
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated for Frost Grenade and Healer support.
Buy according to what you need!


I
Bonus de régénération
If you need it earlier than expected (You usually buy this for Healing Booster)


I
Charge bonus
Starts out with a couple of grenades


II
Emblème enchanteur
Sell this if you run out of slots or can get a good armor replacement


II
Amplisoins
Get one of the healing items from Stage 2 after buying this.


II
Imbue [E]
Récupération comprimée
Helps reduce grenade's cooldown, you can imbue on dome or ice path if needed


III
Recharge rapide
If you have the money available right away, buy this


I
Active
Canon rouillé
Help damper down gunners, might be necessary to survive gun-heavy lanes


II
Protection d'urgence
Main counter for Abrams, Bebop and basically any other CCs in the game


III
Trophée de chasse
You can get this if your team is doing well, focus on getting ganks and be active in fights help getting stacks quickly
Pick one after you buy Healing Booster. Recommended Rescue Beam.


III
Active
Faisceau de détresse
Highly recommended, let you pull someone out of the deathball quicksand


III
Active
Nova curative
Great for deathballing and teamfights alike


II
Active
Sentinelle gardienne
Gives a small barrier and speed boost


IV
Active
Protection divine
3 times the barrier, 4 times the price (WHAT?)
Everything you need, Stage 6 is ultra flexible


II
Vitesse persistante
"Sometime you gotta walk before you can run"


II
Active
Pied plume
"Sometime you gotta run, before you can walk", only sell when you run out of slots


III
Récupération supérieure
Reduces all of your abilities' cooldown


IV
Récupération transcendante
GIGA CORE! Gives CDR to your items


III
Prolongation supérieure
Extend everything's duration, including your grenade's -70% stamina regen (pure evil)
Recommended Heroic Aura


III
Active
Aura héroïque
Recommended, 15% bullet resist to your teammates and speed boost for yourself


III
Active
Pyroalchimie
Great for area denial, big fights and bullet resist shred


III
Aura prédatrice
More situational than the other 2, only buy if you tend to play around a roamer
Maximize Damage


III
Antichar
Allows you to chip off tanky enemies


IV
Profusion spirituelle
A fat spirit boost that bring you damage and heal up significantly


IV
Imbue [E]
Réverbération mystique
This is where your grenade's damage peaks
Maximize Support


IV
Active
Malédiction
Highly recommended if you're going support route, allows you to flip someone off and they can't do anything for 4s


IV
Tempo curatif
Greatly boost your gunners fire rate as well as move speed for everyone
If you need to last longer in a fight


II
Bouclier spirituel
This allows you to fight back spirit damage burst heroes


III
Régénération radieuse
Make you go faster with some healing as bonus


III
Active
Cuir blindé
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Résilience spirituelle
Too much Spirit damage?


III
Active
Dissipateur d'effets négatifs
If the debuffs become unbearable or there're life threatening ones, buy this


III
Contresort
Lash's bane, you can also buy this against heroes with predictable abilities


III
Active
Pierre de distorsion
Can get yourself out of a muddy situation


IV
Brise-magie
Gives you more room to breathe when VS-ing a spirit team


IV
Armure de plates
Gives you more room to breathe when VS-ing a gun team


IV
Implacable
If you're constantly being bombarded with slow CC and bullets, this is the best choice
Other utility items that can be useful depend on matches


II
Châtiment curatif
If enemy has too much sustain mid-game, you might need this


II
Balles perforantes
Bullet shred for your team's gunners


II
Vulnérabilité mystique
Spirit shred for yourself and teammates


II
Sabotage
Make gunners somewhat less oppressive to fight against


II
Active
Malédiction de ralentissement
Allows you to hold someone back until your team arrives, also good counters for hyper mobile heroes


III
Active
Onde de silence
This helps you keep a spirit-heavy team in check


III
Active
Malédiction désarmante
If a gunner is particularly annoying, this is a really strong item.


III
Active
Coup d'enclume
An anvil a day keeps a flyer away.


IV
Active
Intouchable
This might help tremendously when you're facing against a CC team


IV
Brulure spirituelle
If you can comfortably deal 500 damage to get this to proc, buy it


IV
Active
Rembobineur
Extremely situational, buy only if you think another dome is worth it over other 6k
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