Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Cet occultiste fonce tête baissée dans la mêlée et sème le chaos dans les rangs ennemis. Bien que téméraire, il peut facilement se retrouver dépassé s'il ne fait pas preuve de prudence.
Updated regularly.
This build is pretty flexible and generally keeps most of your
abilities relevant without focusing on any of them specifically.
After the midgame you can pick your path a little bit. Colossus
and an Improved Armor will make you a tanky punch menace.
Magic Carpet and Duration Extender will turn you into a Goo Ball
machine. Just work with whatever feels best late game.
Sell later if needed
Sell for whatever situational item you need later
If you can keep it, awesome, otherwise it's damage in lane and a placeholder for Torment Pulse
Makes Splatter HURT. Rush if you're against spirit pokey heros. Sell for a Vitality 6K later if needed
Try to keep until Improved Cooldown if you can. 3 charges, T5 Punch and Fortitude do a lot of damage
Crazy item. Turns a loosing lane into a stalemate. Sell later. Use + self cube for half of your health back for free
If your lane is starting to feel even a little iffy, grab this early and skip Hollow Point Ward
Buy earlier if you're taking a lot of poke
Helps your early / mid game farm, lots of heavy melee damage, reload once you get max Puddle Punch
Crazy good. Antiheal is super relevant right now, 350 heal is strong early, and Torment Pulse auto applies it
I can't decide between this and Fleetfoot. Pick your favorite
Flex 1. Would love to build during laning, but poke damage is just too essential for Viscous
Use in ball form for the second or further hit. Sell Hollow Point Ward / Monster Rounds if you need the slot
Makes you super tanky, helps rotations, keeps you full, makes Puddle Punch hurt
Flex 2 is great, otherwise sell Mystic Burst
Just all around useful. Sell off Melee Lifesteal
Swap in for Enchanter's Barrier if you're really hurting in lane. Especially against bullet or bursty heros
Don't sleep on Improved Spirit. Sprint speed is really good now, and stat lines make Torment Pulse sting
Upgrade if you kept Mystic Burst otherwise flex or sell a T1
Flex 2/3 or sell a T1
Damage, health, sprint speed. If you're really tight on slots you can rush it
Imbue 4. Makes everything in your kit much harder to dodge, helps a bunch of your items
Generally a good item. Pickup if they have Infernus / Pocket or a lot of movement based CC so you can cleanse in Goo Ball
Big tanky option. Turns you into a melee tank monster. You can pop it during Goo Ball to make people hate you. HMC
Almost essential if they have 2-3+ of the following: Bebop, Vindicta, Lash, Seven, Gray Talon
Late flex. Pretty much just helps your ult
Imbue 4, if you want to turn into a Goo Ball stun monster
Imbue 4. Just a really good item. If you have money but not slots, and you don't know what to buy, buy this
Ballmax end game option. Fly into people, damage them, generally make them suffer.
Explosion gluante
Cube gélatineux
Poing poisseux
Boule visqueuse
1
1
2
2
1
2
5
5
5
1
2
5