
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
"Expelling goo!"
The 5th build in the "Concerns of The Deep" series.
This one is oriented around Splatter (1). You'll be goopin' all over them and dealing huge damage!
Feel free to join the Viscous Discord: https://discord.gg/jD3Cauw6n5
Buy left to right. During laning phase, you want to use Splatter (1) whenever it's off-cooldown and constantly poke your enemies. If you're struggling, buy a Lane Extra, then sell it later.


I
Choc mystique
An increase of damage for Splatter (1). |Upgrade into: Tankbuster|


I
Balles véloces
Mandatory item to get Express Shot |Upgrades into: Express Shot|


I
Imprégner
Expansion mystique
Increases the explosion radius of Splatter (1), making it easier to hit enemies! |Upgrade into: Greater Expansion|


II
Esprit amélioré
More spirit means more damage! |Upgrade into: Boundless Spirit|


II
Imprégner
Récupération comprimée
Reduces the cooldown of Splatter (1), for more poke! |Upgrade into: Superior Cooldown|
Buy one of those items to remain in lane and not miss out on souls! Sell the item you picked later.


I
Drain de mêlée
This can be triggered by Puddle Punch (3). You can also simply hit troopers for some healing too, but reduced. |Can be sold for a slot|


I
Bonus de régénération
Sustain in lane! |Can be sold for a slot|


I
Active
Rite de guérison
A decent amount of healing, useful when facing burst damage. Just make sure to hide when using this. |Upgrade into: Rescue Beam| |Can be sold for a slot|


I
Réfutation
Only get if you're facing a melee-heavy lane.


II
Active
Médaillon de soin
Health but also Stamina upon use. Only take if you tend to frontline a lot and facing ability-spamming enemies.
Buy left to right. Once you get Express Shot, use it with your Alt-Fire (Right Click)to deal a nice burst of damage when Splatter (1) is on cooldown!


II
Active
Sentinelle gardienne
This will help you and your ally survive more! It also provides you with some more range. |Upgrade into: Divine Barrier|


III
Tir express
A nice powerspike. Use it with your Alt-Fire (Right Click) to deal a nice burst of damage!


II
Tir mystique
Use it with your Alt-Fire (Right Click) and Express Shot to land it easily!


I
Frappe spirituelle
This can be triggered by Puddle Punch (3). |Upgrade into: Spirit Snatch|


III
Razzia spirituelle
This can be triggered by Puddle Punch (3). They get weaker, and you get stronger!


IV
Profusion spirituelle
Amplifies any form of Spirit you acquire. This includes Spirit Snatch, Infuser, and more!


IV
Imprégner
Active
Éclat d'écho
Huge powerspike. You basically double your burst damage!


III
Récupération supérieure
Reduces the cooldown of all your abilities! |Upgrade into: Transcendent Cooldown|


III
Expansion supérieure
Compared to Mystic Expansion, it'll further increase the radius of Splatter (1) but also Puddle Punch (3) and Goo Ball (4)!


IV
Récupération transcendante
Lower the cooldown of all your abitilies but also your items, like Echo Shard, Express Shot, Mystic Shot and more!


IV
Active
Protection divine
Debuff Remover but stronger and for an ally too! Works on Ultimate-type debuffs (Drifter, Pocket...)


III
Antichar
Has to charge up, so after using Echo Shard, it will not trigger instantly on your 2nd Splatter (1).
If you find yourself dying a lot, or simply taking a large amount of damage, consider one (or more!) of those items.


II
Bouclier balistique
Taking too much GUN damage, too quickly? Take this. It'll give you a nice Barrier and out of combat regen.


II
Bouclier spirituel
Taking too much SPIRIT damage? Take this. This item will grant you a nice Barrier and out of combat regen.


II
Emblème enchanteur
Sustain, survival, cooldown reduction & damage! Keep it for as long as you can. |Can be sold for a slot|


III
Résilience balistique
Very useful if the enemy team is mostly Bullet oriented. (Check the colored bars when holding TAB!)


III
Résilience spirituelle
Very useful if the enemy team is mostly Spirit oriented. (Check the colored bars when holding TAB!)


II
Protection d'urgence
Useful against Mirage's Tornado, Bebop's Hook, Abrams' Charge, Haze's Sleep, Paige's immobilize, any stuns (Including getting parried!) and more!


II
Atténuateur d'effets négatifs
Lowers the duration of Infernus' Burn, any form of stuns, silence, immobilize and more.


III
Active
Dissipateur d'effets négatifs
Removes Bebop's Bomb, Infernus' Burn, and more! Does NOT remove Pocket's Affliction.


III
Contresort
Parry ANYTHING. This means almost any abilities such as Geist's Ultimate, Shiv's Ultimate, Lash's Ultimate, etc...


III
Active
Cuir blindé
Useful against: Haze, Wraith, Vyper, Drifter and more.
This wide selection of items will help you finish the match. If the enemy is building more Spirit Resistance against you (40% or above), check the category below to fight back and lower their Spirit Resistance! If the enemy has a lot of healing, get Spirit Burn sooner! Read annotations to know what to pick!


