
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Qu'il s'agisse de bombarder une position ou de diviser l'équipe ennemie, le choix de l'emplacement est crucial pour McGinnis. Elle peut couvrir la fuite de son équipe qui, une fois retranchée derrière ses tirs de barrage, devient difficile à déloger.
Build by: Elendilli Twitch.tv/Elendilli
This build focuses on maxing ultimate which deals infinity damage (Midboss pit is our best place to use it). Turrets are secondary to ult but turrets still scale really well into mid/late game so they are super annoying for enemies. Maxing Turrets 1st is generally not a good idea. Learn how to pilot ult with movement tech for maximum advantage.
Buy Left to Right. Buy Compress CD when ult is on cooldown. Enduring Speed is core. Max ULT 1st.


I
Balles antimonstres
PUSH WAVE AS FAST AS POSSIBLE.


I
Surplus d'endurance
Game changer of an item in lane. Extra stamina alone can let you play like a 3 stamina Hero. Builds into Arcane Surge.


II
Poussée d'arcane
Arcane Surge before using Ult and Heal (if maxed, otherwise don't bother) and late game for turrets, especially effective during base defense or base sieges.


I
Surplus de charge
In lane use them to shove wave. YOu can now spawn turrets to push the wave unlike before because we have so many charges from the T2 upgrade. Spam turrets if you are near max charges for info on map.


II
Ralentissement mystique
Slows down enemies hit by wall and turrets even more allowing your ally or your ultimate to deal more consistent damage. Builds into Lightning scroll later.


I
Imbue [E]
Expansion mystique
Imbued on ultimate by default to make the AoE gigantic. Remember to buy Compress CDR on ult if it's on cooldown before this.


II
Emblème enchanteur
S tier item this patch because spirit damage is META. This provides offensive and defensive bonuses the best of both worlds + CDR.


II
Imbue [E]
Récupération comprimée
Make sure your ult is on cooldown before you buy it (so it can be immediately useful as opposed to buying it while ult is not on CD).


II
Vitesse persistante
Our best item for mobility during ultimate. A must buy item if doing ult build. Remember, you can climb stuff then mantle boost during ult which bypasses the ult self slow.


I
Tir rapproché
Buy first in lane sometimes over Monster Rounds for more direct HERO damage so less damage to troopers and guardian overall, but more Hero poke/kill power/melee resist for wall + burger boxing.
Buy LIGHTNING SCROLL ONLY if they have channelled abilities, if not SKIP it for ESCALATING EXPOSURE - VERY IMPORTANT.


II
Vulnérabilité mystique
Buy early to apply your third debuff when spirit damage is applied via mainly ultimate, but turrets and wall can too. Your teammates also benefit from this reduction on enemies.


IV
Exposition spirituelle
Escalating is better than Boundless after exactly 4.23s of gaining stacks (6 stacks) without any time lag inbetween. Boundless for this test had Mystic Vuln while Escalating had Improved Spirit.


III
Maitrise d'endurance
Allows you to air dash move across the map & scale buildings or maneuver your ult against close range enemies with more air dashes, jumps etc... BEST ITEM EVER.


III
Expansion supérieure
Buy when you want ULT SPLASH AOE BIGGER (THEY CANT JUMP) + turrets to have very high ability range to attack from very far distances. Also applies to heal and ult AoE.


II
Imbue [E]
Prolongation
Extremely efficient duration for its cost on the turrets. Allows you to have a significant amount of turrets at one time. Remember to spread' em if enemy has AoE but also your Heal AoE is GIGANTIC.


III
Prolongation supérieure
Buy when you want your turrets to last very long duration especially useful for base defense or midboss setup. More efficient to just have Duration Extender, but if you want to upgrade buy this.


II
Atténuateur d'effets négatifs
You are buying this for unstoppable anyway, but if you buy it earlier, know that you can do things like once lash slams you with ult, you can spawn wall since u have debuff resist b4 he slams and wall


IV
Active
Intouchable
Buy when enemies keep stunning you out of your ult. ALWAYS use unstoppable before ulting. Sometimes use METAL SKIN before ulting too. Pairs well w/ sup duration.


IV
Active
Rembobineur
Buy when you have placed all your turrets/heal and YOU are about to end the game. Place another batch of turrets and another ultimate. Good for base defense or sieges after using up all cooldowns


IV
Profusion spirituelle
This is the 2nd best power increase you can buy in the game while Escalating Exposure is the 1st for 6400 items. Remember that you will get 15% spirit power so make sure you do your SINNERS/STATUE-MAX


III
Récupération supérieure
1) Hits the last breakpoint for spirit power investment, 2) Buy when doing midboss or defending. The CDR is for turret spam with Sup duration.


IV
Parchemin de foudre
Buy ONLY if enemies have channeled spells like Dynamo Ult, Haze ult, Mo&K Ult, Seven Ult (before he ults) etc..


