Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Now fully annotated!
@NatanDeadlock on YT
Roughly Left to Right
I
Balles antimonstres
Helps with clearing troopers, builds into Cultist
I
Active
Rite de guérison
Best healing item for Pocket, keeps you healthy throughout the lane and mid game
II
Active
Souffle glacial
Some extra burst and waveclear
I
Choc mystique
Some extra burst, builds into Tankbuster
II
Emblème enchanteur
Cancels out Pocket's -15% spirit resist, and gives good stats
III
Active
Bond majestueux
Might be better to buy a bit later now, have to see
III
Active
Sacrifice rituel
Buy around 8 minutes and try to eat one of the enemy's T3 camps
I
Tir curatif
Some extra healing if needed
I
Tir rapproché
Good in fistfight lanes, melee resist and more gun dmg
Roughly Left to Right, Top Row First
II
Imprégner
Récupération comprimée
Builds into Superior CD
III
Récupération supérieure
More cooldowns
IV
Récupération transcendante
Reduces CD on all your active items, Cultist now has near 100% uptime
I
Bonus d'endurance
Some extra mobility, builds into Stamina Mastery
III
Antichar
This item generally does good damage for me, can swap it out for Spirit Snatch or buy it later
IV
Brulure spirituelle
Can skip if the enemy team barely has any Healing
III
Maitrise d'endurance
OP mobility, makes you really hard to catch with Maj leap and low CDs on Satchel/Cloak
II
Vol de vie spirituel
Nice replacement for Healing Rite at this point
IV
Active
Refuge céleste
Should make you pretty much immortal
IV
Active
Explosion arctique
More burst
III
Razzia spirituelle
Really good mid game, but can be tricky to use. Try to get a light melee in before your combo, but after is fine as well
III
Active
Onde de silence
Solid against caster comps
III
Contresort
Parry that shit
III
Active
Pierre de distorsion
More mobility
IV
Kevlar de l'augure
Fat barrier when you ult and some Duration
IV
Sangsue
If you're rich
IV
Trompe-la-mort
Really good if you need to survive to carry, pretty much must buy vs Mo and Krill late game
IV
Brise-magie
VS Spirit Burst heavy comps
IV
Active
Frappe spectrale
Late game replacement for Cultist against flying heroes or M1 carries
IV
Active
Rembobineur
If you need to clutch up the game with 2 ults
IV
Active
Malédiction
Late game replacement for Cultist if you need to shut down someone
IV
Profusion spirituelle
If you have slots and souls and you just want more damage
III
Prolongation supérieure
Longer ult, longer damage amp
III
Expansion supérieure
Bigger abilities :D
III
À bout portant
If you bought Close Quarters early, have slots and want some extra gun damage
1
2
1
2
1
2
5
1
2
5
5
5