Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.
Regularly updated. Splatter and Goo Ball will be your
main damage sources. PP and Cube for utility.
I put an early point in PP because I like movement. After
Ball T5 decide if you want to max Splatter or Cube next.
Cube is good for utility tank, Splatter is good for some damage.
Order is flexible
I
Choc mystique
Always first unless you NEED a regen item
I
Balles antimonstres
You can swap for a vitality item, but the lane pressure here is excellent and it helps you farm
II
Poussée d'arcane
Cracked on Viscous. Dash jump before Splatter for lane poke, Cube for more regen, PP for a long range disrupt and always for Goo Ball
II
Emblème enchanteur
Literally the best aspects of the old Spirit Armor and Enchanter's Barrier. Before Stamina is fine too
II
Imprégner
Récupération comprimée
Always last in this section. Makes it so Goo Ball is always up for your rotations
I
Bonus de PV
Viscous does really well with health thanks to resists. This is more of a future setup item
I
Bonus de régénération
If you're getting lowish a lot, but you're currently at least half
I
Active
Rite de guérison
If you're almost dead
Up to 1
II
Esprit amélioré
Flat damage, nice upgrade too, but I'd rather have both Emblem and Surge
II
Active
Souffle glacial
Good item, good upgrade, but I always feel like I would rather just have an earlier Torment Pulse
II
Tir mystique
Really respectable damage and flat spirit, but it doesn't work in Goo Ball
III
Onde de tourment
I've been rushing this and it's really nice. Helps you farm faster, and still works before Goo Ball T5
III
Active
Pierre de distorsion
If you don't build any extra T1s, you'll get this about 1600 souls after Goo Ball T5
At least 1, maybe 2
III
Maitrise d'endurance
3 Surge activations, great mobility, triple jump in Goo Ball
III
Fortitude
Raw health goes really well with Goo Ball resists
III
Active
Dissipateur d'effets négatifs
Universally good, but especially if you see Spirit Burns or movement locks (Seven, Vindicta, Warden)
Usually 1, pre 20 minutes
II
Châtiment curatif
Easy to apply with Torment Pulse, and that heal can be relevant. Antiheal still feels mandatory a lot of the time too
II
Bouclier spirituel
Barrier scales with Goo Ball resists
II
Active
Retour de balle
Return damage calculated before resists, so M1s will take equal damage to you in Goo Ball
II
Sabotage
Slept on item. Good base stats and really hurts M1s early. Falls off late though
No order. Buy as needed, especially with the T4s
II
Imprégner
Prolongation
Always buy unless you're slot locked (look for a T4 with duration tacked on)
III
Prolongation supérieure
I get this most games -- 6% extra duration for Goo Ball, also nice for Cube. But make sure you buy this if you get Scourge
III
Antichar
Basically mandatory to do damage on Viscous late game
IV
Active
Fléau
So. Much. Damage. Also strong against Spirit comps. Harder if they have flyers though
IV
Active
Frappe spectrale
Always get if they have more than 1 of: Seven, Bebop, Lash, Vindicta, Gray Talon. Disarm is also very good against Haze, Infernus, Wraith, Vyper, Warden
III
Résilience balistique
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Bullet
III
Résilience spirituelle
Reductive scaling means it's only 72%/84% in Goo Ball so only look for this if they are HEAVILY Spirit
III
Active
Décomposition
The damage is really good, but Healbane is much easier to apply AOE. I get this if they only have 1-2 problematic healers
IV
Kevlar de l'augure
If you're TIGHT on slots you probably want this over Duration Extender because you're probably also getting shredded
IV
Cuirasse ensorcelée
Love this item. Great versus Spirit heavy comps (but Scourge first usually)
IV
Armure de plates
The classic anti M1 item
IV
Brulure spirituelle
So good. It does SO MUCH damage and 70% antiheal is insane. If you're ahead and want to snowball you could buy this as your first T4
IV
Profusion spirituelle
Raw damage bump. Great for Viscous. Pairs nicely with Spirit Burn too
IV
Active
Tapis volant
I think this item might be slept on. I would buy it more if Phantom Strike wasn't so damn good. The bonus stats are awesome and you can use it for mobility too
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