III
Recharge rapide
We have 2 charges on T2 turrets now so this isn't exactly required all the time now. It will take a long time to place x5 turrets while it coolsdown and you get another so x6 etc..


II
Châtiment curatif
Buy this when nobody on your team has Healbane and you desperately need anti-heal. Turrets and ult even wall can apply this.


III
Active
Aura héroïque
Fire rate for turrets. Indespensible for turrets during MIDBOSS or BASE DEFENSE. Remember to spread turrets the AoE for Heroic is decently big.


IV
Imbue [E]
Active
Éclat d'écho
Buy this for x2 wall to block and summon x4 turrets. Super annoying. The reason we don't use on turrets or heal is cuz wall is best value this patch.


III
Active
Nova curative
If you have Healing Tempo you can give your allies AND TURRETS the TEMPO buff without using Healing Specter.


III
Active
Pyroalchimie
OUR WAVE/LANE/TROOPER CLEAR IS SOOOO BAD that this item is OKAY for big waves (cultist better) but it works for ur team. And we can use it before ulting for our teammates + high burn damage.


II
Amplisoins
Good. From 2% heal to 2.4% heal.


IV
Tempo curatif
Buy this to ultra buff turret fire rate especially in areas like Midboss or other areas where you have setup turrets. Healing Nova can also apply Tempo to turrets instead of your Specter.


IV
Récupération transcendante
Superior Cooldown does the job just fine. The only time you consider TransCD is when you need item cooldowns.
Cultist for 4800 gun (optional). Healbane for cheap anti-heal for turrets, Metal Skin for bullet-heavy enemies.


II
Chargeur exponentiel
Buy if you think that you can get away with gun in the lane. Your goal when you buy this is you will shoot the enemy a lot with your gun + take guardian faster after 5 min.


II
Balles ouvrantes
High damage when enemies are over 50% health + plays into spirit +10 spirit power. Amazingly underrated item, especially b/c having enemies constantly be around half health acts as a deterrent.


II
Recharge manuelle
Reload with lifesteal. Buy this sometimes along with Intensifying Mag to play gun in lane to have more lane presence (and objective damage).


II
Active
Pied plume
1) Hit 4800, 2) Move around the map really fast + no speed loss for box/statue maxxing. 3) Remember to activate Fleetfoot before using ULT (you can't use it during ult cuz bad QoL).


III
Active
Sacrifice rituel
Buy this for wave clear and not for the Ablity Range. Very good item I buy it cuz I often heavy melee + shoot the waves often and still takes forever to kill. This solves clear1 better than Alch Fire.


II
Trophée de chasse
If you think you can get away with it.


II
Protection d'urgence
This was an item you could buy late game if you had 1600 and an open slot for the next fight, but now it also has an upgrade that is REALLY GOOD.


II
Vol de vie spirituel
If you think that you need spirit lifesteal during ult to leech more because you are tanking hits from enemies, buy this.


III
Active
Cuir blindé
Buy this against Heroes like Vyper or Haze ult. With Transcendent Cooldown, Metal Skin is 14 cd which is very low. Superior Duration increases makes this go from 5s to 6.4s (HUGE DIFF).


III
Résilience spirituelle
We usually don't need this item unless the enemy team has 5 or more spirit Heroes.


III
Sentinelle du voile
its a secret


III
Active
Pierre de distorsion
Warp stone is very good for scaling buildings or getting out of bad situations. Can go further depending on ability range items as well.


IV
Indomptable
This will basically make you immortal during your ult vs stuns (if no unstop). It is hard to justify buying both this and Unstop. If Lash ults ults/Haze sleeps or Abrams ult, it activates before stun.


IV
Trompe-la-mort
Buy when you need to cast all your spells before dying. Cheat death duration can also be increased with duration items to ensure you cast ALL your spells before dying (or escape!).


IV
Implacable
Good if you have too much money and no slots.


I
Active
Œuf doré
Buy after shoving the wave (dont always buy 1st think ok). Basically USE/HATCH at minute 10:01 for MAXIMUM value (buffs upgrade at 10:00). Generally you pop this around ~10-20 for your next 6400 item.


II
Sabotage
Sometimes you want less firerate via turret but I wouldn't recommend this for ult-maxxing most of the time b/c slots are already limited. If you decide to do more gun or turret consider it.


II
Active
Malédiction de ralentissement
Buy against enemies like Wraith or Dynamo or Stamina abusers like Celeste to prevent them from escaping which essentially forces them to make Magic Dispel.


IV
Brulure spirituelle
Buy when you need severe anti-heal and they have no sign of debuff remover. You can't reliaby target whoever you want with spirit burn unless you ult.


IV
Active
Toile tourbillonnante
Vortex enemies, press unstoppable if you grabbed a few, ult them.


IV
Active
Relique maudite
Hatecrime someone.
1
1
1
2
1
2
5