
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Build by: Elendilli Twitch.tv/Elendilli
This build focuses on maxing ultimate which deals infinity damage (Midboss pit is our best place to use it). Turrets are secondary to ult but turrets still scale really well into mid/late game so they are super annoying for enemies. Maxing Turrets 1st is generally not a good idea. Learn how to pilot ult with movement tech for maximum advantage.
Buy Left to Right. Buy Compress CD when ult is on cooldown. Enduring Speed is core. Max ULT 1st.


I
Balles antimonstres
PUSH WAVE AS FAST AS POSSIBLE.


I
Surplus spirituel
Buy first and our healing becomes very high and good for ult build later. So good sustain in lane from heal and good later for ult.


I
Surplus de charge
In lane use them to shove wave. YOu can now spawn turrets to push the wave unlike before because we have so many charges from the T2 upgrade. Spam turrets if you are near max charges for info on map.


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Esprit amélioré
Even more heal from Healing Specter with Improved Spirit. Sets up for Boundless purchase later into the game.


II
Ralentissement mystique
Slows down enemies hit by wall and turrets even more allowing your ally or your ultimate to deal more consistent damage. Builds into Lightning scroll later.


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Imbue [E]
Expansion mystique
Imbued on ultimate by default to make the AoE gigantic. Remember to buy Compress CDR on ult if it's on cooldown before this.


II
Emblème enchanteur
S tier item this patch because spirit damage is META. This provides offensive and defensive bonuses the best of both worlds + CDR.


II
Imbue [E]
Récupération comprimée
Make sure your ult is on cooldown before you buy it (so it can be immediately useful as opposed to buying it while ult is not on CD).


II
Vitesse persistante
Our best item for mobility during ultimate. A must buy item if doing ult build. Remember, you can climb stuff then mantle boost during ult which bypasses the ult self slow.
Buy LIGHTNING SCROLL ONLY if they have channelled abilities, if not SKIP it for BOUNDLESS - VERY IMPORTANT.


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Vulnérabilité mystique
Buy early to apply your third debuff when spirit damage is applied via mainly ultimate, but turrets and wall can too. Your teammates also benefit from this reduction on enemies.


IV
Parchemin de foudre
Buy this after Enduring Speed if enemies have many channeled spells like Dynamo Ult, Haze ult, Mo&K Ult, Seven Ult (before he ults) etc..


IV
Profusion spirituelle
Buy this item if you skipped Lightning Scroll because there aren't many channelled ults or buy after Lightning Scroll for more ultimate dmg. Boundless+Vuln is better than Escalating Exposure


III
Maitrise d'endurance
Allows you to air dash move across the map & scale buildings or maneuver your ult against close range enemies with more air dashes, jumps etc... BEST ITEM EVER.


II
Imbue [E]
Prolongation
Extremely efficient duration for its cost on the turrets. Allows you to have a significant amount of turrets at one time. Remember to spread' em if enemy has AoE but also your Heal AoE is GIGANTIC.


III
Prolongation supérieure
Buy when you want your turrets to last very long duration especially useful for base defense or midboss setup. More efficient to just have Duration Extender, but if you want to upgrade buy this.


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Active
Intouchable
Buy when enemies keep stunning you out of your ult. ALWAYS use unstoppable before ulting. Sometimes use METAL SKIN before ulting too. Pairs well w/ sup duration.


III
Expansion supérieure
Buy when you want turrets to have very high ability range to attack from very far distances. Also applies to heal and ult AoE.


IV
Active
Rembobineur
Buy when you have placed all your turrets/heal and YOU are about to end the game. Place another batch of turrets and another ultimate. Good for base defense or sieges after using up all cooldowns


IV
Exposition spirituelle
BOUNDLESS + VULN IS BETTER thats why this item is so far back. Buy this super late game for turrets more than ult since boundless + vuln is BETTER always.


