48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.71
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
1
2
3
4
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Release an energy pulse that knocks enemies up into the air.
Hit enemies are fire rate and movement slowed by 35% for 4s.
{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be cast with [{s:key_alt_cast}] to also bring nearby allies and give them half fire rate bonus.
Cast Range
While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.
Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.
Singularity Radius
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.71
Base Bullet Damage
+2.67
Base Melee Damage
+44
Base Health
1
2
3
4
Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.
Release an energy pulse that knocks enemies up into the air.
Hit enemies are fire rate and movement slowed by 35% for 4s.
{s:hero_name} briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max {s:FireRateBonusDurationMax}s). Can be cast with [{s:key_alt_cast}] to also bring nearby allies and give them half fire rate bonus.
Cast Range
While channelling, restore health over time to you and any allies nearby. Dashing does not break channel.
Gain +4mm/s movespeed bonus for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air.
Singularity Radius
As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.
But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Build 5235 - Oct 04 2024, 12:23:38