Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.
Mirage peut s'envelopper dans une tornade destructrice pour rattraper ses adversaires et les envoyer dans les airs. Grâce à ses scarabées, il se maintient en vie au cœur de la mêlée, et il peut facilement aider un compère ou malmener une unité ennemie où qu'il se trouve.
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Régénération mystique
Basically makes you immortal in lane
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Longue portée
Insane in lane while poking, plus builds into Sharpshooter for the slot efficiency
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Emblème enchanteur
Can get before Long Range if lane opponents have a lot of spirit damage or replace with Battle Vest if the lane opponents are mostly gun damage
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Élan cinétique
Extra mobility, basically 50% more ammo and 30% fire rate is insane
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Balles toxiques
Mandatory on Mirage
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Active
Pied plume
This plus Burst Fire solves your mobility and ammo issues by letting you slide like crazy
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Active
Rite de guérison
Only buy in an emergency
Pretty much always buy, get some survival items as needed
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Rafale
Fire rate and slide mobility are great
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Fortitude
Still pretty good even after the nerf, can always replace with a Resilience or Counterspell. Can get earlier if needed
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Ricochet
Still good after the nerf, lets you farm much faster and is goated once everybody is team fighting
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Tir d'élite
Weapon damage and fall-off range increase is crazy, just make sure to position well. If the other team is getting up close too often go Hollow Point or Weighted Shots instead
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Balles drainantes
Great item for Mirage for damage and survivability
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Balles perforantes
Against Plated Armor and/or a lot of bullet resist
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Imprégner
Magnum mercuriel
Try to delay buying until you're choked on flex slots, or if you need an item for an important fight and don't have 6k
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Active
Pulsion vampirique
Damage and survival in one, extra ammo is nice too
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Inhibiteur
Goes well with Rico, you're just applying debuffs to the whole enemy team. With the nerf it's a bit harder to proc as easily but can still be good
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Brise-tête
Even more shred and antiheal, usually decide between this or Armor Piercing depending on if they have Plated Armor
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Canon de verre
Good if you're ahead and want to snowball
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Atténuateur d'effets négatifs
Buy and upgraded if needed
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Résilience spirituelle
Almost always good
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Résilience balistique
If they have a lot of bullet damage in the late game
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Contresort
Good if they have some easily telegraphed abilites like Wraith/Lash ult, Ivy stone form, Seven stun etc.
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Active
Intouchable
Anti hate crime
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Armure de plates
Against m1 spam
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Brise-magie
Can be good against spirit burst damage heavy teams, like GT, Yamato, Sinclair, Pocket etc.
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Active
Retour de balle
Good early game against Vyper, Haze, Wraith and Gun Ivy
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Veste de combat
Option over Enchanter's Emblem
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Sabotage
Really good if both lane opponents are m1s
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Pointe creuse
Lots of extra damage and even more shred
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Tirs lestés
Good to combine with Armor Piercing Rounds since the bullet velocities cancel each other out
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Frénésie
Can be good super late to tank up some more
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Sourdine
Can be good into a spirit heavy team with Ricochet
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