
Yamato décime ses adversaires avec ses frappes d'une précision mortelle. Cependant, de telles attaques la laissent souvent exposée, elle doit donc faire en sorte que chaque coup compte.
Yamato décime ses adversaires avec ses frappes d'une précision mortelle. Cependant, de telles attaques la laissent souvent exposée, elle doit donc faire en sorte que chaque coup compte.
Tank / Heavy Spirit damage build for Yamato. Early focus on damage into survivability/frontline.
Core L-R most games. Buy Resto shot in aggressive lanes.


I
Surplus de régénération
Builds into healing booster/best regen item.


II
Tir mystique
Hold M2 after Flying Slash for Shred with Spirit Strike/Guaranteed hit.


I
Surplus de PV
Can skip/delay if lane isn't bursty.


III
Onde de tourment
Rush Torment pulse before imp spirit if stomping lane.


I
Frappe spirituelle
Free application with 2


II
Châtiment curatif
Buy early / in lane vs big healers. (Victor, Mo, Abrams, Geist)


III
Razzia spirituelle
Timed with T2 Flying Slash upgrade to make you deal crazy damage.
∈ 4.8k Green


II
Emblème enchanteur
Nice stats all around.


II
Protection d'urgence
Only sell if super slotlocked, scales very well.
Core Items, L-R most games but can vary.


II
Amplisoins
Buffs all your healing sources (Healbane, Crimson Slash, Ult Kills) and finishes 4.8k Green. Only sell really late.


II
Imbue [E]
Récupération comprimée
Ult CD was nerfed. Needed for uptime.


IV
Imbue [E]
Réverbération mystique
Can Rush. Insane Sustain.


I
Tir rapproché
Gun Investment (Can Skip)


III
À bout portant
Gun Investment (Can Skip)
Defensives after 4.8k Green.


III
Résilience spirituelle
Heavy spirit damage (Infernus, Seven, Lash, Mina)


III
Contresort
Lash Ult, Rem Ult, Infernus Ult, generally just a good panic damage block/heal.


III
Active
Dissipateur de magie
Cleanse, silences, debuffs (Djinns Mark, Fixation, Afterburn, etc.) Use before Crimson Slash if you are anti-healed.


III
Active
Cuir blindé
Pure gun damage (Warden, Venator, Vyper, Haze) Tip: Use after Haze uses sleep otherwise she can wait it out.


III
Résilience balistique
Only buy if they have shitloads of shred.
Capstones, not L->R


IV
Récupération transcendante
Almost all your items have cooldowns. Better for Torment Pulse than boundless.


IV
Profusion spirituelle
Buffs all your damage.


IV
Active
Colosse
Best late game tank item in most situations. Buffs sustain from 3 Massively, boosts your melee damage and provides a mini ult in downtime between ults.
Read items for help. Ordered L-R based on my preference.


IV
Brulure spirituelle
Best healing reduction in the game and does really good damage now.


IV
Armure de plates
Enemy guns have on-hit effects like Fixation, Afterburn, Toxic Bullets, etc.


IV
Active
Rembobineur
Rejuv or Game winning fight. Duration on your ult gives you 20 seconds of uptime.


III
Antichar
Can proc on other things than Power Slash. Still good into tank enemy comp.


III
Prolongation supérieure
One of Yamato's best items late game because of actives/debuffs


IV
Brise-magie
Counter item for Pocket, Lash, Sinclair, Talon, etc.


IV
Cuirasse ensorcelée
Good vs Torment Pulse (Shiv, Billy, Mo, Victor) or ability spammers / AoE spirit (Dash Infernus for e.g.)
the 'LIGHTBRINGER' category


I
Tir curatif
Good for aggressive trades. Can skip if inactive lane.


I
Balles antimonstres
Rem lane or when you need to clear waves fast.


III
Active
Offrande sanglante
No longer does healing reduction making it better with Crimson Slash.


I
Réfutation
Billy / Abrams / Shiv. Good for baiting parry or parrying out of ult for damage amp. (Giga Slashes)


IV
Active
Frappe spectrale
Counter item for Flyers + disarms (Vindicta, Lash, Holiday, Celeste).


II
Active
Sape spirituelle
Early Infernus/Mina/Spirit hero counter. Don't build focus lens.


II
Sabotage
Early anti gun (Replaces Extra/Improved Spirit)


III
Régénération radieuse
This item is actually really good if they don't have a lot of anti heal.


IV
Exposition spirituelle
Good Resists. Buy with Spirit Burn + Transcendent Cooldown to become a microwave.
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