
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Kelvin saisit le moment opportun pour prodiguer des soins et interrompre les combats d'équipes au moment opportun et ainsi faire basculer le cours de la bataille. Kelvin glisse autour de ses adversaires pour les ralentir tout en améliorant la mobilité de son équipe.
Experience as Cirno the STRONGEST ice fairy in the niche franchise Touhou Project!
This build is specifically formulated around Arctic Beam and Healer Support.
Buy according to what you need!


I
Bonus de régénération
The 1 HP/s regen sucked


II
Emblème enchanteur
Sell this if you're out of slots for better armor or T4 items


II
Amplisoins
After you get this, get one of the healing items from Stage 2


II
Ralentissement mystique
This allows your beam to ruin someone's day


II
Imprégner
Récupération comprimée
Improve Ice Path's cooldown until you can get Superior Cooldown


II
Vitesse persistante
Lets you run faster and resisting slow.


I
Active
Canon rouillé
If you're stuck in a gun-heavy lane, you need this to survive


I
Active
Rite de guérison
If you and your lane partner trade damage alot you need this for quick top up during retreats.


I
Réfutation
That one guy in the lane really like to use melee


II
Protection d'urgence
Abrams and Bebop kill switch, this allows you to circumvent strong CC in lane
Recommended Rescue Beam and Divine Barrier


III
Active
Faisceau de détresse
Highly recommended, allows you to save teammates who stepped into the deathball quicksand


III
Active
Nova curative
If your team tend to deathball alot this can be a great option


II
Active
Sentinelle gardienne
Cheaper option, gives someone a move speed boost


IV
Active
Protection divine
3 times the barriers, 4 times the price (WHAT?)
Everything you need, Stage 6's ultra flexible


II
Active
Pied plume
"Sometime you gotta run before you can walk."


III
Récupération supérieure
MEGA CORE, reduces all your abilities' cooldown.


IV
Récupération transcendante
GIGA CORE, reduces all your abilities AND items' cooldown.


I
Imprégner
Expansion mystique
Extend your beam's range


II
Imprégner
Prolongation
Gives your dome more duration


III
Prolongation supérieure
Extends duration for dome, beam and items


III
Active
Dissipateur d'effets négatifs
If the debuffs become unbearable or there're life threatening ones


III
Active
Cuir blindé
A really *solid* answer to gunners, does not work against ones that use their gun to spam on-hit effects like Infernus


III
Résilience spirituelle
Too much Spirit damage?


III
Contresort
If enemy team has a ton of burst spirit damage, this can be really useful


IV
Active
Malédiction
Highly recommended getting first, extremely good for shutting down threatening enemies


III
Expansion supérieure
For larger dome and longer beam


III
Recharge rapide
Gives you 2 extra healnades late-game


IV
Tempo curatif
Boosts move speed and fire rate for you and teammates by popping a nade on your feet
Maximize Support


IV
Profusion spirituelle
A more generalist choice, boosts everything in your kit including heals and damage


IV
Exposition spirituelle
Core beam damage item, beam can stack this item easily on multiple enemies at once thanks to Tier 3 upgrade


IV
Brulure spirituelle
Should only be considered after getting EE and comfortably Boundless or Infuser, by then your beam should deal enough damage to proc this item easily
Might be useful


II
Châtiment curatif
If enemy has too much sustain early on


III
Active
Coup d'enclume
If you need to disable Vindicta, Talon, Seven, Lash


IV
Active
Rembobineur
Extremely situational, buy only if you think another dome is worth it over other 6k
Recommended Heroic Aura


III
Active
Aura héroïque
Recommended, gain more move speed while buffing your teammates


III
Active
Pyroalchimie
Pretty good for area denial and bullet resist shred


III
Aura prédatrice
More situational than the other 2, you'd like to play around a roamer with this
If you need to last longer in a fight


III
Régénération radieuse
Make you go faster with healing as bonus, recommended for late-game where you really need to go fast


III
Active
Pierre de distorsion
You need to escape from specific enemies


IV
Brise-magie
This one spirit guy kept nuking your HP bar?


IV
Armure de plates
Bullet hell really grind your gear?


IV
Active
Intouchable
This might help tremendously if you're facing against a CC team


IV
Implacable
If there're too many hand-held miniguns in the room.
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