Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! Hybrid Burst playstyle. Now with full annotations! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Rite de guérison
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended.
I
Balles antimonstres
Good lane pressure and builds into Cultist later.
II
Active
Souffle glacial
Your fifth ability, use it often!
I
Frappe spirituelle
Nice damage burst in lane and good resist shred for the cost.
III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.
I
Bonus d'endurance
Good boost to your movement.
III
Active
Sacrifice rituel
Lots of good stats! Use it to steal T3 minions in the enemy jungle.
Early Situational
II
Emblème enchanteur
Really strong stats, especially when we start with negative spirit resist.
II
Protection d'urgence
Excellent into teams that frequently movement lock you.
II
Bouclier spirituel
Strong sustain against Spirit heroes.
II
Bouclier balistique
Strong sustain against Gun heroes. Not quite as versatile as Reactive or Spirit.
II
Active
Sape spirituelle
Builds into Silence Wave. Good for assassinating single targets.
IV
Récupération transcendante
Reduces your cooldowns further. Also affects your four active items now.
III
Maitrise d'endurance
More movement upgrades.
III
Razzia spirituelle
For even more spirit shred if you can get in close.
III
Active
Onde de silence
Makes Spirit Sap an area effect and adds CC for larger teamfights.
IV
Active
Explosion arctique
The stun works well with Spirit Snatch and Mystic Shot if you enjoy that playstyle.
III
Contresort
Stop that right now!
Typically pick one or two Early Situational items to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
II
Tir mystique
Good poke from range. Something that Pocket lacks, typically.
III
Active
Pyroalchimie
Surprisingly strong if you can force people to play grouped.
III
Tir express
Solid burst damage as people start to get tanky. Helps our Weapon investment as we can't one-shot people as easily.
III
Antichar
"True" spirit damage means we can deal with high resist heroes.
IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
IV
Active
Fléau
Great if you can get in close and need to deal with tanks.
+ Utility
II
Sabotage
Surprisingly good base stats and a strong anti-meta item.
IV
Active
Malédiction
If you have problems with a single fed carry. Buy instead of SIlence Wave.
IV
Active
Lentille focale
Curse alternative for when damage is more important than Disarm. Buy instead of Silence Wave.
Components
II
Imbue [E]
Récupération comprimée
Less Affliction downtime is always good.
III
Récupération supérieure
More abilities, more damage, more escape.
+ Escape
II
Atténuateur d'effets négatifs
For avoiding minor stuns and debuffs
III
Active
Dissipateur d'effets négatifs
Useful for non-stun debuffs like Infernus Afterburn or Mirage Mark.
III
Active
Pierre de distorsion
Good escape, the extra bullet resist is also very valuable.
IV
Active
Intouchable
Your late game answer to all crowd-control effects.
+ Survival
III
Résilience balistique
Useful against characters with actual gun damage, rather than on-hit effects.
IV
Armure de plates
Late game fire-rate debuff-stack counter.
IV
Brise-magie
Late game spirit burst counter.
IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
1
2
1
2
1
2
5
1
2
5
5
5