Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Versatile, mobile, survivable, and lethal Warden build
that doesn't sacrifice gun-based DPS by virtue of
Mercurial Magnum.
Spam ults and grenades like no other.
In order, strictly
I
Balles antimonstres
Warden thrives in lane by shoving waves fast and pressuring tower while poking with flask. This is instrumental in killing waves quickly.
I
Bonus de régénération
Probably the best early sustain item right now.
II
Imprégner
Rechargement éclair
The first step to gun-flask synergy; greatly increased poke damage in lane, and a free reload.
I
Choc mystique
Even stronger flasks with the T2 upgrade. Sellable after midgame if not building into Tankbuster or if in need of a slot.
I
Bonus d'endurance
Additional mobility.
II
Poussée d'arcane
A vital core item for warden that buffs all of his abilities greatly at all stages of the game, especially his ultiamte.
In order
III
Active
Sacrifice rituel
Roaming farm enabler. Use this to sneak enemy camps and then take fights with Last Stand utilizing the buffs it provides. Sellable into lategame.
IV
Imprégner
Magnum mercuriel
Extremely powerful gun steroid which scales well with spirit and fire rate; the fulcrum of this build. Delayable if survivability is needed and your farm tempo is behind.
II
Active
Pied plume
Core mobility item. Use for rotations, chases, and escapes.
III
Régénération radieuse
Vital spirit scaling sustain item that does not rely on damage dealt like lifesteal to be valuable. Spam flasks when rotating to recover health.
II
Amplisoins
Significantly improves the sustain of Radiant Regen and Last Stand.
In order, loosely
IV
Tempo curatif
The other major core item of the build. Significant boost to Magnum DPS and movespeed, for stronger ults and more dominant positioning.
III
Balles toxiques
Now scales with spirit! Huge boost to DPS against tanky targets, as well as inhibiting healing.
II
Balles anti-esprit
Slight shred and lifesteal for slightly more one-sided fights.
II
Imprégner
Récupération comprimée
More frequent ults.
III
Récupération supérieure
More frequent everything. Non-trivial boost to Flask DPS.
III
Entaille spirituelle
Extremely strong shred item. Up to -36% Spirit Resistance with consistent headshots!
Prio Scroll
IV
Parchemin de foudre
This is good for interrupting a lot of crap accidentaly while you push with ult.
IV
Profusion spirituelle
The most consistent way to increase your general damage. Makes everything better. Buy its components earlier if a slot is avaliable and you need the extra spirit to proc Tankbuster with Flask.
IV
Sangsue
Extreme sustain.
IV
Récupération transcendante
More frequent everything, including items. Very strong for Radiant Regen and Fleetfoot.
As needed
II
Emblème enchanteur
Early and effective spirit resist with some good stats. Buy this often.
II
Veste de combat
Strong early gun resist with good stats.
II
Protection d'urgence
Strongly spirit scaling tank item into CC.
II
Active
Retour de balle
Deceptively strong damage item paired with Last Stand and Willpower; punishes agression.
III
Contresort
Effective counter to Ults and other things Remover struggles with.
III
Active
Dissipateur d'effets négatifs
More resist and a cleanse for debuff heavy teams.
III
Résilience spirituelle
Anti-Spirit armor mid-late.
III
Résilience balistique
Anti-Bullet armor mid-late.
III
Active
Bond majestueux
Use if strugging to position ults and rotate properly with movespeed.
III
Antichar
If tanky enemies are becoming a problem; otherwise, sell Mystic Burst for a slot later in the game.
III
Active
Coup d'enclume
For catching flying rats.
III
Active
Onde de silence
For catching particularly annoying rats.
If the game goes on too long just start buying random garbage to pad your stats
IV
Ricochet
MercMag does 100% of its damage through Ricochet, as well as applying Spirit Rend headshots to all targets if you headshot the first guy. Neat, huh? Combined with spreading Toxic Bullets, very strong.
IV
Saturation spirituelle
Sip from the chalice of Lean.
IV
Fronde magique
Hyperlate luxury item you will almost never buy, but makes your gun + Flask combo uncontestably strong.
IV
Tir veinard
The only thing this depends on is fire rate, which makes it good for this build.
IV
Frénésie
I'M CRAZY I'M UNHINGED
IV
Sourdine
Anti-spirit disabler for your gun. Hugely disruptive against certain spammy enemies.
IV
Active
Tissu d'ombres
I am ze Spy.
IV
Cuirasse ensorcelée
Nanomachines, son. Endless abilities in fights.
IV
Implacable
This item really ought to let you blow through walls on cooldown. Isn't that what it looks like it does from the picture?
IV
Kevlar de l'augure
I dunno if they had Kevlar in 1949, honestly.
IV
Active
Intouchable
Wishing all Dynamo mains a very garbage warpstone ult
IV
Balles drainantes
Gigatank gun item.
IV
Active
Frappe spectrale
S. A. W. - Surface to Air Warden. Good anti-gun carry item.
IV
Active
Colosse
Become big.
IV
Inhibiteur
Should be good for lategame team sustain.
IV
Active
Protection divine
Can be used selflessly to bail out teammates, or selfishly to cleanse ult debuffs. I have a feeling I know which one you'll be doing.
IV
Active
Malédiction
For BIG mistakes.
IV
Brulure spirituelle
The cooler Decay.
IV
Active
Refuge céleste
You can pop this during ult and still deal damage. Also, if you have Transcendent CD, this is probably just better than Unstop because of the uptime.
IV
Active
Rembobineur
Wanna see me dive the enemy team? Wanna see me do it again?
IV
Active
Fléau
Seems like a good dive item, dunno yet.
Probably just ignore this section
III
Rafale
Fire rate and chase, plus sliding for ammo.
III
Chasseur de têtes
Early kill tempo item with some neat sustian.
III
Active
Pyroalchimie
Good spirit scaling shred item for yourself and your team. Pairs well with cages and mystic slow.
III
Défense renforcée
Gun-based resists.
III
Active
Aura héroïque
Splitpush enabler, and teamfight booster.
II
Balles ralentissantes
Helps with keeping a bead on opponents you're beaming.
III
Active
Nova curative
For spreading those lovely Tempo buffs.
III
Active
Faisceau de détresse
For removing those overambitious teammates from fights.
III
Sentinelle du voile
It's like Shadow Weave, but different.
III
Fortitude
Anti-reset device.
III
Active
Pierre de distorsion
Extra mobility for escaping knockups and chasing.
II
Châtiment curatif
When extra antiheal is needed.
II
Bouclier spirituel
Excellent early tank item into the vast majority of teams.
II
Bouclier balistique
Questionable tank item into gun comps.
II
Active
Médaillon de soin
Second healthbar jumpscare for ganks.
II
Active
Malédiction de ralentissement
For catching rats.
III
Active
Malédiction désarmante
Alright anti-gun carry item, but not great. Low cooldown makes it spammable, however.
III
Expansion supérieure
Helps with catching people in cage, makes flasks unmissable, and makes ult extremely hard to kite.
III
Prolongation supérieure
Longer ults and stuns.
III
Imprégner
Regain de puissance
Preferred on Flask, but OK on ult too.
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