IV
Active
Second souffle
For Survivability. It's some more damage, while also gaining massive lifesteal. Use it before using Splatter (1)!


IV
Active
Tissu d'ombres
To embush people, but also rotate around the map with ease.


IV
Brulure spirituelle
Anti-Healing. Get this if the enemy heals a lot or facing enemies like Geist, Mo&Krill and more. Your double Splatter (1) with Echo Shard can easily activate this!


IV
Active
Lentille focale
Debuff and more damage. A very powerful item to kill a specific target! Increases your burst damage considerably.


IV
Saturation spirituelle
More damage. If you want to use your gun more while also empowering your Splatter (1). |Replace Mystic Shot|


IV
Imprégner
Réverbération mystique
More damage. Increases your burst even more!


IV
Cuirasse ensorcelée
You'll take a lot of spirit damage late game, so you'll get a lot of cooldown reduction. Works well with Goo Ball (4).


IV
Kevlar de l'augure
If you tend to use Goo Ball (4) a lot and want more survivability.
Those powerful items will allow you to tailor your playstyle to something that suits you more! From damage, to healing, to crowd control, a wide variety!


III
Active
Pierre de distorsion
To escape or engange. Also grants some bullet resistance upon use.


III
Active
Bond majestueux
A great tool to rotate around the map and dive right into the fight.


III
Active
Faisceau de détresse
You can pull people that are in your Cube (2).


II
Active
Souffle glacial
A strong slow and more damage. Consider it if you tend to be close to your enemy.


III
Active
Décomposition
A decent anti-heal that deals damage scaling with Spirit. Useful against Geist, Abrams, Mo&Krill, McGinnis and more. DO NOT USE AGAINST VICTOR.


III
Active
Onde de silence
Useful against: Calico, Doorman, Dynamo, Ivy, Kelvin, Geist, Lash, Paige, Pocket, Shiv, Sinclair, Victor and Yamato.


IV
Active
Toile tourbillonnante
Throw a SQUID from the DEEP. Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


IV
Active
Explosion arctique
Same as Cold Front, but with more damage and CC potential!


IV
Active
Fléau
If you tend to go in with Goo Ball (4), and want more damage while doing so.


IV
Active
Malédiction
Useful against: Anyone.
If you realize at some point that the enemy is building more Spirit Resistance against you during Late Game, consider those items. Spirit Rend requires you to shoot your enemy and land headshots. Crippling Headshot is easier to trigger with more bonuses, but is way more expensive.


II
Balles anti-esprit
Shoot first before using Splatter (1) !


III
Entaille spirituelle
Same as Spirit Shredder Bullets, but with further shredding!


IV
Brise-tête
Land a headshot before using Splatter (1)!


II
Vulnérabilité mystique
Easily triggered by your first Splatter (1)!


II
Active
Sape spirituelle
Use it before Splatter (1) for more damage! |Upgrade into: Focus Lens|
These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more. Keep in mind that these items are NOT part of the build. Decay, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.


I
Balles antimonstres
Helps you hold your lane, but requires you to focus on Troopers more than the enemies. |Upgrade into: Cultist Sacrifice|


III
Active
Pyroalchimie
This can stack Escalating Exposure easily.


III
Active
Sacrifice rituel
Will help you farm while giving you other benefits. Always use on a Tier 3 Neutral enemy (The big, one eyed, alien monster in the jungle).


I
Bottes de course
More Sprint speed and some out of combat health regen. |Upgrade into: Trophy Collector|


I
Bonus d'endurance
One more stamina to move around! |Upgrade into: Arcane Surge|


II
Vol de vie spirituel
Some decent healing in Late |Upgrade into: Infuser|


II
Active
Retour de balle
Send back some of the damage you take! Useful against: Haze, Drifter, Wraith, Vyper and more.


II
Vitesse persistante
If facing considerable slows and want to move around faster.


II
Châtiment curatif
An easy to trigger anti-heal. Useful against anyone. This can be used against Victor.


III
Active
Nova curative
If you want to heal your allies!


III
Maitrise d'endurance
Allows you to TRIPLE jump during Goo Ball (4).


III
Trophée de chasse
Bigger Splatter (1) radius, when you rack up kills and assists! Only buy if you have the advantage.


I
Active
Canon rouillé
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Active
Malédiction de ralentissement
Useful against: Calico, Infernus, Grey Talon, Kelvin, Lash, Mina, Pocket, Vindicta, Vyper and Wraith.


II
Sabotage
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


II
Poussée d'arcane
Always try to dash-jump before using Splatter (1) or Goo Ball (4).


III
Imprégner
Regain de puissance
More damage for Splatter (1), and allows you to use your gun more.


III
Active
Coup d'enclume
Useful against: Vindicta, Grey Talon, Bebop, Seven, Haze, McGinnis, Lash, Victor, Warden and Vyper.


III
Active
Malédiction désarmante
Useful against: Haze, Wraith, Drifter, Infernus, Mina, Mirage, McGinnis, Seven, Vindicta, Vyper, and Warden.


IV
Active
Refuge céleste
Useful against: Anyone but especially Lash & Bebop.


IV
Exposition spirituelle
Only get this if you bought Spirit Burn! It stacks easily with it.
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