A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.
UPDATED 3/20! – (Chrome’s) Rapid Haze is a gun-centric, gank focused roamer build that exceeds in lockdown kill potential. We rapidly – haha – scale our offensive, defensive, and technical skills with special care, creating an effective mixture of high damage, strong sustain, and helpful tools. Visit the full written guide in Deadlock’s official Discord server for further details and to ask any questions :)
ES → ER → RR → ES
When taking consistent chip damage, Extra Regen is essential in keeping your health pool high and resistant to pressure.
It's best to sell Extra Spirit or Headshot Booster before this when choked on slots.
If laning against a hero with large, telegraphed damage such as Geist Bomb, Viscous Splatter, or Warden Cage, buy this 3rd.
If you’re suffering from large chunks of damage or need to quickly regen in-lane after a tough 1v1, pick this up. Sell for Combat Barrier.
To put pressure on your opponent in lane. This is well applied in winning lanes to capitalize on momentum, and against lane opponents who are fond of standing out from cover regardless of advantaged / disadvantaged lane state.
SS → CB → QSR (Dagger)
QSR is most effectively used at the end of your first clip to extend your damage whether against an enemy, tower, or camp. It can also be used to extend the buff of Fleetfoot’s extended mag to two clips.
Fleet → BL → BRS → BF
Our default ganking relic, an excellent tool for locking down enemies into your Bullet Dance or otherwise.
If your opponent has high weapon damage output, use this during a gank to create a one-sided exchange. Best against Wraith, Mirage, McGinnis, Talon, etc.
Purchase IMMEDIATELY when unlocking Smoke T3
Lucky Shot shows its strength against teams that are tightly-knit and less vulnerable, whether that be their comp or their playstyle. It struggles against high resists.
A strong relic to pierce through the pervasive Bullet Armor present in the current meta. Crippling Headshot can out damage Lucky Shot if the enemy team has built substantial resistances.
An essential upgrade that should be bought whenever possible as it ultimately enables our survivability during important mid-late teamfights.
For Haze, Inhibitor offers multiple strong benefits. Unlike Leech, its effectiveness cannot be reduced and dramatically increases your effective HP in engagements. It can also be quickly spread to an enemy team during a large-scale fight to support teammates.
An effective tool to shutdown problem ultimates and secure kills against high value targets. Debuff Remover spam has made this relic not as effective, be aware of who can reduce its duration.
No Order, Read Annotations!
An essential late game GTFO tool that can trade off with Smoke T3 if you’re in need of excessive cleanse (very common in this meta)
If you are getting heavily CC'd in Bullet Dance or otherwise, I advise you buy this before the other T4 options. Unstoppable does a lot to keep us alive in Late Game.
To combat rampant gun builds, especially those that thrive off of burst interactions (Bebop hook combo, Wraith Tele combo, Warden, etc.)
A strong pairing with gun or Ult to briefly increase your sustain and keep enemies locked around you. If incoming CC is low, this can supersede Unstoppable.
An essential purchase at some point, it’s important to sense when that is exactly in the match. Frequently around the 11-15 minute mark.
Another essential purchase, but can be picked up much later in the round. Any time after our T4 spike is ideal.
Check out the Discord Guide for details and to ask any questions.
Hover over relics to check out helpful annotations for use cases and general tips.
Adaga Tranquilizante
Bomba de Fumaça
Obsessão
Dança das Balas
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