Deadlock CoachCoach de Deadlock
McGinnis
Contrôle le champ de bataille avec ses tourelles

Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.

McGinnis
Contrôle le champ de bataille avec ses tourelles

Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.

Description

Generally you're looking to use Goo Ball for damage
in the early game and CC or frontline late game.

Pick if you want to lean into being a tank or a support
in the mid game. After Late Core the rest is up to you.

Item Build

Early Core

item
Choc mystique
800
item
Esprit bonus
800
item
Esprit amélioré
2400

Gives you enough Spirit to make Mystic Shot proc Mystic Burst immediately

item
Tir mystique
1600

My pick over Cold Front. Bonus Spirit, ranged poke and Weapon shop bonus, but it doesn't work in Goo Ball and you'll usually have to sell it later

item
Bonus d'endurance
800
item
Emblème enchanteur
1600

You can skip if needed for a counter item or swap with Improved Spirit if you need the resist early

item
Poussée d'arcane
2400

Probably sell for Greater Expansion

Early Options

0-2

item
Active
Rite de guérison
800

If you're really hurting

item
Bonus de régénération
800

Just some extra health back in lane over time

item
Balles antimonstres
800

Farming feels bad this patch, this helps

Mid Core

item
Active
Pierre de distorsion
3200

Early Goo Ball double hit now that you have T5 Ball

item
Récupération comprimée
1600
item
Onde de tourment
3200
item
Récupération supérieure
4800

Mid Sustain

Pick 1

item
Active
Faisceau de détresse
4000

If you're good you can save people in Goo Ball with this. I usually grab if no one else has one

item
Fortitude
4000

If you want to fill more of a tank role on the team, this and armors are a good grab

Mid Options

1-2

item
Châtiment curatif
1600

Starting to feel mandatory again. Good item though

item
Atténuateur d'effets négatifs
1600

Especially vs slows or roots

item
Active
Nova curative
2400

Really strong in lane and throughout. May have to sell at some point though

item
Active
Malédiction de ralentissement
1600

Calico, Abrams, Shiv especially

Late Core

item
Antichar
4000

Still does a fair amount of damage, I would grab this most if not all games

item
Prolongation
1600
item
Active
Frappe spectrale
6400

Found this to be pretty good. Especially if they have Lash / Seven / Vindicta / Gray Talon / Bebop

Late Upgrades

Semi optional

item
Boundless Spirit
8800

You can skip this for another T4 and sell Improved Spirit if you need to. Otherwise it's a really solid damage bump for no slots and only 4800

item
Prolongation supérieure
4800

You don't really care about duration on anything but Goo Ball, but you want the T2 anyway, it's only 1600 more, and it is +8%

item
Expansion supérieure
4000

I kind of see this an upgrade / replacement for Arcane Surge. Ability range is also crazy on Viscous

Late Options

As needed, probably 0-2

item
Résilience balistique
3200
item
Résilience spirituelle
3200
item
Active
Dissipateur d'effets négatifs
4800

Especially against Warden, Vindicta

item
Active
Décomposition
3200

Actually does a ton of damage and good anti heal. Only problem is that it's single target

More Survivability

item
Cuirasse ensorcelée
6400

Super cool item, but they kind of have to have some people doing Spirit damage for this to work

item
Brise-magie
6400

Big bursty characters. Yamato, Lash, GT, Paradox, maybe Vindicta

item
Armure de plates
6400

Haze, Infernus, maybe Wraith, Seven. Anyone with on hit stuff

item
Kevlar de l'augure
6400

If you need frontline badly and/or you're getting bursted in Goo Ball

More Utility

item
Active
Intouchable
8000

Against anyone with stuns if it becomes a problem in Goo Ball. Lash, Pardox, Holliday, Infernus

item
Active
Toile tourbillonnante
8000

AOE Slowing Hex

item
Active
Éclat d'écho
6400

Double Cube save

More Damage

item
Active
Fléau
6400

Really good damage, esepcially if they're heavy on tanky frontliners

item
Brulure spirituelle
6400

Mostly for the antiheal, but the damage is nice too

item
Active
Tapis volant
6400

More Goo Ball hits! Also a nice escape too I suppose

Ability Point Order

Explosion gluante

Cube gélatineux

Poing poisseux

Boule visqueuse

1

1

2

1

1

2

5

2

5

5

2

5