48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.29
Base Bullet Damage
+2.67
Base Melee Damage
+41
Base Health
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
1
2
3
4
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
Cooldown
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +{s:BonusDamagePctPerPlayerHit}% bomb damage for every enemy hero hit.
Hold [{s:key_alt_cast}] to cast a Sticky Bomb on yourself.
Cooldown
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.
Bebop deals 30% more bullet damage against hooked enemies for 10s
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.
Cooldown
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
48K
45K
42K
39K
36K
33K
30K
27K
24K
22K
20K
18K
16K
15K
14K
13K
12K
10.5K
9.7K
9K
8K
7.5K
6K
5.2K
4.5K
3.5K
3K
2.2K
1.5K
1.2K
800
400
0
AP
Ability Unlock
Power Increase
Each Power Increase grants:
+0.29
Base Bullet Damage
+2.67
Base Melee Damage
+41
Base Health
1
2
3
4
Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.
Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.
Cooldown
Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time.
Gain +{s:BonusDamagePctPerPlayerHit}% bomb damage for every enemy hero hit.
Hold [{s:key_alt_cast}] to cast a Sticky Bomb on yourself.
Cooldown
Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.
Bebop deals 30% more bullet damage against hooked enemies for 10s
Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.
Cooldown
Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.
DPS
Bullet Damage
Ammo
Bullets per sec
Light Melee
Heavy Melee
Max Health
Health Regen
Bullet Resist
Spirit Resist
Move Speed
Sprint Speed
Stamina
Build 5235 - Oct 04 2024, 12:23:38