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Mirage
Planifie ses tirs et intercepte les occultistes en fuite

Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.

Mirage
Planifie ses tirs et intercepte les occultistes en fuite

Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.

Description

UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.

Item Build
Build Gameplay:

UPDATED 2/27: This build is created for the purpose of going Gun Early -> Mid then branching to either a spirit or tank later game to keep up with scaling. Gameplay: You will be playing a bit like Haze, pressuring Junglers with the new map and getting picks, which is why Veil is CRITICAL. At the end of the day, it is very situational. If there are no carries, go Tank Track. If there are a few, become a spirit support. As for armors, buy whenever needed in your game. There is no explicit time to buy it's just dependent on snowballing and team composition. Rico rush is optional but I personally do it to farm and spread debuff.

Laning

Goal: Start to get picks and ganks. You are not a frontliner

item
Explose-tête
500
item
Chargeur de base
500
item
Ramasse-balle
500
item
Esprit bonus
500

Early game spirit scaling. This is your execute when the enemy is at low health

item
Longue portée
1250
item
Balles voleuses de vie
1250

Great Source of Early Game healing. Rush if you are in a tough lane

item
Bonus d'endurance
500
item
Rechargement éclair
1250

Imbue -> 3: QSR should be used to deal some spirit damage while also reloading

Tough Lane

item
Tir curatif
500

Get this for cheap early Bullet Lifesteal. Sell immediately after getting bullet lifesteal

Mid - Start

item
Chasseur de têtes
3500

RUSH THIS. HH falls off early so use it to get more souls and secure kills late lane

Mid Core

Don't Forget your Armor!!! Check "GET 'YER ARMOR for details.

item
Tir véloce
1250
item
Brise-tête
6000

You should know why this is here. If not... why are you playing this build read the descriptions

item
Fortitude
3500

Expensive, but the healing potential is huge. You are squishy, so you need to heal after escaping ASAP

item
Rafale
3000
item
Balles toxiques
3000

Sell HPW if no flex. Used to start dealing percent damage and anti-heal

item
Chargeur titanesque
3500
Actives

Pick One

item
Active
Pied plume
1250
item
Active
Malédiction de ralentissement
1750

A MUST IN THE META. Silences Calico & Shiv, prevents escape, Cancels fleetfoot, viper slide, etc.

Late Mid

Buy After Mid-Core

item
Balles perforantes
1250
item
Tir d'élite
4250
item
Temps de récupération amélioré
1250
Buy Whenever

item
Endurance supérieure
3500

Helps to get around the map. PLEASE CONSERVE STAMINA. It is valuable for escapes

item
Châtiment curatif
1250
GET 'YER ARMOR

Defensive Picks

item
Protection de combat
1250
item
Protection enchantée
1250
item
Pare-balle
1250
item
Pare-esprit
1250
Note:

Everything Below here is an optional track for the late game. I HIGHLY recommend going Tank Track if you are losing or it's even. I personally use it all the time. These probably have the best annotations out of all of this kit. Go spirit if you are really winning and want to deny the possibility of the enemy ever catching up. It is annoying as shit and half of my kills just come from reverb. Finally, the Rico track I recommend if the enemy team keeps grouping up to team fight for some reason. Rico track is meant to silence everyone and also spread your debuffs such as toxic and djinn to break up the fight.

Late Gun

Mostly for spreading debuff to survive

item
Esprit amélioré
3500
item
Saturation spirituelle
6000

Part of Djinn scaling

item
Ricochet
6000

Used to spread your debuff and bleed. Buy if the team is death balling or you are falling behind

Late - Tank Track

No Order. Choose life of debuff

item
Inhibiteur
6000

MUST BUY: if the team is heavy gun (vyper, wraith, haze, gun ivy), this will deal with them

item
Balles drainantes
6000

Sell Hollow Point

item
Sangsue
7250
Late - Spirit

No Order. Read Desc and choose one late

item
Profusion spirituelle
9500

This gets your Djinn to high damage.

item
Réverbération mystique
6000

Repeat a percent of djinn damage to prevent heals

item
Recharge rapide
3500
Situationals

A LOT of these are experimental. Use are your own risk

item
Active
Fouet incapacitant
1250

Wraith, Infernus, Mo

item
Atténuateur d'effets négatifs
1250
item
Active
Dissipateur d'effets négatifs
4250

Remove Bebop bombs

item
Active
Retour de balle
1750

If you are jumping into a fight this is a must if you need to front line

item
Active
Décomposition
1250
Experimentals/Luxury

item
Drain de mêlée
500

For Laning instead of Restorative Shot. Sell later

Ability Point Order

Scarabées de feu

Tornade

Marque de Djinn

Voyage

1

1

2

1

2

5

2

1

2

5

5

5