DPS
icon
1.5s
Spin Duration
icon
80%
Bullet Resist
icon
30%
Spirit Resist
blot1
3s

Channel Duration

Sand Blast

icon3.0
icon42s

Spray sand that disarms enemies in front of you and deals damage.

blot
icon
40
Damage
blot1
1s

Duration

Combo

icon2.5s
icon75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

blot
icon
60
DPS
icon
70
Bonus Max Health Per Kill
blot1
30%

Bullet Resist

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Mo & Krill

Each Power Increase grants:

+0.20

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health

Weapon
icon
80

DPS

icon
3.60

Bullet Damage

icon
20

Ammo

icon
5.56

Bullets per sec

icon
63

Light Melee

icon
116

Heavy Melee

Vitality
icon
700

Max Health

icon
3

Health Regen

icon
0%

Bullet Resist

icon
0%

Spirit Resist

icon
8.10 m/s

Move Speed

icon
0m/s

Sprint Speed

icon
3

Stamina

Abilities

1

2

3

4

Scorn

icon10m
icon12.5s

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

blot
icon
60
Damage
icon
1.6x
Hero Damage to Heal
icon
0.6x
Damage to Heal
blot1
-3.75s

Cooldown

Burrow

icon5s
icon5m
icon37s

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

icon
4m m/s
Move Speed
blot
icon
80
DPS
icon
1.5s
Spin Duration
icon
80%
Bullet Resist
icon
30%
Spirit Resist
blot1
3s

Channel Duration

Sand Blast

icon3.0
icon42s

Spray sand that disarms enemies in front of you and deals damage.

blot
icon
40
Damage
blot1
1s

Duration

Combo

icon2.5s
icon75s

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

blot
icon
60
DPS
icon
70
Bonus Max Health Per Kill
blot1
30%

Bullet Resist

  • 47K

  • 45K

  • 43K

  • 41K

  • 39K

  • 37K

  • 35K

  • 33K

  • 30K

  • 27.5K

  • 25.5K

  • 23.5K

  • 21.5K

  • 19K

  • 18K

  • 17K

  • 16K

  • 15K

  • 14K

  • 12.5K

  • 11.5K

  • 10.5K

  • 9.7K

  • 9K

  • 8K

  • 7.5K

  • 6K

  • 5.2K

  • 4.5K

  • 3.5K

  • 3K

  • 2.2K

  • 1.5K

  • 1.2K

  • 800

  • 400

  • 0

Legend:

AP

Ability Unlock

Power Increase

Mo & Krill

Each Power Increase grants:

+0.20

Base Bullet Damage

+2.67

Base Melee Damage

+44

Base Health

A FATE'S TALE:

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.