Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Rite de guérison
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
II
Active
Souffle glacial
Your fifth ability, use it often!
II
Emblème enchanteur
Really strong stats, especially when we start with negative spirit resist.
III
Active
Sacrifice rituel
Buy when you start to roam and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Bonus d'endurance
Good boost to your movement.
I
Esprit bonus
Great damage for the cost, sellable later.
II
Veste de combat
Respectable bullet resist and boosts your own damage output.
Early Situational
II
Protection d'urgence
Excellent into teams that frequently movement lock you.
II
Bouclier spirituel
Strong sustain against spirit heroes.
II
Active
Sape spirituelle
Great resist shred for the cost. Upgrade into Silence Wave early if the enemies are playing grouped.
III
Active
Onde de silence
Makes Spirit Sap an area effect and adds CC for larger teamfights. Also consider Curse or Focus Lens.
IV
Récupération transcendante
Reduces your cooldowns further. Now also affects your multiple active items.
IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Razzia spirituelle
Incredibly strong if you can land it.
III
Maitrise d'endurance
More movement upgrades.
III
Contresort
Stop that right now!
III
Antichar
"True" spirit damage means we can deal with high resist heroes.
IV
Active
Explosion arctique
Stun people in close range to land your abilities.
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Tir rapproché
Great damage for the cost.
II
Élan cinétique
If you prefer damage over Superior Stamina
II
Vulnérabilité mystique
Not quite as much shred as Spirit Sap, but can be applied to multiple people more easily.
II
Esprit amélioré
If you have the slots to be able to upgrade Extra Spirit rather than sell it.
IV
Saturation spirituelle
If you like to play a little more hybrid, this gives you weapon and spirit damage.
IV
Profusion spirituelle
Unlimited money late game item.
+ Survival
IV
Brise-magie
Late game spirit burst counter.
IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Kevlar de l'augure
Massive barrier and the Ability Duration is also really useful.
+ Utility
III
Active
Pierre de distorsion
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Active
Intouchable
Your late game answer to all crowd-control effects.
+ Utility
II
Sabotage
Surprisingly good base stats and a strong anti-meta item.
III
Expansion supérieure
Extra range for when all that matters is hitting Affliction.
IV
Active
Malédiction
Shut down a single target.
Components / Upgrades
I
Balles antimonstres
More lane pressure and builds into Cultist later.
I
Choc mystique
Useful addiitional burst damage.
I
Frappe spirituelle
Good burst in lane if you can land it. Sellable late.
II
Imbue [E]
Récupération comprimée
Less Affliction downtime.
III
Récupération supérieure
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
1
2
1
2
5
1
2
5
5
5