Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.
- Always updated! There's no strict order, but each section should typically be completed before moving on to the next.
- Check back for changes as I'm always trying to improve the build, and message me in the Discord if you have any questions! @Gami
I
Active
Rite de guérison
Emotional Support Healing Rite. Skippable if lane going well, but highly recommended. Sellable late.
III
Active
Bond majestueux
Your main way of engaging, use it to stack Barrage and evaluate the fight.
III
Active
Sacrifice rituel
Lots of strong stats! Buy it as close to 8 minutes as possible and use it to steal T3 minions in the enemy jungle. Sellable for E Shift late if needed.
II
Active
Souffle glacial
Your fifth ability, use it often!
II
Esprit amélioré
Extra damage on all of your abilities.
I
Bonus d'endurance
Good boost to your movement.
IV
Récupération transcendante
Reduces your cooldowns further. Now also affects your multiple active items.
Early Situational
II
Emblème enchanteur
Really strong stats, especially when we start with negative spirit resist.
II
Protection d'urgence
Excellent into teams that frequently movement lock you.
II
Bouclier spirituel
Strong sustain against spirit heroes.
II
Sabotage
Surprisingly good base stats and a strong anti-meta item.
III
Maitrise d'endurance
More movement upgrades.
IV
Brulure spirituelle
Healing reduction and bonus damage over time. If you can proc this on multiple people, you will likely win the teamfight.
III
Antichar
"True" spirit damage means we can deal with high resist heroes.
III
Contresort
Stop that right now!
III
Expansion supérieure
Extra range for when all that matters is hitting Affliction.
IV
Active
Refuge céleste
Very short cycle time with Transcendant Cooldown. Sell Cultist if needed.
IV
Profusion spirituelle
Unlimited money late game item.
III
Prolongation supérieure
Extra duration on Spirit Burn, Curse, Affliction and E Shift means this actually gives us a ton of value.
Typically pick one or two Early Situational item to get you through the laning phase. If the lane is going really well, you can skip them.
+ Damage
I
Frappe spirituelle
Good burst in lane if you can land it. Sellable late.
II
Tir mystique
Good poke at range, something that Pocket lacks, usually.
III
Tir express
A ton of damage if you can land it up close.
III
Razzia spirituelle
Even more spirit shred, since we play close range.
IV
Active
Explosion arctique
Stun people in close range to land your abilities.
+ Utility
III
Active
Onde de silence
Makes Spirit Sap an area effect and adds CC for larger teamfights.
IV
Active
Malédiction
Shut down a single target. Silence Wave and Focus Lens are also options here.
IV
Active
Lentille focale
Curse alternative for when damage is more important than Disarm.
+ Escape
III
Active
Dissipateur d'effets négatifs
Useful for non-stun debuffs like Infernus Afterburn or Bebop bombs.
III
Active
Pierre de distorsion
Strong outplay potential, the extra bullet resist is also very valuable.
IV
Active
Intouchable
Your late game answer to all crowd-control effects.
+ Survival
IV
Armure de plates
Late game fire-rate debuff-stack counter.
IV
Brise-magie
Late game spirit burst counter.
Components
I
Esprit bonus
Very cost efficient damage boost.
I
Balles antimonstres
More lane pressure and builds into Cultist later.
I
Choc mystique
Useful addiitional burst damage.
II
Imbue [E]
Récupération comprimée
Less Affliction downtime.
III
Récupération supérieure
More abilities, more damage, more often.
Items in these final two rows are situational. Use them to add to the core build if you find yourself lacking in a particular category.
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2
1
2
1
2
5
1
2
5
5
5