Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
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play around heavy melee/spirit damage early and transition into a ball menace later into the game. this build IS difficult to use but incredibly rewarding.
buy in order, go healing rite early if needed.
buy extra charge to double soak waves early. sell later when pressed for slots
great active, but mostly bought because it is a stat stick for viscous
sell hollow point for this
sell stamina for this
if you are pressed for slots, sell extra charge. if you are forced to upgrade, first upgrade to improved burst, then improved reach, then superior duration, then superior cooldown. buy in order.
if you have a chance, rushing magic carpet with an open slot is a very valid option. at this point in the game you will be playing around your ball and almost never your melee, so sell melee lifesteal for spirit lifesteal and sell spirit strike for one of these items if u dont have slots
Splatter
The Cube
Puddle Punch
Goo Ball
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