All items explained.
MAX DOOR FIRST IF UR NOT GOOD AT KNOWING RANGES IM A NERD I KNOW THEM
Getting to 4.8K mega important now


II
Balles ouvrantes
8 spirit? + damage kinda good (skip if you cant shoot)


I
Charge bonus
1x more bell + more damge


I
Esprit bonus
helps with 4.8k


I
Imprégner
Expansion mystique
For door placements (I buy around 8 mins for invading sinners)


III
Recharge rapide
Big powerspike


I
Explose-tête
Good for poke in lane


I
Active
Canon rouillé
Vs m1 lanes


I
Active
Rite de guérison
if you are 1hp


I
Bonus de régénération
if they got mega poke lane


II
Protection d'urgence
BUY IF YOU CAN PLEASE BUY THIS OP ITEM
Usualy every game (left -> right)


II
Active
Sentinelle gardienne
Guardian is amazing +10% range + util is too good


III
Fortitude
You are perma roaming with this hero (never base) + green investment


II
Active
Malédiction de ralentissement
Can get early if they have mega mobility


II
Esprit amélioré
cheap uprade more damage


IV
Active
Toile tourbillonnante
BROKEN ON THIS HERO BUY IM BEGGING


III
Active
Pyroalchimie
Best overall orange
Buy depending on game


III
Active
Aura héroïque
This or alch


III
Active
Faisceau de détresse
If you have inting teammates + enemy has catch


III
Active
Onde de silence
For yam, pocket, mina ect ect


III
Active
Malédiction désarmante
For hard carry m1 player


III
Active
Décomposition
anti heals


III
Active
Coup d'enclume
For flyers + channel ults


III
Contresort
vs alot of hard CC + ults you can dodge


III
Active
Dissipateur d'effets négatifs
Great vs alot of debuffs


III
Active
Pierre de distorsion
For living & ulting people
Prio left -> Right


IV
Active
Protection divine
OP cleanse enything (Bebop hook, lasso, pocket ult ect)


IV
Récupération transcendante
when you have alot of actives


IV
Active
Malédiction
really good nowqqqqq


III
Antichar
BUY IF THEY ARE MEGA TANKY


IV
Brulure spirituelle
great lategame vs alot of heals


IV
Imprégner
Active
Éclat d'écho
2x cart people perma stunned


III
Prolongation supérieure
For actives + cart stun + bell debuff
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