Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.
Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.
Based on Arcturox's Fucked Up Slime Ambulance build, but based more around how I play Viscous. As with the other one, this build is entirely support-focussed. This is NOT for the kill-carriers and gun-builders of the world.
Rescue Beam is your main priority
Nice, since your projectiles are naturally slower than most
Optional. I usually skip this one, but if you want more gun damage it's a solid pick
Buy first. Sell once Echo Shard has been bought
The main item to make this build work. DO NOT SELL UNDER ANY CIRCUMSTANCE.
Great item, especially for this build's purpose of keeping the cube off cooldown as often as possible
Buy if you can afford to
Optional, solid item. Buy only if/ when you can spare the souls for it.
Optional
Optional
Echo Shard is your main priority
Focus on buying this as soon as possible after Imp.Cool.. DO NOT SELL UNDER ANY CIRCUMSTANCE.
Imbue your 2. Great item all around
Optional, but great if you know Goovement techs
Imbue your 4. Also buffs Cube uptime
I'd recommend Rap.Rech., Imp.Spir., and Imp.Reach., but it's up to you
Optional
Optional
Optional
Optional, but can be an okay buff to your Rescue Beam and Cube. I usually skip this one tho
Optional. Solid, but I usually skip this one
Optional. Great for the same reason as Extra Charge. I don't always buy this one tho
Increases Cube healing and your Splatter damage. Great item
Optional. Not as good as Imp.Spir., but solid
Imbue Cube. Optional. I usually buy this so that I can Cube teammates from further away, but it also increases Splatter's AOE
Optional, great for punchmaxxing (this also means that punches will increase your Cube's healing and Splatter's damage)
Imbue your 1. Optional, but solid
Take your pick (when you can afford it ofc)
Optional. Again, more cooldown reduction, but I don't usually buy this one
Optional. Not really necessary if you have good Goovement tho
Optional, but makes your (and by extension your team's) survivability even better
Optional. Nice for the cooldown reduction, but I usually skip this one
Optional. Buffs your Cube healing and Splatter damage even more
Pick these when specific heroes are too oppressive and need countering
Optional, but great for targetting tanks or heroes that lifesteal a lot (i.e. Abrams, Shiv, etc.)
Optional, but can be useful
Optional, but nice against heroes that apply slows (i.e. Warden, Kelvin, etc.)
Optional, but great for dealing with enemy lifesteal and especially good if you get kills often
Optional, but great against heroes that stun or otherwise CC (i.e. Abrams, etc.)
Optional. I personally wouldn't buy it (I'd rather have something like Deb.Redu.), but it's not a bad pick
Optional, but a solid pick against gun-heroes (i.e Haze, Warden, Wraith, etc.)
Optional, but an excellent pick against gun heroes (i.e. Haze, Warden, Wraith, etc.)
Optional, but great for Bebop, Pocket, etc.
Optional, but great for targetting tanks or heroes that lifesteal a lot (i.e. Abrams, Shiv, etc.)
One of the better picks here. Great for any hero that goes airborn, or when you just need a stun on demand sometimes (i.e. Lash, Vindicta, Grey Talon, etc.)
Optional. I rarely buy it, but it can be nice against gun-heroes (i.e. Haze, Warden, Wraith, etc.)
Optional, but all-around useful since it counters abilities outright
Optional. Great when your team needs to focus down one particularly strong player (and doesn't have other means to do so). Generally, as Viscous, this isn't your job, but it can be helpful
Explosion gluante
Cube gélatineux
Poing poisseux
Boule visqueuse
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