
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order; if you get the chance to rush CultSac, take it.


I
Balles antimonstres
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.


I
Bonus de régénération
Sustain, no strings attached.


II
Imprégner
Rechargement éclair
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.


II
Emblème enchanteur
Early and effective spirit resist with some good stats. Buy this often.


II
Veste de combat
Strong early gun resist with good stats.


III
Active
Sacrifice rituel
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.
In order, loosely.


IV
Imprégner
Magnum mercuriel
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Try not to delay, rush if possible.


II
Active
Pied plume
Core mobility item. Use for rotations, chases, and escapes.


III
Régénération radieuse
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.


III
Active
Coup d'enclume
Extremely strong ability interrupter, flying rat catcher, and cage enabler. Buy this often, over Expansion in games where you need it.


III
Active
Bond majestueux
Overpowered positioning tool. Makes ults extremely hard to avoid, and lets you engage and escape a lot of stuff you really shouldn't be able to.
As needed.


II
Amplisoins
Significantly improves the sustain of Radiant Regen and Last Stand.


II
Imprégner
Récupération comprimée
More frequent ults.


III
Récupération supérieure
More frequent everything. Non-trivial boost to Flask DPS.


III
Balles toxiques
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.


II
Protection d'urgence
Strongly spirit scaling tank item into CC. Borderline overpowered, and procced extremely often.


II
Ralentissement mystique
Stronger chases, and builds into Scroll mid-late.
Prio Overflow for single target damage, or Scroll for teamfight value.


IV
Saturation spirituelle
Sip from the chalice of Lean. Absurd gun and flask DPS boost, with great extra sustain built in after Healing Booster.


IV
Parchemin de foudre
Become your team's battering ram. This is good for interrupting a lot of crap accidentaly while you push with ult.


IV
Tempo curatif
Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.


IV
Profusion spirituelle
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable.


IV
Brise-tête
BOOOOM! HEADSHOT! The lategame shredder. Selll Cultist lategame for this.


IV
Récupération transcendante
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot; Even better if you built some actives and Reactive. Lower priority that other T4s.


IV
Cuirasse ensorcelée
Nanomachines, son. Endless abilities in fights. Replace Enchanter's late.


IV
Armure de plates
Infernus can go to hell. Replace Battle Vest late.


IV
Active
Intouchable
Can't have my hypercarry dying to CC chains now can I?


IV
Implacable
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture? Great anti-gun buy late.
Buy on a game to game basis.


II
Active
Malédiction de ralentissement
Anti-Movement ability button.


II
Sabotage
Anti gun character thing.


III
Active
Onde de silence
For catching particularly annoying rats.


IV
Brulure spirituelle
The cooler Decay.


II
Active
Retour de balle
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.


II
Vitesse persistante
Slow resist for annoying games.


III
Active
Dissipateur d'effets négatifs
More resist and a cleanse for debuff heavy teams.


III
Contresort
Effective counter to Ults and other things Remover struggles with.


III
Résilience spirituelle
Anti-Spirit armor mid-late.


III
Résilience balistique
Anti-Bullet armor mid-late.


III
Active
Pierre de distorsion
Extra mobility for escaping knockups and chasing.


IV
Sourdine
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.
THERE ARE MORE ITEMS IN THIS BUILD THAN YOU CAN ACTUALLY USE! MAKE DECISIONS BASED ON ENEMY TEAM COMP ON WHAT YOU SHOULD CUT. If they have no CC, skip Reactive. If they're not tanky, skip Toxic. If they have no fliers but a lot of escape, skip knockdown and grab slowing hex instead. Et cetera, et cetera. Don't just buy stuff blindly!!!
If the game goes on too long just start buying random garbage to pad your stats.


IV
Ricochet
MercMag does 100% of its damage through Ricochet, which does further work spreading shred and slow debuffs. Neat, huh? Combined with spreading Toxic Bullets, very strong.


IV
Frénésie
I'M CRAZY I'M UNHINGED


IV
Exposition spirituelle
RADIOACTIVE


IV
Active
Tissu d'ombres
I am ze Spy.


IV
Kevlar de l'augure
I dunno if they had Kevlar in 1949, honestly.


IV
Active
Frappe spectrale
S. A. W. - Surface to Air Warden. Good anti-gun carry item.


IV
Active
Colosse
Become big. If you have a lot of money and you don't feel like choosing between one of the Resilience items.


IV
Inhibiteur
Should be good for lategame team sustain.


IV
Brise-magie
Replace Enchanters with this if facing too many nukes.


IV
Active
Protection divine
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.


IV
Sangsue
Extreme sustain, with nice hybrid stats.


IV
Balles drainantes
Gigatank gun item.


IV
Active
Malédiction
For BIG mistakes.


IV
Active
Rembobineur
Wanna see me dive the enemy team? Wanna see me do it again?


IV
Active
Refuge céleste
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.


IV
Active
Lentille focale
Fuck that guy in particular.


IV
Canon de verre
It's like Trophy Collector if it was good.


IV
Tir veinard
GAMBLING


IV
Fronde magique
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.
Treat like weird situational counters


II
Balles ralentissantes
Helps with keeping a bead on opponents you're beaming.


II
Chargeur titanesque
More gun uptime.


III
Rafale
Fire rate and chase, plus sliding for ammo.


III
Chasseur de têtes
Early kill tempo item with some neat sustian.


III
Active
Pyroalchimie
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.


III
Active
Aura héroïque
Splitpush enabler, and teamfight booster.


II
Châtiment curatif
When extra antiheal is needed.


II
Bouclier balistique
Questionable tank item into gun comps.


II
Bouclier spirituel
Excellent early tank item into the vast majority of teams.


III
Active
Nova curative
For spreading those lovely Tempo buffs.


III
Active
Faisceau de détresse
For removing those overambitious teammates from fights.


III
Fortitude
Anti-reset device.


III
Active
Malédiction désarmante
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.


III
Prolongation supérieure
Longer ults and stuns.


III
Imprégner
Regain de puissance
Preferred on Flask, but OK on ult too.


III
Antichar
If tanky enemies are becoming a problem; you need at least 91 spirit power for Flask to do enough damage for this.


I
Imprégner
Expansion mystique
Imbue on Cage for much more oppressive CC in lane.


III
Expansion supérieure
Massive cages, grenades, and ults.


II
Esprit amélioré
If you're not tight on slots, you can just use this as filler for more damage.


III
Défense renforcée
Weird source of bullet resist that's good sometimes if you don't want to buy another anti-bullet counter.
Only the most unhinged players buy from here.


II
Charge brute
Reasonably good early burst item and distance closer.


IV
Poings écrasants
PILEBUNKER


I
Drain de mêlée
Neat and situational lane sustain.


III
Frappe fortifiante
Punch the blood right out of em. Then, drink it.


I
Frappe spirituelle
Fun little early spirit burst.


III
Razzia spirituelle
Your stats? My stats.
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