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Sinclair
Détourne l'attention et métamorphose ses adversaires

Avec l'aide de son assistante réticente, <i> Sinclair, le Magnifique</i>déroute ses adversaires à coups de métamorphoses et de tours de passepasse.

Sinclair
Détourne l'attention et métamorphose ses adversaires

Avec l'aide de son assistante réticente, <i> Sinclair, le Magnifique</i>déroute ses adversaires à coups de métamorphoses et de tours de passepasse.

Description

Laning: Go on high ground, assistant + vexing bolt and shoot them.
If you get a good hex + melee a lot of time it's a kill

Mid game: Play around hex + alch fire + melee. Steal good ults
Put assistant back in lane to split push high and escape.
Abuse HMC and assistant for mobility and positioning
Note: If there are no good ult to steal you can skip 2 points in ult and max rabbit hex early

Late game: Play around double hex and big ults.

Item Build
Laning

Left to right generally

item
Chargeur à grande vitesse
500

beam em, sell if needed

item
Pointe creuse
500

good item, sell when need to upgrade

item
Bonus de PV
500

Builds into Fortitude

item
Esprit bonus
500

sell for 1250 purples

item
Frappe spirituelle
500

punch em (very value try not to sell until later)

item
Drain de mêlée
500

Sell for better greens

item
Bonus d'endurance
500
item
Portée mystique
500

Big hex + better ults

item
Cadence infernale
500

shoot fast run fast, sell if needed

Also good

probably pick at least 1

item
Active
Rite de guérison
500

if you need to heal, first sell

item
Active
Protection divine
1250

Very good item

item
Active
Médaillon de soin
1250

op against spam lane

item
Charge bonus
500

If you are good at landing your bolt, sell when low on slots

item
Cœur vaillant
500

If you're building slowing hex

item
Active
Second souffle
500

Use before assistant, sell when you need active/purple slot

Mid Game

Generally left to right, can get alch fire early if you have the money

item
Protection enchantée
1250

Sell later when need green slots

item
Charge brute
1250

Punch punch

item
Active
Pied plume
1250

Abuse HMC

item
Temps de récupération amélioré
1250

they be bunnies more

item
Fortitude
3500

Very good survivability item, weave in and out of fights

item
Prolongation
1250

they be bunnies longer

item
Active
Pyroalchimie
3000

Hex + alch fire = massive, also good for towers

item
Atténuateur d'effets négatifs
1250

OP item

Utilities

Always get 1 or 2 depending on lineup

item
Active
Souffle glacial
1250

Good for farming or bursting them rabbits

item
Active
Décomposition
1250

Shiv/Abrams/Kelvin/Infernus/Mo

item
Active
Malédiction de ralentissement
1750

Calico/Lash/Infernus/other fast people

item
Active
Coup d'enclume
3000

Mosquitoes

item
Active
Refuge céleste
3000

If lash is destroying you, still pretty good in general

item
Châtiment curatif
1250

Good item

item
Active
Aura héroïque
3000

Aura bot mode (usually I get the other purples though)

item
Active
Glyphe de silence
3000

I rarely get this but can be good follow up after hex

Defensive as needed

item
Pare-esprit
1250

pick your armor (or both if you have slots)

item
Pare-balle
1250

pick your armor (or both if you have slots)

item
Active
Cuir blindé
3000

Wraith/Haze

item
Active
Dissipateur d'effets négatifs
4250

Sell 1250 active greens for this when needed, good in a lot of games

Late Game

Prioritize upgraded spirit items based on available ults

item
Endurance supérieure
3500

Mobility

item
Prolongation supérieure
4250

Hex them forever, also good for warden/dynamo/mo ults

item
Active
Éclat d'écho
6000

double rabbits is crazy

item
Temps de récupération supérieur
4250

Good on everything

item
Portée améliorée
3500

hex the whole fight, also very good for ults

item
Active
Malédiction
6000

If someone's a problem

item
Pare-balle amélioré
4250
item
Pare-esprit amélioré
4250
If there are OP ults

item
Kevlar de l'augure
6000

Seven/Dynamo/Warden/Pocket ults

item
Vol de vie spirituel
1250

Warden/Seven ult

item
Active
Intouchable
6000
item
Active
Pierre de distorsion
3000
item
Sabotage
1250
item
Ralentissement mystique
4250

Good for Seven/Warden ults

Mega late

Usually games don't get to this point

item
Active
Colosse
6000

punch harder live longer

item
Frappe fortifiante
3500

Only if you're getting a lot of value from your punch, can get early if owning

item
Razzia spirituelle
3500

If you still have spirit strike and have a lot of value in punching

item
Emblème immaculé
3500
item
Saturation spirituelle
6000

Very good with assistant

item
Active
Rembobineur
6000

Can be crazy but kind of overkill

Ability Point Order

Éclair accablant

Assistante spectrale

Lagomorphose

Participation du public

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