Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
This is a Damage Tank build for Mo & Krill that is good at burst damage, movement, and tankiness. Very annotated so new Mo & Krill players can understand the what and why of the character.
Special thanks to EllieGiant for helping come up with the core items this build revolves around.
First buys - Left to Right - Focusing core items
II
Imprégner
Rechargement éclair
HUGE buff to your scorn damage and healing, play passive until you get this, then start making health trades.
I
Choc mystique
Same thing as Quicksilver, you have to get Scorn T2 to proc this so buy this in order. As long as you're hitting Scorns, you'll come out of every trade positive.
I
Balles antimonstres
Great item for if getting poked out while clearing waves and for tower diving. Buy earlier if getting mega poked and need to clear waves badly.
II
Active
Souffle glacial
132 dmg every 24s in lane — makes your burst hit like a truck (~327 w/ Scorn). Early spirit resist; sell later if you need an Active Slot.
I
Bottes de course
Early rotational speed and some extra regen. Builds into Enduring Speed later. Good for running boxes early.
Read annotations of optional sections to learn
I
Bonus de régénération
Buy if you really are struggling to hold lane, but it will become a stall lane most likely.
I
Bonus d'endurance
Necessary buy against anyone who can remove a stamina like Haze or Warden. Good buy as well if you don't have good stamina management or are building into Arcane Surge.
I
Réfutation
Great if they are punch heavy players, or for Viscous Punches. Only buy if confident in your parries.
II
Protection d'urgence
Bebop hard counter item. Good for dealing with stun heavy lanes that you are struggling to avoid.
II
Bouclier balistique
Good counter buy into super perma heavy gun lanes, like Vyper or Haze. Not really a buy you'll often get except for that niche situation since it doesn't proc a lot.
II
Bouclier spirituel
Great buy in current meta, huge amount of shielding against spirit users. Perfect buy into double spirit spam lanes.
Second buys - Left to Right - Focusing movement and defense
III
Onde de tourment
Large source of your damage, and helps with farm, lane clear, and tick dmg overall. Get Compress Cooldown first if your teammates are following your ults perfectly.
II
Imprégner
Récupération comprimée
Really need those ults, no need to upgrade to Superior Cooldown since it doesnt help items anymore. Get Transcendant after all Active Slots filled.
II
Vitesse persistante
Extra move speed and slow resist. Can be skipped/avoided if you need a Gap Closer.
IV
Active
Fléau
AMAZING active item that gives huge spirit resist, and more AOE damage. Can be skipped if you need bullet resists or an early Curse/Gap Closer.
Third buys - Any order
IV
Implacable
Great counter buy to gun heroes, but on its own won't protect you. AMAZING into Ricochet users.
IV
Active
Malédiction
I find myself buying Curse a lot just because there's so many things worth cancelling, and Knockdown just isn't fast enough.
III
Prolongation supérieure
Good item for just about everything right now, but the downside is your spin gets increased too, and that can hurt you in some situations. Good if your team needs an ult bot.
IV
Active
Explosion arctique
Good for slow and the fact it completely stops movement and casting movement abilities.
Need ONE
II
Poussée d'arcane
Kind of a meh Gap Closer, but generally good for rotation and for the extra duration on ult and burrow if you time it.
III
Active
Pierre de distorsion
The best movement item in the game in my opinion. Short cooldown, instant teleport, and bullet resist.
IV
Active
Frappe spectrale
Instant gap closer and a disarm, perfect for fliers/Lash since it has crazy range. Most expensive of the options, and not good for escapes.
If you NEED resist
III
Résilience balistique
Check Incoming damage and if mostly Bullet, buy this. Alternatively, Warp Stone/Plated Armor/Juggernaut are good items.
III
Résilience spirituelle
Check Incoming damage and if mostly Spirit, buy this. Keep in mind that Scourge is a lot of Spirit Resist on its own. Enchanter's Emblem is a cheaper alternative.
IV
Brise-magie
Great against Lash, Talon, or anyone with super high spirit burst. Solid resists for countering debuff characters. Debuff Remover is better though if just looking for Debuff Resist.
You can ignore the optional sections if you just want a quick build
II
Active
Pied plume
INSANE item that provides slow resist, and more move speed than any other active item. This will make your escapes and rotates super fast. Short cooldown too so great uptime.
III
Active
Dissipateur d'effets négatifs
Good item but you're so desperate for Active Slots it's hard to use sometimes, but some games it's just necessary to get.
IV
Active
Intouchable
Great item for if they keep stunning you out of Ult or Burrow. Good knockup counter too.
IV
Armure de plates
Probably the best possible item for dealing with gun heroes. Especially for the ones that apply effects.
IV
Active
Protection divine
Great Wraith/Pocket ult counter. The only cleanse item in the game that can clear negative effects from ultimates.
II
Imprégner
Prolongation
If you just wanna say I hate you to the person you're ulting. Kind of presses you for slots though.
III
Active
Malédiction désarmante
Great item for dealing with gun heroes that are insanely oppressive. Only worth getting if a lot of disarm targets.
III
Active
Onde de silence
Good counter buy for anyone that requires abilities for movement. Shuts down for almost 4 seconds.
Keep in mind these are just really out there buys that MAYBE work, only buy if you know what you're doing | twitch.tv/Falcon_DL
III
Active
Pyroalchimie
Good for more damage on towers, and for defending a lane, but you are already good at defending lanes, and you are struggling for Active Slots.
II
Châtiment curatif
Good if you just need a cheap antiheal and if no one else is buying it its good to get since they dont stack with other Healbanes.
II
Active
Retour de balle
Good counter buy if dealing with like 3-4 gun characters. Metal Skin/Escalating Resilience on their end shuts this down.
III
Contresort
Great item in theory, but it takes a lot of practice to be good at. Perfect counter to Lash/Pocket/Wraith and just about anyone with a delayed acting ability.
III
Trophée de chasse
Great item for snowballing early, but you really shouldn't struggle for any of these stats already.
IV
Cuirasse ensorcelée
Potentially good now that it's buffed? Still main issue is that not all of your abilities will be worth the cooldown reduction.
IV
Sangsue
Seeing some potential with it super super late game where every bit of healing counts, but generally you'll be dealing with a lot of antiheal.
IV
Brulure spirituelle
Late game you're able to proc this with just a Burrow & Scorn so this has some potential as a strong antiheal. Works best with Escalating Exposure.
IV
Exposition spirituelle
This is what allows your damage to scale late game if they're buying resists, but it is not completely necessary. Very nice against spirit heavy comps. Works best with Spirit Burn.
IV
Active
Rembobineur
Honestly good for late game if you have multiple targets you need to shut down at all costs, but it's a hail mary play.
IV
Récupération transcendante
Buy if you have full active slots since this will lower the cooldown on them.
1
2
1
2
5
1
2
5
5
1
2
5