Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.
just goo em and shoot em. spirit will usually have an open slot for team util, but who really needs it with toxic bullets and long range amiright
Goo is nuts so i can usually save for Bullet Lifesteal off the rip, others will lead into upgrades and have shields
QSR, Swift Striker, and Long Range are a must. Movement + early game options as well
apply to 1
you like dash jumping? heres 5 mo (bullets)
no longer core, Fortitude build instead
punch cancelling? why sure
First row is actual core, second row is game dependent
CORE AF NOW!!! HP buff + better weapon buff than combat barrier. Pairs super well with Frenzy late game
Not a must if squeezed on slots
keep in mind, Frenzy will have 55% bullet resist when active later
TOXIC BOOLETS
Basically Core at this point
Sell Long Range for this if enemy team is stacked on bullet armor /or an ultra luxury if up early and have the slots for it
good sub for Toxic Bullets if not enough flex slots / can buy early
WORTH IT now after 11/7 patch, still usually my latest upgrade
Apply to 1, mid-late game after weapon items are purchased. Sell mystic burst if needed
Frenzy OP, but we all have our preferences
Ammo and weapon buff, pairs with fortitude reeeeeally well. Keep foightin
make ball bigger, makes punch annoyinger
Splatter
The Cube
Puddle Punch
Goo Ball
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