
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.
@thefalconwarrior on discord for any questions / Special thanks to EllieGiant
First buys - Left to Right - Focusing lane core


II
Imprégner
Rechargement éclair
HUGE buff to your Scorn damage and healing, play passive until you get this, then start making Scorn health trades.


I
Choc mystique
Same thing as Quicksilver, you have to get Scorn T2 to proc this so buy this in order. As long as you're hitting Scorns, you'll come out of every trade positive.


I
Balles antimonstres
Great item for if getting poked out while clearing waves and for tower diving. Buy first item if getting attacked super hard in lane and stuck behind shop. Buy Close Quarters if lots of melee in lane.


II
Active
Souffle glacial
Use in combination with Burrow/Scorn for heavy burst damage. Buy either Reactive or Spirit Shielding instead of this in lane if dealing with lots of unavoidable dmg. Sell if you need an Active Slot.


I
Bottes de course
Early rotational speed and some extra regen. Builds into Enduring Speed later. Good for running boxes early.
Read annotations of optional sections to learn


I
Tir rapproché
Substitute for Monster Rounds if dealing with lots of unavoidable melee in lane, can combo with Rebuttal and/or Torment Pulse for crazy Melee Resist.


I
Réfutation
Great if they are punch heavy players, or for Viscous Punches. Only buy if confident in your parries.


I
Bonus de régénération
Buy if you really are struggling to hold lane, but it will become a stall lane most likely. Best when unable to hit Scorns whatsoever.


I
Bonus d'endurance
Necessary buy against anyone who can remove a stamina like Haze or Warden. Good buy as well if you don't have good stamina management or are building into Arcane Surge.


II
Protection d'urgence
Bebop hard counter item. Good for dealing with stun heavy lanes that you are struggling to avoid.


II
Bouclier spirituel
Great buy in current meta, huge amount of shielding against spirit users. Perfect buy into double spirit spam lanes.
Second buys - Left to Right - Focusing cooldowns - GET A GAP CLOSER


II
Vitesse persistante
Extra move speed and slow resist. Can be skipped/avoided if you need a Gap Closer.


II
Imprégner
Récupération comprimée
Really need those ults, can be rushed over Enduring Speed if Combo is on cooldown. Get Transcendant after all Active Slots filled.


III
Onde de tourment
Large source of your damage, and helps with farm, lane clear, and tick dmg overall. Get Compress Cooldown first if your teammates are following your ults perfectly.


III
Récupération supérieure
Good for more Burrows and Sandblasts since they have long cooldowns too. By now you should buy a Gap Closer.
Third buys - Any order


III
Prolongation supérieure
Good item for just about everything right now, but the downside is your spin gets increased too, and that can hurt you in some situations. Good if your team needs an ult bot.


IV
Implacable
Great counter buy to gun heroes and melee spammers, but on its own won't protect you. AMAZING into Ricochet users.


IV
Brulure spirituelle
Late game you're able to proc this with just a Burrow & Scorn so this has some potential as a strong antiheal. Works best with Escalating Exposure.


IV
Active
Explosion arctique
Good for slow and the fact it completely stops movement and casting movement abilities. Makes proccing Spirit Burn trivially easy.
Need ONE


II
Poussée d'arcane
Kind of a meh Gap Closer, but generally good for rotation and for the extra duration on ult and burrow if you time it.


III
Active
Pierre de distorsion
The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.


IV
Active
Frappe spectrale
Instant gap closer and a disarm, perfect for fliers/Lash since it has crazy range. Most expensive of the options, and not good for escapes.
If you NEED resist


III
Résilience balistique
Check Incoming damage and if mostly Bullet, buy this. Generally if you have Warp Stone and are still struggling against gun damage, skip this and buy a Disarming Hex.


III
Résilience spirituelle
Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Spirit Shielding is a lot of shield on its own. Enchanter's Emblem is a cheaper alternative.


IV
Brise-magie
Great against Lash, Talon, or anyone with super high spirit burst. Solid resists for countering debuff characters. Debuff Remover is better though if just looking for Debuff Resist.
You can ignore the optional sections if you just want a quick build


III
Active
Dissipateur d'effets négatifs
Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.


IV
Active
Intouchable
Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too.


IV
Armure de plates
Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects.


IV
Active
Protection divine
Great Wraith/Pocket ult counter. The only cleanse item in the game that can clear negative effects from ultimates.


II
Imprégner
Prolongation
If you just wanna say I hate you to the person you're ulting. Kind of presses you for slots though.


III
Active
Malédiction désarmante
Great item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.


III
Active
Onde de silence
Good counter buy for anyone that requires abilities for movement. Shuts down for almost 4 seconds.


IV
Active
Malédiction
I find myself buying Curse a lot just because there's so many things worth cancelling, and Knockdown just isn't fast enough.
Keep in mind these are just really out there buys that MAYBE work, only buy if you know what you're doing | twitch.tv/Falcon_DL


II
Active
Pied plume
INSANE item that provides slow resist, and more move speed than any other active item. This will make your escapes and rotates super fast. Short cooldown too so great uptime.


III
Active
Pyroalchimie
Good for more damage on towers, and for defending a lane, but you are already good at defending lanes, and you are struggling for Active Slots.


II
Châtiment curatif
Good if you just need a cheap antiheal and if no one else is buying it its good to get since they dont stack with other Healbanes.


III
Contresort
Great item in theory, but it takes a lot of practice to be good at. Perfect counter to Lash/Pocket/Wraith and just about anyone with a delayed acting ability.


III
Trophée de chasse
Great item for snowballing early, but you really shouldn't struggle for any of these stats already.


IV
Cuirasse ensorcelée
Good for against FULL spirit teams, really a necessity buy if pressed for slots.


III
Active
Coup d'enclume
Okay buy but really only good if dealing with a team who doesnt have any stuns.


IV
Exposition spirituelle
This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps. Works best with Spirit Burn.


IV
Récupération transcendante
Buy if you have full active slots since this will lower the cooldown on them.


IV
Active
Rembobineur
Honestly good for late game if you have multiple targets you need to shut down at all costs, but it's a hail mary play.


IV
Active
Fléau
AMAZING active item that gives huge spirit resist, and more AOE damage. Kind of presses you for active slots and really not that great right now with Capacitor being so prevalent.
1
2
1
2
1
2
5
5
1
2
5
5