Are you tired of Gun Doorman? Do you wanna be the most annoying and powerful door user imaginable? Then this is the build for you! This is my personal build I use as of 1/3/25, I love playing Doorman and have over 100 games with him. A big part of this build is dipping into every investment category to hit that spike in all 3 investment categories early!
L->R


I
Balles antimonstres
Clear lanes and farm faster, also doubles your regen when out of combat, sell for slots if desperately needed.


I
Charge bonus
Some early bell damage, we rush spirit investment after getting monster rounds to win lane fast.


I
Choc mystique
Good early game burst damage. Sell first if slots needed, tankbuster isn't as goated as it once was.


I
Esprit bonus
Increase the damage of bells even more while still rushing for spirit power spike.


I
Imprégner
Expansion mystique
Makes bell almost impossible to miss.


II
Vulnérabilité mystique
Makes bell to bell, cart to bell, or ult to cart to bell combo do more damage.


I
Active
Rite de guérison
You might notice there's not a lot of greens on the main build path, this is intentional, beyond hitting the vitality investment threshold you should be mostly using your doors as your survival tool.


II
Veste de combat
The choice between a vest or a shield largely comes down to if the enemy is a burst damage or sustain. Shields for burst, vests for sustain. But in gun's case, battle vest is almost always better.


II
Emblème enchanteur
Generally good pick against spirit comps regardless of the characters.


II
Protection d'urgence
Good against CC characters like bebop, lash, or vindicta.


II
Bouclier spirituel
Good against HEAVY spirit burst characters like lash or mina.
L->R If out of slots then just buy upgrades in the same order.


III
Active
Faisceau de détresse
If you purchased a vest or shield first (Which you should), this is when you get your vitality investment boost. Great utility if you want to play more as a support or just sustain.


III
Active
Sacrifice rituel
Sell late for slots if needed, always use on T3's if you can for best soul gain, gives 15% range increase to all abilities which is great for doorman. Always have an escape door ready!


II
Balles anti-esprit
Amplify your spirit damage even more, can buy later if slots are a problem but if it's past about 17 minutes you should sell mystic burst for this.


III
Recharge rapide
More bells? More bells, an absolute CORE item that should never be sold.


III
Expansion supérieure
Make bells even more impossible to miss, also makes your doors suuuper long range for support, escape, and initiation.


II
Esprit amélioré
More spirit=Good. Once you hit about 25k net worth you should have maxxed your doors, and should play more aggressively. Go solo push walkers if they're still up or roam through the enemy farm.


IV
Trompe-la-mort
Sell rescue beam for this if you're low on slots, one of the only characters where this is genuinely a goated pick, always have an escape door ready and basically become unkillable.


III
Récupération supérieure
More ults, more carts, more doors.


IV
Profusion spirituelle
Cranks your bell damage up to 11.


III
Entaille spirituelle
If you're confident in your ability to hit headshots (I'm not), this is great for even more spirit amp. Skip if you're not confident.
I generally L->R this but buy as you see fit.


IV
Imprégner
Active
Éclat d'écho
Do it to 'em. (Hit them with a double cart stun.)


IV
Récupération transcendante
Decreases the cooldown on cheat death, echo shard, cultist sacrificem, and rescue beam if you have them still. Even more CDR is always good too.


IV
Brulure spirituelle
The combo that-


IV
Exposition spirituelle
makes you do hella damage no matter what.


IV
Active
Refuge céleste
Nerfed but still good, sell your health spike shield/vest for this if you still have it. This with cheat death will basically make your stall-ability so annoying that the enemy will probably ragequit.
Why hasn't the game ended yet?


IV
Imprégner
Réverbération mystique
If you still have cultist, sell it for this.


IV
Active
Rembobineur
Sending someone to Hotel Hell twice is pretty good later on. Sell spirit spredder/spirit rend for this.


IV
Parchemin de foudre
You're now evil. This synergizes with the ult to cart combo if they're stunned right out of ult. Sell greater expansion for this, you still have increased ability range with other tier 4s.
Choose one.


IV
Active
Explosion arctique
More burst damage in your ult combo and a free extra CC. Sell rescue beam for this, pick this over phantom strike if getting up close to ult enemies isn't a problem.


IV
Active
Frappe spectrale
Can work as a super late game initiation if the enemy is really good at staying away from you, sets you up for an easy cart stun then ult, sell rescue beam for this.
Check item descriptions!


I
Bottes de course
Can buy early if you wipe lane or want to abuse out of combat regen, if you take this don't buy any vest or shield, and upgrade to enduring speed.


II
Active
Souffle glacial
A good bit of burst damage that also helps you get the bonus damage on your ultimate. Will sell for slots later if you buy it.


II
Vitesse persistante
Buy if enemy slows are stopping you from making it to your escape door.


II
Active
Sentinelle gardienne
If you wanna be a hard support doorman, buy this and don't buy one of the health spike items since you're not playing aggro anyways.


II
Châtiment curatif
Buy if enemy healing is a problem, sell for spirit burn later. Don't buy one of the vests/shields if you buy this to minmax souls spent for other investment categories.


III
Trophée de chasse
The "win harder" item. As in, don't buy this unless you literally are wiping the floor with your enemies corpses and just want to hear the funny ding noise it makes when you get a kill.


IV
Active
Protection divine
The upgrade of heal bitc- I mean support doorman.


IV
Implacable
If you built enduring speed instead of a shield or vest and you're facing big gun carries AND big slow abilities, this is worth considering.


II
Imprégner
Prolongation
If you just wanna watch them suffer with bell slow, or cart stun.


II
Active
Malédiction de ralentissement
Buy if you have movement enemies like lash/mina, builds into vortex web.


III
Active
Décomposition
Buy early if enemy healing is a problem


III
Prolongation supérieure
Looong bell slow, cart stun, and portals last longer!


III
Antichar
Not as good anymore since it does current health damage, but can be used if you're playing initiator doorman, your ult will always proc it unless they negate it's damage, as will bell or cart.


IV
Active
Toile tourbillonnante
If you're really good at the vortex->cart combo, buy it.
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