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Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Haze
Sneaks in and sprays bullets

When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.

Hero
Build

391,500

ALL TIME

01-12-2025 Update

yesterday

Description

UPDATED 1/16! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)

Item Build
Super Early Game

AS → ER → RR → ES

item
Ammo Scavenger
500

Sell for late game tech.

item
Extra Regen
500

Sell for Spirit Armor.

item
Rapid Rounds
500

It's best to sell Ammo Scavenger or Headshot Booster before this when choked on slots.

item
Extra Stamina
500

If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.

Read Annotations! Big Dmg ↓ + Pressure ↓

item
Active
Healing Rite
500

If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.

item
Headshot Booster
500

To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.

Early Game

SS → BL → CB

item
Swift Striker
1250
item
Bullet Lifesteal
1250
item
Combat Barrier
1250
Mid Game

BRS → KD → QSR (Dagger) → SB

item
Bullet Resist Shredder
1250
item
Kinetic Dash
1250
item
Quicksilver Reload
1250

QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Kinetic Dash to two clips.

item
Slowing Bullets
1250
Ganking Tech (Read Annotations) Runners ↓ Leechers ↓ Gunners ↓

item
Active
Slowing Hex
1750

Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.

item
Active
Decay
1250

Against Tanks & Leeches like Abrams, Shiv, and Geist. Use this during a gank or to push them away in a team fight.

item
Active
Withering Whip
1250

If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Ivy, McGinnis, Talon, etc.

Late Game

BF → SO

item
Burst Fire
3000
item
Spiritual Overflow
6000
Priority Late Game Picks

item
Active
Unstoppable
6000

If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.

item
Silencer
6000

When facing heavy spirit users, which is frequent, new Silencer shuts them down completely.

Late Game Tech

No Order, Read Annotations!

item
Inhibitor
6000

A straightforward “nerf” relic for our late game, it’s impossible to go wrong with Inhibitor. Especially helpful for outliving fights against metal skinned enemies.

item
Crippling Headshot
6000

A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot frequently out damages Lucky Shot currently, and is considered the optimal choice for maximizing damage.

item
Active
Metal Skin
3000

To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, McGinnis wall combo, etc.)

item
Active
Colossus
6000

A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.

item
Active
Curse
6000

If their team has a massive carry, Curse is sometimes a requirement to kill them and turn a teamfight.

Spirit Armors

item
Spirit Armor
1250

An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.

item
Improved Spirit Armor
4250

Another essential purchase, but can be picked up much later in the round. Any time after Spiritual Overflow is ideal.

UPDATED 1/16 - Reshuffling & Refining

Check out the Discord Guide for details and to ask any questions.

Check Out The Annotations!

Hover over relics to check out helpful annotations for use cases and general tips.

Ability Point Order

Sleep Dagger

Smoke Bomb

Fixation

Bullet Dance

1

2

1

1

5

1

2

2

5

5

2

5