Deadlock CoachCoach de Deadlock
Myxo
Se met en boule pour éviter les tirs

Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.

Myxo
Se met en boule pour éviter les tirs

Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.

Description

Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.

I put an early point in PP because I like movement. T5
Splatter after Ball because it helps with damage output.
Cube second is good too, but you'll hit like a wet noodle.

Item Build

Lane

Order is flexible

Deadlock Item

I

Choc mystique

Always first unless you NEED a regen item

Deadlock Item

I

Balles antimonstres

You can swap for a vitality item, but the lane pressure here is excellent and it helps you farm

Deadlock Item

II

Poussée d'arcane

Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball

Deadlock Item

II

Emblème enchanteur

Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too

Deadlock Item

II

Imprégner

Récupération comprimée

Always last in this section. Makes it so Goo Ball is always up for your rotations

Early Survivability

Deadlock Item

I

Bonus de PV

Viscous does really well with health thanks to resists. This is more of a future setup item

Deadlock Item

I

Bonus de régénération

If you're getting lowish a lot, but you're currently at least half

Deadlock Item

I

Active

Rite de guérison

If you're almost dead

Core T3s

Deadlock Item

III

Onde de tourment

I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5

Deadlock Item

III

Active

Pierre de distorsion

If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5

Tech Choice

At least 1, maybe 2

Deadlock Item

III

Maitrise d'endurance

Don't sleep on Stamina Mastery. With Surge you have 6 stamina for 3 activations, crazy stamina recovery, good mobility and triple jump in Goo Ball

Deadlock Item

III

Fortitude

If you're feeling really squishy

Deadlock Item

III

Active

Dissipateur d'effets négatifs

Honestly you could pretty much buy this every game, but it's especially good versus movement lockdown or silences. Seven, Warden, Vindicta come to mind

Counter Items

Usually 1

Deadlock Item

II

Châtiment curatif

Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too

Deadlock Item

II

Bouclier spirituel

Barrier scales with Goo Ball resists

Deadlock Item

II

Active

Retour de balle

Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball

Late Game

No order. Buy as needed, especially the T4s

Deadlock Item

II

Imprégner

Prolongation

Always buy unless you're slot locked (look for a T4 with duration tacked on)

Deadlock Item

III

Prolongation supérieure

I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge

Deadlock Item

III

Antichar

Basically mandatory to do damage on Viscous late game

Deadlock Item

IV

Active

Fléau

So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though

Deadlock Item

IV

Active

Frappe spectrale

Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith

Niche Counter Items

T3s are expensive

Deadlock Item

III

Résilience balistique

Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet

Deadlock Item

III

Résilience spirituelle

Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit

Deadlock Item

III

Active

Décomposition

The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers

Deadlock Item

III

Active

Coup d'enclume

The only situation I would buy this over Phantom Strike is if you NEED it early and saving 6400 is not an option. Could be a second flyer hate item too

Vitality T4s

Deadlock Item

IV

Kevlar de l'augure

If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded

Deadlock Item

IV

Cuirasse ensorcelée

Love this item. Great versus Spirit heavy comps (but Scourge first usually)

Deadlock Item

IV

Armure de plates

The classic anti M1 item

Spirit T4s

Deadlock Item

IV

Brulure spirituelle

So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4

Deadlock Item

IV

Profusion spirituelle

Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too

Deadlock Item

IV

Active

Tapis volant

I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too

Notable Exclusions

Deadlock Item

II

Esprit amélioré

I built this in lane for a long time, but I've found that your tower is usually down by 7000 or so souls and in that time I'd rather have Arcane Surge and Enchanter's Emblem

Deadlock Item

II

Active

Souffle glacial

It just feels underwhelming to me most of the time. I'd generally just rather save up and get an early Torment Pulse

Deadlock Item

III

Expansion supérieure

On paper Ability Range should be really good for Viscous. In practice though it makes Goo Ball basically unusuable in small rooms and it fucks up your Warp Stone distance

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

2

1

1

2

5

5

1

2

5

2

5