Deadlock CoachDeadlock Coach
Trappeur
Piège ses adversaires et contrôle la zone

Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.

Trappeur
Piège ses adversaires et contrôle la zone

Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.

Description

Based on Arcturox's Fucked Up Slime Ambulance build, but based more around how I play Viscous. As with the other one, this build is entirely support-focussed. This is NOT for the kill-carriers and gun-builders of the world.

Item Build
Early Game

Rescue Beam is your main priority

item
Chargeur à grande vitesse
500

Nice, since your projectiles are naturally slower than most

item
Pointe creuse
500

Optional. I usually skip this one, but if you want more gun damage it's a solid pick

item
Active
Rite de guérison
500

Buy first. Sell once Echo Shard has been bought

item
Active
Faisceau de détresse
3000

The main item to make this build work. DO NOT SELL UNDER ANY CIRCUMSTANCE.

item
Temps de récupération amélioré
1250

Great item, especially for this build's purpose of keeping the cube off cooldown as often as possible

Optional Mid Game

Buy if you can afford to

item
Protection enchantée
1250

Optional, solid item. Buy only if/ when you can spare the souls for it.

item
Bonus d'endurance
500

Optional

item
Esprit bonus
500

Optional

item
Choc mystique
500
Mid Game

Echo Shard is your main priority

item
Active
Éclat d'écho
6000

Focus on buying this as soon as possible after Imp.Cool.. DO NOT SELL UNDER ANY CIRCUMSTANCE.

item
Temps de récupération supérieur
4250

Imbue your 2. Great item all around

item
Charge bonus
500

Optional, but great if you know Goovement techs

item
Prolongation supérieure
4250

Imbue your 4. Also buffs Cube uptime

Late Game

I'd recommend Rap.Rech., Imp.Spir., and Imp.Reach., but it's up to you

item
Pare-esprit
1250

Optional

item
Pare-esprit amélioré
4250

Optional

item
Pare-balle amélioré
4250

Optional

item
Amplisoins
1250

Optional, but can be an okay buff to your Rescue Beam and Cube. I usually skip this one tho

item
Onde de tourment
3000

Optional. Solid, but I usually skip this one

item
Recharge rapide
3500

Optional. Great for the same reason as Extra Charge. I don't always buy this one tho

item
Esprit amélioré
3500

Increases Cube healing and your Splatter damage. Great item

item
Choc amélioré
3500

Optional. Not as good as Imp.Spir., but solid

item
Portée améliorée
3500

Imbue Cube. Optional. I usually buy this so that I can Cube teammates from further away, but it also increases Splatter's AOE

item
Razzia spirituelle
3500

Optional, great for punchmaxxing (this also means that punches will increase your Cube's healing and Splatter's damage)

item
Regain de puissance
3000

Imbue your 1. Optional, but solid

End Game

Take your pick (when you can afford it ofc)

item
Saturation spirituelle
6000

Optional. Again, more cooldown reduction, but I don't usually buy this one

item
Endurance supérieure
3500

Optional. Not really necessary if you have good Goovement tho

item
Active
Rembobineur
6000

Optional, but makes your (and by extension your team's) survivability even better

item
Kevlar de l'augure
6000

Optional. Nice for the cooldown reduction, but I usually skip this one

item
Profusion spirituelle
9500

Optional. Buffs your Cube healing and Splatter damage even more

Hero Counter-Buys

Pick these when specific heroes are too oppressive and need countering

item
Balles toxiques
3000

Optional, but great for targetting tanks or heroes that lifesteal a lot (i.e. Abrams, Shiv, etc.)

item
Sourdine
6000

Optional, but can be useful

item
Vitesse persistante
1750

Optional, but nice against heroes that apply slows (i.e. Warden, Kelvin, etc.)

item
Châtiment curatif
1250

Optional, but great for dealing with enemy lifesteal and especially good if you get kills often

item
Atténuateur d'effets négatifs
1250

Optional, but great against heroes that stun or otherwise CC (i.e. Abrams, etc.)

item
Protection d'urgence
1250

Optional. I personally wouldn't buy it (I'd rather have something like Deb.Redu.), but it's not a bad pick

item
Active
Retour de balle
1750

Optional, but a solid pick against gun-heroes (i.e Haze, Warden, Wraith, etc.)

item
Active
Cuir blindé
3000

Optional, but an excellent pick against gun heroes (i.e. Haze, Warden, Wraith, etc.)

item
Active
Dissipateur d'effets négatifs
4250

Optional, but great for Bebop, Pocket, etc.

item
Active
Décomposition
1250

Optional, but great for targetting tanks or heroes that lifesteal a lot (i.e. Abrams, Shiv, etc.)

item
Active
Coup d'enclume
3000

One of the better picks here. Great for any hero that goes airborn, or when you just need a stun on demand sometimes (i.e. Lash, Vindicta, Grey Talon, etc.)

item
Active
Fouet incapacitant
1250

Optional. I rarely buy it, but it can be nice against gun-heroes (i.e. Haze, Warden, Wraith, etc.)

item
Active
Glyphe de silence
3000

Optional, but all-around useful since it counters abilities outright

item
Active
Malédiction
6000

Optional. Great when your team needs to focus down one particularly strong player (and doesn't have other means to do so). Generally, as Viscous, this isn't your job, but it can be helpful

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

1

2

1

5

1

2

5

2

5

2

5