
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
Mo et Krill creusent des galeries souterraines qui leur permettent de prendre presque n'importe qui au dépourvu. Quand ils émergent, c'est pour infliger des dégâts dévastateurs.
THE STRONGEST, PURPLEST, MOST VILE MO BUILD OUT THERE, PERFECT FOR MO'ING ALL UR ENEMIES DOWN,
Hyper carry burst MnK
#Buffmo


I
Imbue [E]
Expansion mystique
you will hit scorns you would've never dreamt of hitting without it, builds into greater expansion


I
Choc mystique
adds hundreds of healing to each Scorn, you can be a lot more free and agressive in lane now


I
Bottes de course
Much needed speed to rotate and roam, and early hp regen


II
Trophée de chasse
Only buy ONE of trophy collecter or enduring speed (im looking at you palmer)


II
Active
Souffle glacial
Use while burrowed to set up for your unburrow, or just use it while spinning, good to clear troops alongside a scorn (sellable)


III
Onde de tourment
Torment is the most core core of any item mo can get, very good damage and your only way of passive damage.


III
Fortitude
very good item, currently taking place over warp stone, gives good healing, speed, and feels better than warp in the current meta. If u disagree feel free to buy warp instead of this, do not buy both


II
Châtiment curatif
good heal and good antiheal, not much more to say, higher rank you are less optional this becomes, (sellable)_


I
Régénération mystique
can buy earlier if u need the regen early


III
Régénération radieuse
Very good healing, best in long fights that you will be able to proc it several times


I
Surplus spirituel
did you know by technicality, burrow has x2.25 spirit scaling?-->
THESE ARE RARE AND OPTIONAL PURCHASES, you dont have to buy these


II
Vitesse persistante
just a worse trophy collecter lowkey but ill keep it here for now


II
Active
Malédiction de ralentissement
I FUCKING HATE SHIVVVV


II
Emblème enchanteur
15% spirit resist is super needed, +2 regen, and a good bit of extra spirit power most of the time, sameish value to spirit lifesteal


II
Imbue [E]
Rechargement éclair
Adds hundreds of healing to each Scorn, scales nicely with spirit, but optional if u want it early


II
Active
Retour de balle
super good against gun heavy teams


III
Active
Pierre de distorsion
good against fliers, mina, and seven, or just games you're struggling to get combo's
if you have no slots, prio walkers (obv) or sell sumthing


II
Esprit amélioré
but that assumes u hit your whole burrow tho, which is 80% the time, but is only like 40% with duration. (sellable if can proc tankbuster without it)


III
Antichar
Buy earlier or later depending on if you can proc it (165 damage, 107 spirit power)


IV
Active
Fléau
helpfull in large teamfights and before combos, 40% spirit res is incredibly helpful, and % damage helps against tanky characters


II
Imbue [E]
Récupération comprimée
would defiently be nice if this was earlier but money is tight


III
Récupération supérieure
cooldown reduce is just nice to have, helps you stay more active in fights, helsp a lot to counteract recent cd nerfs on mo


III
Expansion supérieure
works on every single part of Mo's kit, aswell as actives like warpstone and scourge, increases healing almost as much as tankbuster
no longer L-R, think about what ur buying


IV
Exposition spirituelle
spirit shred, makes you scale in long fights better, also pretty good spirit resist,


IV
Active
Colosse
oh my god this is gen Invincibility at the push of the button, tysm fifthy for putting me on ts


IV
Récupération transcendante
buy this if u have atleast 3 actives, or if ur hard hard stat locked and need to spend money


IV
Active
Explosion arctique
use this directly after you scorn, deletes opponent's indom, and holds them inplace for entire burrow duration
each have their benefits but not needed in every game


IV
Active
Relique maudite
biggest FUCK YOU you can do besides your ult, buy this if just one specific person on the enemy team is carrying


III
Active
Cuir blindé
on par with bullet resilience, really up to personal preference idrk the situations that are ideal for each


III
Active
Dissipateur de magie
unstoppable but ur broke


IV
Cuirasse ensorcelée
HOLYYYYYYYYYYYYYYY SHITTTTTTT, can actually be so fucking good, though best to buy when most of enemy team deals consecutive damage. Also buy with other resistancer, cuz it doesnt give a lotsss


IV
Active
Intouchable
so so so sososososoososoooooo goood esp in current meta with the plethora of CC, hard to describe when to buy, but just count how much cc the enemy has


III
Active
Pyroalchimie
Legit the only orange item i will ever buy, saddens me to buy one at all, good damage for aoe, throw it in teamfights or under combo


III
Résilience spirituelle
AMAZING CARD, very high base spirit res, highly discourage buying other spirit res INSTEAD of this card, buy it with other cards


IV
Brulure spirituelle
good damage and antiheal, combines well with escalating cuz of fire ticks, can sell healbane for it if you are slamming enemies


II
Imbue [E]
Prolongation
I know this is probably very shocking to new players, or those who simply dont know, but A full explanation of why not to use Duration items can be found at TTV/palmer13579


III
Prolongation supérieure
If your too lazy to go to his twitch, the whole spiel is that duration is just unneeded on Mo, 99% of combos dont need that extra one second to kill, and that 1% isnt worth spending 3200 souls,


III
À bout portant
I know you may want to try out 'GunMo' but its generally just worse than spirit in every possible way, any gun card is just statistically worse than its spirit alternatives
the biggest thing you need to do is cherry pick your lanes, know what characters arent good to lane against as mo and avoid them best you can, avoid shiv, mina, infernus, etc, and priotize character mo does well against like graves or pocket, once u get into lane play careful farm well, get boxes and slowly pick up aggressiveness as you buy your first four cards; once you buy those first 4 cards you can just skill your way through lane. After lane i like to farm up a little up to atleast torment, then i roam and get combos and just scale well. Around the time you get scourge is when the build REALLY gets online, go into fights with scourge already on, get in burrow and try to get maybe 2 scorn amp and ee stacks, and then unburrow , dealing big burst, cycle in and out waiting on your cooldowns, you are useless unless burrow is off cooldown, follow tempo to maximize damage. ->>, make sure to position yourself well around your enemys to maximize damage and healing.
This build has been through so many edits it actually made me realise the version counter this game has counts absolute bullshit. This build is being constantly updated so refresh it maybe every so often. This build is best if either your a good player and wanna learn mo or decent at mo and wanna improve; if your playing pure mo, just know that your real rank is higher then what youre in, because your playing the worst character of all time. I also fully recccomend making a copy of this build and editing it to fit what you need, as that is what i did to create this build. keep it favorited tho i need the buisness. Anyways #mo-nation that is all, you can reach me on discord with the tag of godofdoggos if you have any inquiries o whateva


II
Vulnérabilité mystique
used instead of extra spirit as it can also proc tankbuster, teamwide damage, and gives spirit resist. Saving 6.4k and a slot without boundless


IV
Profusion spirituelle
with duration, it technically has 2.88x scaling, BUT after 1.5 seconds of burrow people can freely dash out of it, so its not worth it
1
2
1
2
5
1
2
5
5
1
2
5