III
Récupération supérieure
Gives CDR on all abilities which is super important when u need CDR on ULT and TURRETS too.
You can mantle during ult (zip too). Sliding (crouch) removes ult self-slow penalty


III
Recharge rapide
We have 2 charges on T2 turrets now so this isn't exactly required all the time now. It will take a long time to place x5 turrets while it coolsdown and you get another so x6 etc..


II
Châtiment curatif
Buy this when nobody on your team has Healbane and you desperately need anti-heal. Turrets and ult even wall can apply this.


III
Active
Pyroalchimie
OUR WAVE/LANE/TROOPER CLEAR IS SOOOO BAD that this item will do it for us. And we can use it before ulting for our teammates + high burn damage.


III
Active
Nova curative
If you have Healing Tempo you can give your allies AND TURRETS the TEMPO buff without using Healing Specter.


III
Active
Aura héroïque
Fire rate for turrets. Indespensible for turrets during MIDBOSS or BASE DEFENSE. Remember to spread turrets the AoE for Heroic is decently big.


II
Amplisoins
Good. From 2% heal to 2.4% heal.


IV
Tempo curatif
Buy this to ultra buff turret fire rate especially in areas like Midboss or other areas where you have setup turrets. They will shred anything just spread them if enemies have AoE or Ricochet.


IV
Imbue [E]
Active
Éclat d'écho
Buy this for x2 wall to block and summon x4 turrets. Super annoying. The reason we don't use on turrets or heal is cuz wall is best value this patch.


IV
Récupération transcendante
Superior Cooldown does the job just fine. The only time you consider TransCD is when you need item cooldowns.
Cultist for 4800 gun (optional). Healbane for cheap anti-heal for turrets, Metal Skin for bullet-heavy enemies.


II
Chargeur exponentiel
Buy if you think that you can get away with gun in the lane. Your goal when you buy this is you will shoot the enemy a lot with your gun + take guardian faster after 5 min.


II
Recharge manuelle
Reload with lifesteal. Buy this sometimes along with Intensifying Mag to play gun in lane to have more lane presence (and objective damage).


III
Active
Sacrifice rituel
Buy this for wave clear and not for the Ablity Range. Very good item I buy it cuz I often heavy melee + shoot the waves often and still takes forever to kill. This solves clear1 better than Alch Fire.


III
Active
Cuir blindé
Buy this against Heroes like Vyper or Haze ult. With Transcendent Cooldown, Metal Skin is 14 cd which is very low. Superior Duration increases makes this go from 5s to 6.4s (HUGE DIFF).


III
Résilience spirituelle
We usually don't need this item unless the enemy team has 5 or more spirit Heroes.


III
Active
Pierre de distorsion
Warp stone is very good for scaling buildings or getting out of bad situations. Can go further depending on ability range items as well.


III
Sentinelle du voile
its a secret


IV
Trompe-la-mort
Buy when you need to cast all your spells before dying. Cheat death duration can also be increased with duration items to ensure you cast ALL your spells before dying (or escape!).


IV
Implacable
Good if you have too much money and no slots.


I
Active
Œuf doré
Buy after shoving the wave (dont always buy 1st think ok). Basically USE/HATCH at minute 10:01 for MAXIMUM value (buffs upgrade at 10:00). Generally you pop this around ~10-20 for your next 6400 item.


II
Active
Malédiction de ralentissement
Buy against enemies like Wraith or Dynamo or Stamina abusers like Celeste to prevent them from escaping which essentially forces them to make Magic Dispel.


II
Poussée d'arcane
Arcane Surge before using Ult and Heal (if maxed, otherwise don't bother) and late game for turrets, especially effective during base defense or base sieges.


IV
Brulure spirituelle
Buy when you need severe anti-heal and they have no sign of debuff remover. You can't reliaby target whoever you want with spirit burn unless you ult.


IV
Active
Toile tourbillonnante
Vortex enemies, press unstoppable if you grabbed a few, ult them.


IV
Active
Relique maudite
Hatecrime someone.
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