Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.
Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.
Aiming for Headshots for the killing djinn blow
Try to buy everything before boundless
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Balles antimonstres
Just huge value all around, side laning and camp destruction has never been easier
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Esprit bonus
Most nothing burger item but it builds into all the cool stuff
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Régénération mystique
Huge sustain in Lane, buy this first if you get poked out pretty hard from the start
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Esprit amélioré
Big Djinn damage...
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Emblème enchanteur
My higher elo friends tell me you should invest at least something into each category by the early to mid game and this is a good green item for you
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Imprégner
Rechargement éclair
60 flat spirit damage can not be understated for just clicking on someone once
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Profusion spirituelle
Get this ASAP your Djinn marks will pop off
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Sabotage
Annoying gun lane, you shut down characters like Haze and Infernus with this it's really nasty and it stays good the entire match
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Bottes de course
1 green item = 8% extra health along with the extra sprint speed AND regen AND good upgrades from this 1 item alone
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Vitesse persistante
Annoying slow characters like mcginnis ruining any potential fun
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Bonus d'endurance
I don't know when you would buy this but my friend says it's neat
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Maitrise d'endurance
You greedy fuck.
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Bouclier spirituel
Not as useful anymore, just a bit more situational
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Vol de vie spirituel
Builds into 2 really good green items but otherwise really mediocre
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Vulnérabilité mystique
Builds into Escalating Exposure, SSB is better than this for early and mid game
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Tirs entêtants
builds into something much much much more valuable but you're still going for headshots for Spirit Rend so might as well
II
Balles anti-esprit
Mystic Vulnerability fills the same role as this but we care more about the Spirit Rend upgrade than Escalating Exposure
III
Balles toxiques
Anti heal and more damage, can skip to save for Spirit Burn but it's still huge in every Mirage build
II
Châtiment curatif
Green anti heal. Stats are great, buy only if you want more vitality investment or cheaper cost
IV
Inhibiteur
Healbane but for late game
Foucs on getting at least 8x stacks of Djinn marks in fights
III
Entaille spirituelle
Djinn marks will pop off
IV
Ricochet
Buy this first if you lost lane to play catchup
IV
Imprégner
Magnum mercuriel
QSR but better, pairs well with Infuser or Leech
IV
Brise-tête
Buy before Spirit Rend if you need the anti heal, otherwise its okay
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Chargeur XL
More ammo, more headshots
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Chargeur titanesque
Like there's very little reason to not get this if you bought Extended Mag
IV
Active
Second souffle
If you need the tiny bit of Spirit Resist, you'll get fat healing from either Infuser or Leech anyways
IV
Sangsue
Huge sustain in fights, always consistent
III
Régénération radieuse
More healing without taking up a slot, better if you're playing pokey in 1v1 fights and its cheap, you can pop the heal on ability cast twice with scarabs
IV
Saturation spirituelle
If they build a lot of Spirit Res this can help in dealing some gun damage
IV
Brulure spirituelle
This always Procs on a x8-x12 Djinn mark with Boundless Spirit
III
Imprégner
Regain de puissance
Fire rate buff and fleetfoot for 8 seconds is mean, the extra spirit is also useful
IV
Imprégner
Réverbération mystique
Not much value for this build at any point other than late game where theres nothing better to buy than more damage for some reason
IV
Exposition spirituelle
Can be good in the really really late game if for whatever reason you need more damage
I
Choc mystique
Both of these just do not work on Djinn marks, likely intentional as it hasn't been fixed for awhile
III
Antichar
Both of these just do not work on Djinn marks, likely intentional as it hasn't been fixed for awhile
I
Réfutation
Your lane is a boxing ring
II
Active
Retour de balle
Got some nasty nerfs I kinda don't like this as much as metal skin anymore
III
Active
Cuir blindé
Much more valuable than Return Fire right now
II
Atténuateur d'effets négatifs
Builds into something you care about more
III
Active
Dissipateur d'effets négatifs
Crazy good item if they have a lot of debuffs
III
Résilience balistique
Disgusting Gun carry game
III
Résilience spirituelle
Nasty Spirit heavy game
III
Contresort
I buy this almost every game it just saves you from so much
IV
Active
Protection divine
If your teammates are just drooling over their keyboard and don't know debuff remover exist
IV
Implacable
If you bought Enduring Speed and are just the richest you'll ever be
IV
Brise-magie
Spirit Resilience nerfs made this a lot more valuable
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