Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Rite de guérison
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
I
Balles antimonstres
More lane pressure and builds into Cultist later.
II
Active
Souffle glacial
Your fifth ability, use it often!
II
Emblème enchanteur
Really strong stats, especially when we start with negative spirit resist.
I
Esprit bonus
Scales all of your damage throughout the game. Sellable later.
III
Active
Sacrifice rituel
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for active space late if needed.
III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.
IV
Récupération transcendante
We live and die by our cooldowns, so we want as much reduction as we can get. Also affects our multiple actives too.
Early Situational
II
Protection d'urgence
Excellent into teams that frequently movement lock you.
II
Bouclier spirituel
Strong sustain against spirit heroes.
II
Veste de combat
Respectable bullet resist and boosts your own damage output.
III
Antichar
"True" spirit damage means we can deal with high resist heroes.
IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Contresort
Stop that right now!
III
Maitrise d'endurance
More movement upgrades.
III
Expansion supérieure
Extra range for when all that matters is hitting Affliction.
III
Prolongation supérieure
More ticks on Spirit Burn and Affliction.
Fourth Active Choice - Any time after Core
III
Active
Pierre de distorsion
Strong outplay potential and the bullet resist is useful too.
III
Active
Onde de silence
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Active
Intouchable
For when you're the main target in fights.
IV
Active
Malédiction
Shut down a single target.
IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown.
+ Damage
I
Tir rapproché
Great damage for the cost. Sellable later.
I
Frappe spirituelle
Useful in a close range lane to get some bonus damage
II
Esprit amélioré
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
II
Vulnérabilité mystique
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
III
Tir express
Massive damage up close, great when paired with Arctic Blast.
III
Razzia spirituelle
Incredibly strong if you can land it.
IV
Profusion spirituelle
Unlimited money late game item.
+ Survival
IV
Kevlar de l'augure
Massive barrier and the Ability Duration is also really useful.
IV
Brise-magie
Late game spirit burst counter.
+ Utility
II
Atténuateur d'effets négatifs
Great against small CC, though typically just a stepping-stone to Unstoppable.
II
Sabotage
Surprisingly good base stats and a strong anti-meta item.
Components / Upgrades
I
Bonus d'endurance
Good boost to your movement.
I
Choc mystique
A small extra burst.
I
Imbue [E]
Expansion mystique
More range on Affliction for cheap.
II
Imbue [E]
Récupération comprimée
Less Affliction downtime.
II
Imbue [E]
Prolongation
A stepping stone to Superior Duration most of the time.
II
Active
Sape spirituelle
Great resist shred for the cost. Upgrade into Silence Wave if the enemies are playing grouped.
III
Récupération supérieure
More abilities, more damage, more often.
IV
Active
Explosion arctique
Stun people in close range to land your abilities.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
1
2
1
2
5
1
2
5
5
5