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Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Kelvin
Freezes enemies in their tracks

Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.

Hero
Build
i wear goocci main build (updated regularly)

1,421

WEEKLY | POPULAR

11-21-2024 Update

yesterday

Description

I wear goocci on YT and twitch. READ ANNOTATIONS! For a cookie cutter order you can L-R lane core and L-R Post Lane. Always buy either extra stam or healing rite to fill out vital slots early. Buy armor as needed after spirit lifesteal. Watch guide on YT (i wear goocci eternus viscous guide)

Item Build
lane core

Order can be changed, Buy optionals as needed ---->

item
Melee Lifesteal
500

Heals 106 hp off base puddle punch, core lane sustain. Sell 1st for an armor in the late game.

item
Spirit Strike
500

Reduces spirit resist for more damage on splatter + extra dmg. Sell 2nd for spirit items later

item
Extra Charge
500

One more puddle punch + reduces PP cooldown, great for lane. Sell 1st for spirit items later

item
High-Velocity Mag
500

Needed for securing souls at distance because we have slowest bullet velocity in game.

item
Extra Regen
500

Delay as long as possible when winning lane/not taking dmg. Only bought because it builds into return fire so might as well.

item
Mystic Burst
500

More damage on splatter/ball, simple as that

item
Mystic Reach
500

Splatter and PP easier to hit, increases ball size as we unlock it

item
Hollow Point Ward
500

Spirit shield and passive weapon damage that is easy to maintain with all of our healing in lane. Sell for warpstone later.

item
Enchanter's Barrier
1250

Large spirit shield and good spirit power+cdr, we get the passive after using magic carpet as well.

item
Mystic Shot
1250

Easy to proc with our alt fire, part of our burst combo.

item
Melee Charge
1250

Good for farming camps after lane and good damage if land melee in lane, works well with burst combo too.

optionals, all still good

item
Extra Stamina
500

This or heal rite. Sell 2nd.

item
Active
Healing Rite
500

This or extra stam. This helps lane sustain and healing when taking damage from camps. Sell 1st or 2nd.

item
Monster Rounds
500

Can take this over HPW for harder lanes. Sell for warpstone later.

item
Kinetic Dash
1250

I don’t like to buy this but it is a component of Arcane Surge. Stats/passive are mid, can take over HPW/MR but id usually skip.

Post lane

Order subject to change, L-R should be fine for the most part. Arcane is broken on ball right now. We buy Warpstone and Return fire as we max out ball. Can buy an armor after Magic Carpet/Spirit lifesteal.

item
Improved Cooldown
1250

Helps with long ability/item cooldowns. Increases how often torment pulse ticks.

item
Torment Pulse
3000

Adds loads of AOE damage for farming and in ball form, core item to any ball build. Radius gets really big with our ability range increases.

item
Arcane Surge
4250

ALWAYS USE THIS BEFORE POPPING BALL. Gives insane stats to ball at the moment, abuse it while its broken.

item
Active
Warp Stone
3000

Ball is maxxed out after buying this, core for letting you get easy hits in ball form. Use it to redirect to hard to reach enemies or to start a dribble.

item
Active
Return Fire
1750

Super useful item for surviving/dealing damage in ball, and is really cheap.

item
Improved Burst
3500

Only form of % max hp damage in game. Can proc it every 5s on individual enemies. Around this point it should be doing about 180 dmg for each hit.

item
Duration Extender
1250

More ball duration, and stun duration. Super important.

item
Improved Reach
3500

Ball is now yuge, splatter can hit multiple enemies easily even if you aim it terribly.

item
Active
Magic Carpet
6200

All stats on this are insane for ball. Use this to engage with the extra shields or as you hit an enemy to turn around and hit them again.

item
Spirit Lifesteal
1250

Provides lots of healing from ball, splatter, and torment pulse damage in teamfights. Lets you stay in the fight longer.

item
Superior Duration
4250

Improving everything about duration extender.

item
Superior Cooldown
4250

Can now warpstone twice in ball form when used early. Torment pulse ticks even faster, ball has only 65s cd.

item
Mystic Vulnerability
1250

Late game form of spirit shred.

item
Escalating Exposure
7450

Spirit shred and amplifies ball/torment pulse damage by a ton.

Situational Vitality

Read annotations before you buy any of these, almost always prio main items 1st^

item
Active
Phantom Strike
6200

Magic Carpet is better, if you are giga rich and have bought up to superior CD you can take this over an armor vs enemies that disarm is valuable vs. Not great value for the souls though.

item
Healbane
1250

Our only way to get antiheal on the build. Buy if your team doesnt buy any antiheal, or if enemy has 2+ very strong healing characters.

item
Spirit Armor
1250

Buy after spirit lifesteal vs high spirit dmg comps, or when your damage report shows you taking 2/3rds spirit damage.

item
Improved Spirit Armor
4250

Same as spirit armor

item
Bullet Armor
1250

Buy after spirit lifesteal vs high weapon dmg comps, or when your damage report shows you taking 2/3rds weapon damage.

item
Improved Bullet Armor
4250

Same as bullet armor

item
Active
Metal Skin
3000

I occasionally sell return fire for this in the omega late game, only if they have a ton of fast shooting bullet damage only heroes. Not a priority though.

item
Active
Rescue Beam
3000

Will be testing this item more now as a healing nova replacement from last patch. Stats seem good, active seems ok, might be viable at some point.

item
Superior Stamina
3500

If you want to have fun and try to chain a ton of dribbles this is ok, not great value overall.

Situational Spirit

Read annotations before you buy any of these, almost always prio main items 1st^

item
Mystic Reverb
6200

Might be better than mystic vuln/escalating exposure. Will be testing.

item
Extra Spirit
500

Not a ton of value to ball as it has low spirit scaling, overall not great items.

item
Improved Spirit
3500

Not a ton of value to ball as it has low spirit scaling, overall not great items.

item
Boundless Spirit
9700

Not a ton of value to ball as it has low spirit scaling, overall not great items.

item
Active
Decay
1250

Semi-meme item that when combined with arcane/carpet/superior duration you reach the threshold for perma stunning enemies without them being able to get out.

item
Active
Cold Front
1250

Prob bad, testing to see if we can perma farm to scale fast with it.

item
Active
Knockdown
3000

Id never buy, maybe has some use cases but highly doubt.

item
Spirit Snatch
3500
Situational Weapon

Read annotations before you buy any of these, almost always prio main items 1st^

item
Restorative Shot
500

If struggling hard in bullet damage lanes you can take this over HPW/MR to survive a bit easier. Shouldnt be necessary though.

Ability Point Order

Splatter

The Cube

Puddle Punch

Goo Ball

1

2

1

1

2

5

5

2

5

1

2

5