
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Simple Warden Build focused on slowing people down & caging them
Curse -> Slowing Hex -> Flask -> Cage -> Win
BUFFED GUN CAGE & CURSE ITS EVERYWHERE WOOOO
Bully your opponent with cages


II
Imprégner
Rechargement éclair
Classic Warden Flask Item, Reloading is sick and twisted and evil


II
Active
Malédiction de ralentissement
Slowing Hex -> Flask -> Cage - Your bread and butter, Main Lane Power Spike


I
Imprégner
Expansion mystique
Builds into Greater Expansion & makes getting cages FAR easier (Note : Cage got buffed this is actually EVIL)


I
Tir rapproché
Builds into Point Block and is good damage during lane


II
Chargeur exponentiel
Very good damage during cage and farming


II
Active
Pied plume
Chasing people down while caging is your main thing


I
Esprit bonus
Extra Damage that builds into Surge of Power - Could get whenever you want


I
Cadence infernale
Firerate with Cage is always nice=


IV
Active
Malédiction
Curse is your LARGEST power spike in this build, as it allows you to kill anyone and get a pick which allows you get more from there. It's also VERY good for general utility outside of caging someone.


II
Balles ralentissantes
Slow one guy in particular - Sell Later, as you want to start dealing damage


II
Active
Souffle glacial
Close Range Slowing - Build into Artic Blast


II
Ralentissement mystique
Slow to win, VERY useful with flasks - Builds into Lightning Scroll which is like the item ever


IV
Imprégner
Magnum mercuriel
HUGE power spike for dealing damage in general & hitting Mystic Slow


III
Imprégner
Regain de puissance
Power spike that allows you to chase down people with cage after throwing flask, also great for letting you go faster to roam and pick people off


III
Active
Bond majestueux
ult and general mobility is always great


IV
Parchemin de foudre
Ult win & keeps the effects of Mystic Slow, so always nice


II
Imprégner
Récupération comprimée
Cage Cooldown, Buy earlier if the cage cooldown is annoying, otherwise just builds into Superior/Transcedent Cooldown


II
Balles vampiriques
Healing pretty swag


III
Pointe creuse
Gun Damage <3


II
Tir mystique
Could also even be bought in lane if you want


II
Imprégner
Prolongation
Cage Stun Longer to MURDER people


III
Prolongation supérieure
Cage Immobilizes longer and so does Curse, makes your life easier


III
Rafale
Sliding to concerve ammo, dealing more damage, chasing people down better, always fun


III
À bout portant
Damage up close & since you are always close to people who are caged


III
Récupération supérieure
Generally great for reducing the cooldown of everything, builds into Transendent


III
Expansion supérieure
Cage & Ult Size thumbs up


IV
Active
Toile tourbillonnante
Make Cages even less escapeable, useful with a few other characters


IV
Saturation spirituelle
i hit the juckport 1 trillion$


IV
Récupération transcendante
Reducing the cooldowns for Slowing Hex/Vortex Web & Curse, which are HUGE


IV
Active
Explosion arctique
If you picked Cold Front and have excess cash


IV
Sangsue
Healing is more swag also extra damage is always nice
Sell afterwards


I
Bonus de régénération
More Consistent healing than resto shot if you can't hit your shots


I
Tir curatif
Main Lane Healing Option


I
Balles antimonstres
Extra Minion Damage during lane, could build into cultist


III
Active
Sacrifice rituel
Cultist into fight, mainly used for the ability range but extra souls are always nice
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