
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
Adepte du combat singulier, cette occultiste isole ses cibles, les élimine avec une efficacité redoutable, puis se téléporte avant que quiconque ne puisse riposter.
All items are annotated. hit queue build and relax.
ttv/KaizCh | LIVE EVERYDAY COME ASK QUESTIONS !!
headshot = card regen faster
Humanity alone possesses a God
The power to transcend the now, the inner God called "possibility"
>secret vietnamese build< shoutout to crashingcat
L->R, except counters. Hit queue build and relax. Break buy order as long as you get cultist by 8min.


I
Explose-tête
TEST. EVERY PROC TAKES 1 LESS BULLET TO BUILD CARD | Sell later


I
Balles antimonstres
ALWAYS 1st-2nd ITEM , push wave, do box 3hp/s out of combat heal, pressure guardian if needed


II
Imbue [E]
Rechargement éclair
CORE Power Spike | This is your early pressure, use your card to damage the guardian & player, use 3 to clear wave, Left Leg of Forbidden One


III
Active
Sacrifice rituel
Buy @ 8-12min | get in and out of farm really fast, target T3s as fast as possible. rush if losing so you can take enemy T3 then TP out, can skip if you can snowball.


III
Imbue [E]
Regain de puissance
CORE | 4.8K POWER SPIKE | YOU ARE NO LONGER WEAK, YOU FARM NOW. SHOOT -> CARD -> SLIDE REPEAT. Right Leg of Forbidden One


II
Tir véloce
Fire rate = more card | Sell WAY later for Spellslinger/Ricochet or slot


II
Protection d'urgence
if enemy has CC . remember to check if their "CC" ability is actually a CC.


II
Bouclier spirituel
dealing with spirit burst in lane, i.e pocket, calico
You can fight from here on. can delay fortitude if not being focused.


II
Vitesse persistante
fleetfoot but doesnt take up active slot and it heals you, combo with Surge and slide as often as you can. Sell for blood tribute or slot.


III
Fortitude
+375hp become tank | if you're low you can stay on the map doing other things with the heal instead of going base.


IV
Imbue [E]
Magnum mercuriel
CORE | POWER SPIKE | NEVER RELOAD, CARD -> SLIDE -> SHOOT REPEAT . Right Arm of Forbidden One


III
Balles toxiques
META ITEM. skip if there are no tanks or enemy with lots of healing on enemy (anyone more than 3k hp: abram, billy, shiv, geist)


IV
Active
Condensateur
Stop them from using stamina, think like a bigger and stronger slowing hex. Though they can debuff remove it. Left Arm of Forbidden One


IV
Sangsue
Really good sustain item for wraith, probably a must buy every match though can be delayed if you are not being challenged.


III
Active
Offrande sanglante
For pros only. Insanely over-stat. Best to buy this after Fortitude. If you buy this, don't buy debuff remover unless you REALLY REALLY need it. Replace for heroric aura if noob


IV
Profusion spirituelle
If you have "Right Leg", "Left Leg", "Right Arm" and "Left Arm" in addition to this item in your hand, you become EXODIA, go and kill them all.


IV
Active
Tissu d'ombres
Buy if the enemies are always scattered so you can sneak up to them and kill them one by one.
Most games will end after you get Boundless. If not... Gotta start thinking here guys.


IV
Brise-tête
Shred gun and spirit + anti heal . Good against everyone, rush against Shiv, Geist, Abram, > VICTOR <


IV
Ricochet
Buy if enemy always grouped together. Really good for the new pit changes. it procs your 3, mercurial, toxic, tesla.


IV
Sourdine
really good item against Geist, Pocket, Calico or spirit nuke heroes that has escape tool if you can land your shots.


IV
Balles drainantes
eat HP and become tanky good against tanks (anyone over 3k HP or big): abram, shiv, mo, etc


IV
Inhibiteur
take away their damage and reduce their healing | must buy if losing or enemy carry is fed.


IV
Implacable
Good against high fire rate heroes(ivy, haze, vyper), upgrade to this early or when slotlocked.


IV
Fronde magique
Good item for wraith. more card thrown = more fire rate . more fire rate = more card


IV
Saturation spirituelle
If you don't know what to buy when winning hard.
think before buying.


I
Active
Canon rouillé
good against gun heavy lanes | sell later.


II
Active
Malédiction de ralentissement
disable heroes with movement: infernus, shiv, calico, lash, abram


III
Active
Onde de silence
stop heroes that has guaranteed escape buttons or heroes that depends on pressing buttons. i.e Pocket, Yamato, Geist,etc


III
Contresort
gigachad item, counter everything, just not DOT damage : shiv knife, toxic bullet or infernus gun, do not buy both Debuff remover and this.


III
Active
Dissipateur d'effets négatifs
really good item to remove all debuff. If buying blood tribute don't buy this, unless the game requires it.


III
Active
Cuir blindé
anti haze, vyper, gun ivy, go Plated Armor if they have curse.


IV
Armure de plates
REAL GUN COUNTER (Haze, Vindicta, Vyper, etc)


IV
Brise-magie
BUY IF ENEMY ARE SPIRIT NUKERS, HAS TANK BUSTERS (MORE THAN 2) Grey Talon, Magician, Yamato, etc


IV
Active
Malédiction
Shutdown their fed player or Look to remove buffs like Cube, Victor Aura, etc.


II
Active
Pied plume
if you dont like enduring speed or want more speed on command.


I
Active
Rite de guérison
Survive lane, take sinners, very important item. can skip if you can manage your HP.


III
Pointe creuse
This item procs on obj, camp, players, shred everything, lets you fight, take obj, take camps really fast. Buy this if you plan to eat all objs. SCISSORS


III
Prolongation supérieure
could be a meta item for wraith, adds duration to everything she does.


III
Récupération supérieure
less bullet needed for card, less CD on everything.


IV
Active
Intouchable
CC = bad. Buy this if against dynamo, lash, any other heroes with strong CC.


IV
Active
Protection divine
Good against Pocket ult, Drifter ult


II
Élan cinétique
test


I
Bonus de PV
buy earlier if needed.
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